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Investing in ETFs

A couple of weeks ago, I posted a comment in response to a question about ETFs. This question comes up very often; usually two or three times a week. Maybe more than that. Several people suggested that it be "pinned." I obviously cannot do that, however if a mod wants to pin this, feel free to do so. I did make a few modifications and additions to that comment and for those who haven't gone back to see the changes, I thought I'd post it again here. Hopefully, this helps people who are interested in an investing approach that is either made up of ETFs or that includes ETFs as a part of their portfolio.
______________________________________________________________________________________________________
QQQ - This one uses the NASDAQ 100 as its benchmark. Obviously it's an Indexed, non-managed ETF. XTF used to rate this one as a perfect 10.0 out of 10 rating, but recently dropped it to 9.9 out of 10. It has one of the highest rates of return over the past 10 years of any ETF. It does tend to be tech-heavy, especially with the FAANG +M stocks. (Facebook, Apple, Amazon, Netflix, Google and Microsoft). Other top holdings include TSLA, NVDA and ADBE. (The rating dropped recently when the portfolio of the NASDAQ 100 was re-balanced).
VOO/SPY - VOO and SPY are non-managed funds indexed to the S&P 500 Index. These funds are very popular on this subreddit, for good reason. They are well diversified, broad market funds investing in mostly US stocks. XTF rates these funds at 9.6 out of 10 because their return on investment over the long term is somewhat tempered by some of the blue chip stocks in the funds. But those stocks also help reduce volatility relative to some other ETFs. These are solid investments, but keep in mind that in the top 10 holdings there will be a lot of crossover between these funds and other broad market funds that hold US stocks like QQQ, VTI, VGT, VOOG and SPYG. There are differences, of course, as well, but you always want to know where those duplications exist.
IWF - This is a Russell 1000 Growth fund. It is one of my favorites that doesn't get talked about much. It does have a lot of crossover with the other funds mentioned above, but the mix is slightly different. Other funds that use the Russell 1000 Growth Index include RWGV and VONG. I would describe this fund as more aggressive than VOO/SPY, less volatile than QQQ. VONE and IWB use the Russell 1000 Index as their benchmark. SPYG and VOOG use the S&P 500 Growth Index for their benchmark and would be similar (but not identical) to IWF, VONG and RWGV.
IWM - for someone looking to diversify a little bit, this is a great fund to look into. This fund is a non-managed, indexed fund that uses the Russell 2000 index as its benchmark. The big difference between the Russell 2000 index and many of the the other indexes is that the Russell 2000 index looks at small and mid-cap companies, rather than large-cap companies. Thus, there is zero crossover between this one and the funds mentioned above. While this fund will move up and down with the market, it is often less volatile than the market overall. If you look at the charts, this fund has under-performed some of the other funds over the past few months while the market has been very volatile in an upward direction, but in a crash, this fund would probably outperform the rest of the market. It has a 9.0/10 XTF rating.
VXUS - Vanguard Total International Index Fund ETF - top holdings include BABA, Tencent, Samsung, Taiwan Semiconductors, Novartis, Toyota. This is a broad market fund investing only in companies overseas. I'm not generally bullish on foreign markets, but this one is a very solid ETF with some companies that are likely to do extremely well for the foreseeable future. XTF rates this one a perfect 10.0 out of 10.
EEM - iShares MSCI Emerging Markets ETF - This one is going to have a lot of crossover with VXUS. It is an Emerging Markets ETF with a lot of focus on China. It includes Alibaba, Tencent, JD.com, along with companies like Samsung and Taiwan Semiconductors. This one should be a solid performer as long as our trade relations with China remain normal.
EFA - This is another international ETF, but here the focus is mainly on more established companies in Europe and Japan. This is a Large Cap ETF that includes companies like Nestle SA, Roche, Toyota, Novartis and AstraZeneca.
Sector fund ETFs:
ICLN/TAN/FAN - These funds are clean/renewable energy ETFs. ICLN is more broad while TAN focuses more specifically on solar energy and FAN specifically on wind generated energy. I think renewable energy companies are the future. There is no crossover in the top holdings of this fund with the top holdings of QQQ and most of the other broad market funds. Also, these are global, not just US based companies. QCLN and PBW are also renewable energy funds, but they also contain a lot of TSLA, NIO and W.K. H.S. in their top holdings making them "electric vehicle" funds, as well. No problem if you want to add that, but you'll find a lot of Tesla in some of the funds mentioned above.
ARK group of funds: ARKG, ARKF, ARKK ARKW, ARKQ, PRNT and IZRL. These are managed funds investing in companies that invest in disruptive companies in their respective industries. Most posters on this subreddit are bullish on these funds. They are aggressive growth ETFs, but should be considered somewhat risky and volatile.
XL series of funds. Similar to the ARK series, these tend to be more aggressive growth funds, however these are passively managed indexed funds with various benchmarks that usually are overloaded in the better companies within a sector:
CLOUD COMPUTING: WCLD, SKYY, CLOU, BUG and XIKT. Of these WCLD has the best 52 week performance. Top holdings in WCLD include ZM, PLAN, CRM, CRWD, ZEN, WDAY, TENB, PCTY, DDOG, BL. Many of these are likely to also appear in QQQ, however, they would be in very small percentages as the Cap on these companies is much smaller.
Aerospace and Defense: XAR, ITA, PPA
Real Estate: VNQ, FREL, SCHH, IYR, PSR, BBRE
Transportation: FTXR, XTN, IYT, RGI, JETS
Oil/Energy: IYE, FENY, VDE
Consumer Staples: FSTA, VDC, IECS
Media/Entertainment: IEME, PBS, PEJ, IYC
Robotics, AI, Innovative Technologies: THNQ, ROBO, XITK, SKYY, GDAT
Semiconductors: SOXX, QTEC, QTUM, SMH, FTXL
IT: FTEC, VGT, IWY, IGM, FDN
Cyber Security: HACK, CIBR, IHAK, BUG, FITE
Consumer Discretionary: FDIS, VCR, IEDI, JHMC, IYC
5G, Connectivity: FIVG, NXTG, WUGI
Self Driving EV: IDRV, DRIV, MOTO
Gaming/Esports: NERD, HERO, ESPO, GAMR, SOCL
Casinos/Gambling: BETZ, BJK
Online Retail: IBUY, EBIZ, ONLN, CLIX, GBUY, BUYZ
Utilities: IDU, VPU, FUTY, RYU
Health Care: FHLC, VHT, IYH
Medical Devices and Equipment: IHI, IEHS, XHE

Other Unique ETFs, non-sector based:
CHGX: US Large Cap Fossil Fuel Free ETF
VIRS: Biothreat Strategy ETF


A nice portfolio might look something like this:
20% - Broad market US fund such as QQQ, VOO or IWF
20% - VXUS - International
20% - IWM - Small/Mid-cap broad market fund
10% each in four sector funds of your choice
I'm not a financial expert or advisor and this is not financial advice, just an opinion from a random internet person. I do own shares in several, but not all of the funds listed above, including QQQ, IWF, some ARK funds, ICLN, VXUS, etc.
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Edit: In one of my previous edits, I accidentally erased a bunch of the sector funds. Please feel free to comment with your favorite sector funds and let me know if I forgot to add back some that I had before.
submitted by ixamnis to stocks [link] [comments]

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DanMemo News - June 16, 2020 - 3rd Anniversary Details!

Check out the DanMemo Discord for the live translations!
Credit to Cyb in the Astraea Discord for making the information easily accessible in one channel!
Before we go any further, a couple quick notes.
- There are some minor spoilers for the story of the 3rd Anniversary event. This includes a rather vague summary of the story and character reveals. Wanted to give you that heads up.
- We do have Unit Details. As per the usual, I will be giving my own evaluation of the units. You by no means have to place weight in my opinion of the units. I am in a Top 5 NA Familia and have played since Day 1. But that doesn't change that I have been VERY WRONG before, nor does it change that there are people who are significantly better at this game than I am.
- Lastly, this is going to be LOOOONG. Just another heads up. Ok, let's get into it.

1 - 3rd Anniversary!

Astraea Record: The Rise of Evil
Story Synopsis
Event Details
(Going to be getting details on both the Astraea Familia as well as some bits about the Zeus and Hera Familia)
New Theme Song - (Sang by Ryu Lion's Voice Actress)
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Characters Seen In the Story
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NEW COMBAT MECHANIC
We need to talk about this new combat mechanic before we talk about the units, since multiple of them use it.
(ADDITIONAL ACTIONS)
You are going to see units that have abilities that read something like this.
"& For 2 actions after this, additional effect of [Foe] Low Wind M.atk"
There is now an "Additional Action Phase". The clarifying details they provided are below.
- During the additional action phase, more than 1 character can act at once (via these additional actions)
- The additional actions cannot be removed (like assist skills)
- The additional actions do not increase the SA gauge
- After using an SA / combination SA / countering, these additional actions will not be used.
- The additional actions cannot be countered
With those clarifications, I would expect to see this "Additional Phase" at the end of your turn and everyone's actions will all execute at relatively the same time.
So basically, you use an ability that gives you extra actions on your next ability used. You use an ability, and then at the end of turn you get an extra whack/effect.
---
NEW UNITS
(Strap in)
(Also, I didn't find and we didn't get clear translations for all of the units titles, so I am just going to make a couple of them up.)
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[Wind of Purity] Ryu Lion
- Stat Block
- She is the Free Unit for the Event
- Get a copy for free, the bonds come from the event
Special Arts:[Foes] Ultra Wind M. Atk with temp mag boost & [Allies] Mag and Wind DMG +40% for 3 turns.
Skill 1 (29 MP): [Foes] Low Wind M.Atk & [self] Mag, Wind DMG +40% for 5 turns.
Skill 2 (41 MP): [Foes] Hi Wind M. Atk with Ultra Uncounter. & [Foes] Str, Mag, Mag Res, Wind res -20% for 3 turns.
Skill 3 (23 MP): [Foe] Hi Wind M. Atk with Ultra Pen & For 2 actions after this, additional effect of [Foe] Low Wind M.atk.
Notable Passives:
- Counters are wind elemental
- Earth Res +25%
- HP and MP 4% Regen every turn
- Worm Killer
(Free Units are normally a notch or two below decent. The same goes for our Best Girl here. [Fight me BeatHokage].)
(She has a subpar stat block, and her skill pool is mediocre at best. A fairly Low Mag Stat and none of regular skills even have Temp Boost. So she is going to tickle at best.)
(I could see her being used as a Sac Unit for Wind Teams that need her S2 but don't have a similar effect. But beyond that, she will at least be an easy for anyone to see/experience the new mechanic.)
(Worm Killer will mean she can at least find some niche use in specific PvE events.)
----
[Scarlet Harnel] Alisa Lovell
- Stat Block
Special Arts:[Foes] Ultra Fire P. Atk with temp GREAT Str boost and Ultra crit. & [Allies] Str, Mag, Fire dmg +60% for 3 turns.
Skill 1 (52 MP): [Foes] Fast Hi Fire P. Atk with Ultra Uncounter. & [Self] Str & Fire dmg +60% + [Foes] Fire Res -40% for 5 turns.
Skill 2 (54 MP): [Foes] Super Fire P. Atk with temp Str boost and Ultra Crit. & [Allies] Critical Rate and Penetration Rate +30% for 3 turns.
Skill 3 (31 MP): [Foe] Hi Fire P. Atk with Ultra Pen and temp GREAT str boost.
Notable Passives:
- Wind Res +35%
- Counters are Fire elemental
- Counter dmg +50%
- Crit dmg + 15%
- Worm Killer
(Yeah... This is just the first unit. There are 5 more... and this is only Part 1 of the Anniversary event...)
(Alise is an absolute monster. I don't know why WFS loves making Fire Units the strongest. But here they go again.)
(Her S1 is one of the strongest single unit damage differentials we have seen. It is a Fast, Safe Hit that will cause her to deal effectively 160% more damage on her own, and also provide a substantial damage increase to the rest of your fire team. Even the mega-self buffers like Aisha and Bete, they only achieve a 140% boost and they are on Low Modifer Attacks that they are likely to get smacked up on. Now, we do have units that buff their damage and lower enemy resistances, but they aren't on the SAME ability. Or they are on non-damaging abilities like Ryu.)
(OH LOOK, THERE'S MORE. Her S2 is going to hit RIDICULOUSLY hard and provides a straight damage consistency buff to the entire crew which she will get on her next use of S2. This WILL hurt more than you think. Especially with her stupid high STR stat.)
(S3 is just a throw-in ST ability so she can be universally useful. SA is a powerful steroid to give units like Idol Aiz even more damage.)
(Alise is strong. Scary Strong. The only thing that might hurt her, is her rather high mana costs. That won't matter for WarGames or Familia Rush. But it will be a constraint in RecordBuster or Seventh Zone. Other than that, she is a juggernaut.)
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[Vyasa] Ardee Varma
- Stat Block
Special Arts: [Allies] For 4 turns, Agi, Dex +40%, and 50% HP regen. [Allies] Prevents Death if HP > 1%, if HP < 1% this buff is removed.
Skill 1 (241 MP) : Fast Buff [Allies] Prevents death if HP > 1%, if HP < 1% this buff is removed. & [Allies] P.Res and M.Res +30%, 35% HP Regen for 4 turns.
Skill 2 (32 MP) : [Allies] 30% heal. & [Foes] P. Res and M. Res -30%, Crit Rate and Pen Rate -40% for 2 turns.
Skill 3 (39 MP): [Foe] Super Water P. Atk with Ultra Crit & Removes all str and mag buffs except assist skills
Notable Passives:
- 35% dmg reduction on guard
- Fire res + 35%
- HP and MP 5% regen every turn
(We don't get BALANCED TYPE units very often. They are normally a bit awkward because their stats are just a bit awkward. The same is true here. Even more so. Ardee does Physical Damage on her S3, but loses a huge chunk of her P. Atk stat to inflate her Mag stat. This MIGHT make sense if she had a Modifier Style Heal. But since her Heal is just a flat percentage, rather than something like a MID heal, her Mag stat is completely waster. She doesn't even heal on counter, so that mag stat is doing LITERALLY nothing. Now, that doesn't mean she sucks. Good lord.)
(Ok, her S1 costs 241 MP. Which means she is using this ability ONCE. MAYBE twice. That 5% HP/MP Regen will not be enough to cover this cost. It will be a "one-time" save that comes along with a pretty insane team buff. The ability is great in WarGames/ RecordBuste 120+ Difficult PvE / and more. It is a use and forget in WarGames, in everything else, I expect to use it once, and then extend the buff with Priestess/Haruhime.)
(Goodbye Goblin Slayer. You aren't ever needed anymore. Seriously, this debuff is just better. Unless you are fighting with a Physical Based Dark Team, Ardee is going to be better in every other circumstance. Ardee covers both damage types, and her Crit/Pen debuffs are 10% over Goblin Slayer. No matter what, youa re going to want at least ONE copy of Ardee to use as a Sac in PvE events.)
(I expect you will see some WarGames teams that feel unbeatable because of Ardee. But I don't see her as a MUST-HAVE MLB/MHA. She is good and you absolutely want and borderline need one copy to use her S2 for things like RecordBusteSeventh Zone.)
---
[Modest Royal] Riveria Ljos Alf
- Stat Block
Special Arts: [Foe] Ultra Water M. Atk. +70% Skill DMG for every water dmg buff on self & removes all str and mag buffs on Foe except assist skills.
Skill 1 (37 MP): Fast Buff [Self] SA Charge and Water DMG +100% for 4 turns & For the next 3 actions, additional effect of [Foe] Low water M.atk
Skill 2 (55 MP):[Foe] Slow Hi Water M.atk with Ultra Crit with Temp Mag Boost. & [Self] Crit and Pen rate +50% for 1 turn.
Skill 3 (32 MP):[Foe] Hi Water M. Atk with ultra Unguard. & [self] Mag and Dex +50% for 3 turns.
Notable Passives:
- Fire Res +35%
- Counters are Water Elemental
- Crit Damage +25%
- Counter dmg +50%
- Worm Killer
(Good lord that kit is a lot. There is SO MUCH here. Where to start? Ok, let's start with ability order. Her normal "Cycle" is going to be 1-3-2-2-2-2. So let's take the abilities in that order and cap it off with the SA and final thoughts.)
(*This is Probably the first unit that has the Self SA buff that doesn't feel like garbage. Yes, Idol Ais has it, but it is on her SA, so that doesn't count in this circumstance. Riveria is more than doubling her damage while also getting that 100% increase to SA charge. This is an insane self buff. The only question I have here. Is I am not sure on the exact "math" of the Additional Action of a Low Attack. She doesn't have a SUPER Damage modifer on any of her Skills. This is probably because she is going to be doing an "extra hit" because of her S1. I don't know if this is actually better or equivalent. *)
(The other issue here is that I am 99.99% certain you won't be able to extend those actions to additional turns with units like Haru/Priestess. Which means that in order to "maintain" that extra damage. You are going to have to waste a turn reapplying her S1 to get the additional actions. Which, her S1 doesn't deal damage. So again, there is some BIG BRAIN math here to do on whether "losing a turn" to get the extra whack is worth it, compared to just spamming her S2.) - (This won't matter in Riv/Ottarl Recordbuster, where you will have to re-buff ANYWAY, but it will matter everywhere else.)
(Her S3 is a considerable self-buff that puts her total self-buffs up to 150% in straight damage. Which is very considerable. Especially since this S3 is on a High-Damage mod and should have that additional whack on it from the S1. Follow that up with a great throughput buff on her S2. She should be dealing very VERY consistent high levels of damage)
(Her SA is a big nuke. The StMag cleanse is basically meaningless, since you will want someone like Rogue Bell or NY Anya to consistently clear those off.)
(Riveria LOOKS good. But if I sound confused about her actual effectiveness, it is because I am. I can't truly make a verdict on this unit because there is just a LOT of math here that is hard to determine. She needs to use all 3 of her abilities to be "online", compared to people like NY Bete that only need to use 1. That is a lot of "set-up" time. It may very well be worth it, but with this new mechanic and the interaction of that with the lower damage modifiers. It is hard for me to say exactly.)
---
[Strong Back] Gareth Landrock
Special Arts: [Foes] Ultra Earth P. Atk with temp Str boost and Ultra Unguard. & [Allies] P Res and M res +50% for 4 turns.
Skill 1 (187 MP): Fast Buff [Allies] Earth dmg +50% for 5 turns. & For the next 3 actions, additional effect of [75% chance to null a p. atk on allies, except for SA].
Skill 2 (54 MP): [Foes] Super Earth P. Atk with temp Str boost and Ultra Unguard. & [Allies] Removes all str and mag debuffs except assist skills.
Skill 3 (27 MP): [Foe] Hi Earth P. Atk with Ultra Pen. & skill dmg +50% for every str buff on self.
Notable Passives:
- Counters are Earth Elemental
- Thunder Res +35%
- P res and M res +20%
- Penetration Damage +15%
- Worm Killer
(Ehhhhhhhhhhhh. Gareth is... not that exciting. If each unit has a "budget", the majority of his was spent on his S1. Which, don't missunderstand, that Additional Effect will be absolute ASS in WarGames...... if you roll into a Physical Team. But he just doesn't DO much beyond that. The Team-Wide Earth Damage buff is nice. But it is JUST Earth Damage., He doesn't boost anything else at all.)
(We saw some people running [Catty] Chloe to some success, although limited. Same with Halloween Bell. But both have fallen out of Meta pretty hard. Sure 75% is better than their 50%. But it doesn't even happen on his first action. With every team that isn't Stall (and even then...) just frontloading SO MUCH DAMAGE, and a lot of WarGame'sm matches being largely decided in the first turn, maybe the 2nd. I don't see Gareth getting the chance to have an actual impact. If his S1 provided something like P.Res and M.Res while also then giving him this additional effect. He might have a stronger home. But I see him finding a home in some super niche teams, and otherwise being an overall disappointment.)
(I mean, even his SA isn't that exciting. 50% resistance is nice. But Ardee provides 30% on a basic skill. I can't recommend pulling for Gareth at ALL. Maybe get a copy on the idea of using his S1 as a Sac buff for Earth Teams. But beyond that, he just kinda seems bad. I could be wrong, of course.)
---
[Celestial Libra] Astraea
- Stat Block
Assist Effect: [Allies] 30% HP regen, null 1x Phy. & Mag Atk. except for SAs
(Uhhhhhhhhhhhhhh. Well. She is really good. She is a WarGames Goddess if there ever was one. We are seeing more and more "mixed Damage" teams, and she gives you a null for each. Her HUGE Agi stat will contribute to the still Agi based Meta. She allows some solid AF frontline protection against basically any team you come up against, and allows you to have backline Nulls that will be even more protection. Yeah, she is pretty insane.)
(As a note. She isn't a MUST HAVE for anything. You could absolutely still have a MURDEROUS WarGames team that doesn't include her. She doesn't do a TON for PvE events. Her HP Regen as an assist is the highest in the game by a WIDE margin. She is great, but not a MUST HAVE.)
---
[Wise Prum] Finn Deimne
- Stat Block
Assist Effect: [Allies] SA charge gain +33%, Str, Mag, Agi, End, Dex +10%
(On the other hand. Finn is an ABSOLUTE MUST HAVE MLB unit. I can not express enough how absolutely insane Finn is as a unit.)
(Before this, Casino Syr was still the only assist that provided SA Charge Boost. And at MLB she provided 100% increase charge to a single unit. Even basically 2 years after she came out, Casino Syr is STILL used ALL THE FUCKING TIME. Having the SA Boost enables a ton of strategies in things like Familia Rush or Record Buster that just Aren't possible otherwise.)
(Finn is literally just a drastically better Casino Syr. If you aren't using Sacs, you are getting 132% SA Charge every turn. Which beats out Syr by 32%. And even if you ARE using sacs. You are still going to get one 33% boost on the first Sac Unit. Which means, that while you are going to be getting 99% a turn from your units instead of 100%, you would need to go for 33 turns before Syr starts to give you more SA Charge than Finn. Which, I don't want to see the event that asks you to go for 40 turns.)
(Even beyond that. Casino Syr ONLY provides the SA Boost. Finn also comes with a 10% Stat Boost in every category. Sure you might use something like Artemis for a larger STR buff. But you likely won't be getting better boosts in literally every stat.)
(Finn is a MUST HAVE unit that you will need to MLB. He is the all-star unit of the event that will likely be used for 2+ years to come.)
(Also, there is the very VERY real possibility, that him existing completely opens up new strategies. Currently, we just CAN'T get 3 SA's in Familia Rush. Even with units like Tiona that give themselves the 100% SA Charge buff, you still just BARELY come up short. Finn + Casino Syr + A SA Buff Unit, might mean 3 SAs in 7 turns is possible.) - (Looking at you, Riveria-Chan.)
---
Banners
- Banner #1 - Alise, Riveria, Finn
- Banner #2 - Ardee, Gareth, Astraea
(IMO. Banner 1 is about 50x Stronger than Banner 2.)
Banners are going to have 2x Rate for 4★ Units
Heroic Trials
(Thankfully, they are throwing us a couple bones here as well....)

2 - More 3rd Anniversary Goodies

---
The Scope of 3rd Anniversary Event
(I am not sure how they are defining the "Worth" of these events.)
(DanMachi Seasons are 13 Episodes, and at 20 minute episodes, that is only around 4 hours of "content".)
(If you combine Part 1 and Part 2 of the Argonaut story, you get damn near 7 hours of content. Here they are saying that this is going to be EVEN bigger.)
(Also, just a heads up. This is what we are getting for the next 3ish months.)
No, Seriously, the 3rd Anniversary is going on for like... Ever
And even after that, we going into another mega event for the Anime Season 3 Event
---
Completing the Event will give you an 11-Draw Ticket that will give you ALL 4★ Units
(Ok, that is wild and cool)
---
Worried About Iris? Don't be. We are getting a confusingly large amount. Somewhere between 12,000 and like... more?
Seriously, a Free 1,000 just because.
PILES - o - IRIS
---
Whale Bundles
- "Special item bundle" (The special is the limited exchange ticket)
- Pretty Standard Options
- Pretty Standard Payoffs
- Standard At All Tiers
- Comes with the "good Deal" Iris Bundles.
(Lul, you can purchase them 3 times... Gross.)

3 - BUT WAIT! THERE'S MORE!

---
Lotto Orario Returns!
Pretty Standard Rewards, but More 1st place Winners
Remaining Places Rewards
---
Character Display Feature
!! DISCLAIMER: THIS IS NOT THE INTERACT FEATURE THAT WAS REMOVED FOR GLOBAL RELEASES. !!
The character will function the same way they do in the Interact menu, in terms of just talking at random. They won't be responding to taps and such as in the JP Release.
---
Upgrade Campaign Support
Basically, the new units you will their CP up really fast, and canForce Level them easily. Cheaper Grind for Falna/Exilia.
---
Daily Quests
(GRIND BABY GRIND!)
---
Share Campaign
(PILES of Basic 11 Draw Tickets.)
---
Some Events Returning to Story Digest
(I guess they figured out how to make things load alright while these still being available?)

4 - Summary

---
Quick College of Everything
Actual Summary Image - (Dates are in JST, So it starts for most of the world on Thursday Evening, June 18)
Thanks for reading and thanks for playing!
Schwahn
Find me on the DanMemo Discord or the Astraea Discord. - or on my Discord Server(I do my own creative content) or on my Twitter Account
---
(Oh my sweet lord. That took 3 hours and is creeping up on 30,000 characters.)
(I am ultimately pretty happy with the new units. I didn't really have a direct "wishlist" for the new event beyond something we hadn't seen before. I wanted to see something in a new design space, and the "Additional Actions" are exactly that.)
(I am a bit concerned that this 3rd Anniversary is broken into THREE parts) (+1) (That is a LOT of events, and a LOT of units. They have historically pushed the envelope with the Anniversary units, and the Argonaut units are STILL relevant today. I am expecting very similar things with these units. I imagine that Alise is going to just be a staple unit for a LONG time. Finn as well. Ardee will always see use, at least as a Sac.)
(I can only imagine what we are going to see in Part 2 and 3. Especially if we look at just how good the Part 2 Argonaut Units were.)
(Regardless of all that. I am most excited to see the story of the Astraea Familia. Ryu has been my favorite since the very beginning of my introduction to the series. Her Story is one that is only vaguely told by herself, and hinted by others. This will be an absolutely incredible event. I am quite excited, and I hope all of you are as well.)
submitted by Schwahn to DanmachiMemoriaFreese [link] [comments]

Flatten the Curve. Part 14. Rotten Egg & Mystery Smell. They've been smelling it everywhere and a lot of people have gotten sick. Has it happened to you?

Part 13 is here. If you have anything relevant, please share your thoughts in the comments
I found an article by Robert Scribbler describing what is starting to transpire here on earth. Awakening the Horrors of the Ancient Hothouse
It's by far the best written explanation that I could find. Give it a read.
Look folks, I know this all is really hard to believe. Trust me, I do. Most of you are at least open to this as a possibility, which means you will be more cognizant and critical of future news reports. But there are some who aren't willing to get by their programmed cognitive dissonance and will only accept the answer that gives them the least amount of physical discomfort.
That's not good.
This is happening. We don’t know how bad it will get. We don't know how bad it is. All I can do is show you what I've found, it's up to you whether or not choose to believe it.
I do believe some governments know. At this point I do believe this wasn't foreseen. This was their worst nightmare, a black swan event. They knew we would be facing abrupt climate change, I don't think they conceived of toxic gas in that scenario. Their are too many variables in play when it comes to our biosphere. I believe this is why the sudden acceleration has occurred to get 5G operating and get Artificial Intelligence operating. They view it as the savior to our problem. An intellect so capable that it can equate all the variables and come up with a solution. This is why every single major tech company and University is working with the government and the military. This isn't a conspiracy. Google, Facebook, and Microsoft employees have actual positions on boards within the military.
Let that sink in. Why do you think all of these companies had antitrust lawsuits vanish? They strong-armed them into cooperation. Go look at the timeline for the Microsoft antitrust. It ends in 2001. And then this starts happening.
Gates Foundation Buys Stakes in Drug Makers.
By David Bank and Rebecca BuckmanStaff Reporters of The Wall Street Journal.
May 17, 2002.
The Bill and Melinda Gates Foundation has purchased shares in nine big pharmaceutical companies valued at nearly $205 million.
With the aforementioned in consideration, please remember, the driving philosophy will be, survival of the fittest.
Now that I've given you a small part of complicity to cooperate on keeping this knowledge of possible impending events hidden from us, I'm going show you proof that the warning signs have been here for a while.
Do you remember all the tourists getting sick in the Dominican Republic and the other islands? Of course most of you won't, because they have done a masterclass on distracting every single one of us. But it happened. Taken on it's own as an anomaly, it looked harmless. After all, unexplainable events happen all the time. This wasn't one of them. It was the canary in the coal mine.
https://www.cnn.com | After deaths, more tourists to Dominican Republic say they were stricken with illness.
https://www.dailymail.co.uk | Mystery surrounds American deaths in Dominican Republic
As usual, there is more. I don't have the necessary resources to spend the time linking everything. The information is there for you to dig further.
But people get sick there all the time. Maybe they drank the water?
Nearly 70 tourists to Dominican Republic reported illness since March - New York Post 2018.
That's up from just 10 reported illnesses in the country for all of 2018, according to iwaspoisoned.com. In June alone, 52 tourists reported symptoms of vomiting, diarrhea and fever. More than 45 of them identified themselves as guests at the Hard Rock Hotel & Casino Punta Cana.Jun 10, 2019.
It wasn't normal. But maybe it was new normal.
https://www.foxnews.com California man died in April at Dominican Republic resort after drink from hotel.
While saying little publicly, however, teams of experts and inspectors from several international agencies, including the Centers for Disease Control and Prevention, conducted tests Thursday at the Bahia Principe properties where U.S. tourists died. It was unclear whether they inspected other resorts. The FBI confirmed to Fox News on Friday it was assisting Dominican authorities in investigating the deaths.
The testing and the FBI's involvement marked the first public indications that officials in the U.S. and the Dominican Republic have considered the possibility of something other than natural causes.
“It’s a complete fabrication,” Felecia Nieves, Sport's sister, said, “that you could have as many people and they all have the same cookie-cutter outcome. It’s impossible.”
Ok. CDC and the FBI. Gotcha. If I didn't know better we're watching one of those disaster porn movies. Now we just need that guy that discovers it by accident, and the hero who's going to save the day.
But maybe it was a one time thing? Possibly? Hopefully?
https://www.ctvnews.ca | Families report more cases of viral illness in children who visited Dominican resorts.
https://www.wigantoday.net Wigan dad demands answers after mysterious illness 'ruins' Dominican Republic holiday.
But maybe it was Covid-19! That's it! That's the ticket! They were warned not to go there on March break, and they didn't listen! Serves the Covidiots right!
https://www.garda.com Dominican Republic: Government confirms first COVID-19 case March 1.
Crap.
So what was the mystery illness? Who knows? Seriously.https://www.cbsnews.com › Dominican Republic deaths: Mystery deepens after new autopsy results.
They gave so many possible answers that you couldn't begin to figure it out, because the authorities were being unreliable narrators. Because here's the canary in the coal mine, you can build up a certain degree of tolerance to hydrogen sulfide exposure. This is the one constant in the narrative, the locals didn't get sick, only the tourists. And there are sources of hydrogen sulfide outgassing on the Caribbean Islands that I will explain in more detail at a later post.
Ok. You get it now. No problem. Just don't go to the Dominican Republic. Good as done. I'm safe and sound. Time for some Netflix and Doritos. Thank God that's done and over with.
Wrong. Let's look deeper.
www.komonews.com › news › local 'Foul odor' sickened more than a dozens students & staff.
https://www.leicestermercury.co.uk › Mystery smell in Blaby investigated as stink makes residents feel sick - Leicestershire Live.
https://www.wtsp.com › Mysterious odor causes nine to fall ill at Largo Medical Center.
https://www.stuff.co.nz › Mystery of the smell and sickness at Carterton school lingers for those affected.
Again, do your own research, there are more cases out there, and the search algorithms are designed to keep the majority away from you. This isn't an accident, it's by design. You have to constantly vary your search terms to keep getting results.
I had a couple of dissenting remarks over the toxic gas emission from our planet, and my subtle suggestion linking it to Covid-19. I truthfully can't address these doubts on an individual basis. I don’t have time. But the connections are there, and I will be posting the information in the future. Why don't I just jot it all down at once?
Because I can't. There is too much background that needs to be established for one post. I'm not using my imagination and engaging in entertaining 'what if' scenarios on this matter. I saw a possibility, and when I looked deeper, the concept that this could be real only grew. My only concern in life was to live well, fall in love, and be happy, and those were accomplished. It certainly wasn't a goal to be spending hours a day looking into a subject with deadly implications if it turns out to be true.
I will leave you with these last two internet headlines. If you can draw the obvious parallel, leave your thoughts in a comment. If you can cast doubt on this link, definitely leave a comment. I'm not trying to be right. I want to be wrong. The main goal here is to figure out whats happening, and what's true or false.
Now here are my final links.
https://www.abc.net.au | Anosmia: Nasty viral infection leaves woman without her sense of smell or taste - ABC News 2018.
Hmmm, what else makes you lose your sense of smell?
https://www.theguardian.com | Thousands of Covid-19 cases missed due to late warning on smell loss, say experts.
But not all the time.
https://www.nationalgeographic.co.uk | Lost your sense of smell? It may not be coronavirus. | National Geographic
And look at that, in some people the symptoms keep going after their viral infection is over.
https://www.ft.com | Mystery of prolonged Covid-19 symptoms adds to unknowns | Financial Times
Do you know what else causes smell loss?
Hydrogen sulfide (H2S) is a dangerous gas. Hydrogen sulfide can “paralyze” the sense of smell and workers can lose the ability to smell.
And.
The effects depend on how much hydrogen sulfide you breathe and for how long. Exposure to very high concentrations can quickly lead to death. Odor threshold when rotten egg smell is first noticeable to some. Odor becomes more offensive at 3-5 ppm.
That's all for today. I need to stress this hasn't reached a level of where it poses an imminent threat. There is too much that isn't known, but i honestly believe if the threat was imminent, you would be seeing a vastly different reaction by the security apparatus. And this isn't a constant effect. At the moment it appears (except in locations where the outgassing is dependent upon other biomass factors, like the Dominican Republic, and even then they've developed a natural tolerance to the gas) to be occurring in isolated water emissions, and anything closer is weaker in strength and is quickly diffused into the atmosphere.
Upcoming more information that you have read but not given the real explanation for.
June 11th | Geophysical evidence for this occurring that you have read online.
June 12th | Hydrospheric evidence that our governments are actively hiding.
Take care. Be safe. Stay aware and be prepared.
submitted by biggreekgeek to conspiracy [link] [comments]

I’ve been completing some deeply disturbing crosswords

I latch onto specific problems and when I do everything else around me diminishes into nothingness until I complete the task at hand. I line these problems up and solve them, one-by-one, and I find updating the task list awfully difficult. If I am on my way to do a job, breaking off to attend to something else is almost impossible. I once finished buttering my toast before putting out a fire by the stove. I once lost a girlfriend after she trapped her fingers in a food processor, and I quietly went over to the fridge and put the milk away before turning to help her. She couldn’t believe that I hadn’t rushed over straight away, but of course it wasn’t really like that. I was unable to review or address my priorities until my mind had freed itself from the current task.
I have to manage these tendencies. And I learned at an early age that it helps to focus on discrete tasks that, if things get really bad, I can remind myself don’t matter. That, at least, limits the anxiety of abandoning them. I have my work and that gets me through the day, but outside of those hours I need other things to pull me through. I can paint and read and they’re involving, for sure, but they don’t tend to have the sense of completion that I get from a simple puzzle. Jigsaws, sudoku, word searches, videogames; these all make up part of it but oddly enough it’s crosswords that have taken over my mind. It started because they weren’t too taxing and if I was pushed to cheat then it didn’t really matter. They let me say things like,
“Right, I’ll do 9 across while on the toilet and that’s it.”
Like most things I put my mind to, I quickly turned the hobby into an obsessive pursuit of completion. The harder they were, the better. If I had to watch a film, read a book, or even visit a real-life location to get an answer, I would. And I credited it all with pushing me out of my comfort zone in order to experience new things. I would have never watched Breakfast at Tiffanies, read Little Women, or visited the London Museum of Natural History without needing to get answers from them. And they were all new experiences for me, some better than others, but I enjoyed the feeling of expanding my little bubble with each new puzzle.
Crosswords, like everything, have communities surrounding them and I even found a few friends online. For some, the compulsion to get obscure answers was a vital lifeline to the outside world, and you’d be surprised at some of the cultures lurking at the fringe. A good crossword is more than just a puzzle, it’s a curated string of experiences picked to evoke a deliberate journey. A common example might be the kind of thing some tourists could use to guide them around a city:
Below the Phoenix of a Blinded Saint, 8 down.
Resurgam – the answer can be found carved on a stone beneath a statue of a phoenix at St Paul’s Cathedral. But what about something like the following:
The final song of a thunderous singer, 5 across.
The answer was Toxic, the final song lip-synced by a Drag Queen (Daytona Thunder) at a popular club in Manchester. I went a long way for that one and had a surprisingly good night, albeit one a little outside my wheelhouse. But still, I got the answer and it wasn’t like I’d find it just by reading the forums (posting answers is a big no-no if you want to get into the best clubs). The creator was a well-known Queer academic working out of London who has a popular following in the community. I appreciated their work but perhaps not as much as those by one anonymous Berliner.
A companion’s lips tasted through the looking glass, 6 across.
Her name was Alice and she was an escort for an agency called Intimate Companions. She was wearing Cherry lip gloss, something I found through a process of elimination.
Over the last few years I’ve discovered more about myself than I ever would have at home. I have learned that I can lie very well, that when I know who I am meant to be, who others want me to be, I can be confident and even charming. I have learned that I am not a jealous person, that I am not a vain person, and that there are times when I can be as reckless and adventurous as anyone else. I just need a reason to, a job to complete with routes to success I understand.
The name of a one-eyed watchmen’s gun, 12 across.
There was a policeman—with two eyes, I might add, but the unfortunate Christian name of Dick—and the answer was the serial number of his gun, converted to letters. That was an odd one, but absolutely invigorating. The crossword had been made with clearly defined geographical boundaries which helped (many of us attended it as a communal event although I largely acted alone), and for a moment I almost thought the policeman was in on the game. Right up until he tried to shoot me.
Like I said, the experiences can be invigorating.
But the good ones, the really good ones, they can be a struggle to find. You have to be accepted into the right groups, often you’ll be vetted, even tested, but the reward can be worth it. I’ll never forget the day I had a hand-delivered envelope deposited at my doorstep and the anticipation I felt opening it, unknotting the brown twine so delicately tied around the heft. God, some of them even had wax seals. I liked those the most. I found the violet and crimson seals delicious to look at.
But they were so, so much more than simple puzzles.
A principled affair, 5 down.
The headmaster of the local school was having an affair with her sister-in-law, Sarah. It was hard to find that out. It wasn’t exactly public knowledge. Frankly, I had to resort to stalking and it wasn’t a good look, but it was a new experience nonetheless and the few times I nearly got caught were quite exhilarating. But what was truly amazing was that this was at the school just a few blocks from my house! You have to understand, it wasn’t just a template handed out to everyone. I still don’t know how big any of these communities really are but I imagine they’re quite small and involve people from all over the world. It was truly remarkable to think someone had laboured over a tailor-made puzzle just for me.
There are quite a few groups I belong to now. Some aren’t even organised online, instead requiring that you ferret them out, sometimes as clues in other puzzles, sometimes as their own elaborate games. But there are always more to be found and in the best circumstances, they find you, choosing you out of all the people in the world to rise to the challenge at hand. The right ones will push you to do things you never thought possible.
A baker’s jewels, 7 down.
Harriet Baker who died in 2012 at the age of 86 and was buried with an emerald necklace in the local graveyard. I still have it, kept away somewhere in a special drawer along with news clippings of the crime. It even has some of the soil from the grave still muddying its shimmering gems, and admittedly they do still smell a bit. But I bet that I know something most people don’t, and that’s what happens to little old Grandma five years after being sealed up in a box beneath the Earth. Not just the abstract, either. I know the specifics, I know exactly what she looks like, smells like, and even what her cold lumpen flesh feels like. I spent years as a child wondering what happened to the many relatives of mine who passed away, but it was an adult I finally found the answer.
People have lived their whole lives looking down on me. Teachers assumed I was slow at learning, my parents mourned that I cared more about organising my wargaming miniatures than I ever did about girls or friends, everyone around me treated me like I was a timid mouse in a world of thundering giants. But I’ve lived a more exciting life than they could ever imagine, and it hasn’t been in spite of who I am. Only someone like me could pursue these clues to such dogged ends and I gladly take the bad with the good.
The colour of the tea plates served by the Biellier Historical Society, 9 up.
Don’t let the name fool you. The Society is a private organisation for some rather unusual gentlemen who serve tea after their annual conference is finished. Crazy bastards, I can see why they need a drink once they’re finished and I’m not surprised half of them didn’t take a seat during refreshments. I’m just not sure I’ll ever look be able to look a farm animal in the eye again.
Oh, and turquoise, by the way. That was the answer.
I know things very few people know. That’s a rare privilege and, like I said, it comes with a price. It would be ridiculous to think one might look upon the fraying edges of our world without having to face some uncomfortable sights. And you might think the worst of it is a leather-bound orgy in a dungeon or perversions you can safely find on Wikipedia, but there are other lingering truths buried in the Earth and I am one of the few who have seen them. There is always more to learn, always another word to find, another puzzle to complete. And I have come a long way in my education since I first received that letter on my doorstep years ago.
The inheritor of Maeson’s oldest home, 6 down.
Albert. Albert was the named inheritor of the first house built and designed by obscure architect Harold Maeson. It was not, as almost everyone first expected, the current owner’s first born son named Alexander, but instead the old man’s male sexual interest Albert who was a rather unwilling 17 year old. Perhaps the old man thought it made up for his actions towards the boy he had kept around as a family friend for years, disguising his abuse as mentorship. Either way it caused a tremendous uproar and poor Albert wasn’t exactly thrilled to have his face all over the papers. No one could have possibly known he would be the inheritor. The will was written up in total secrecy, something I spent considerable resources finding out.
Credit where it’s due, the old man put up a fight but his death was the only way I would get my answer. I can’t speak for others, but I found the experience quite a revelation. I felt as if I’d learned profound hidden knowledge, a truth about reality found in the glassy bloodshot eyes of a man violently dying. There’s something in there, you know, something that lies just beneath our own reality. I saw a glimmer of it that night, just like I had so many others before it. It’s quite beautiful, a confusing glittering mess of contradictions and unknowable madness. It is, by definition beyond our ability to every truly know but you can still see facets of it, one bit at a time.
It’s beautiful. But… well, it’s not always so painless.
The missing piglet counted right to left, 5 up.
Eight. That was the answer. I spent all night researching fairy tales and children’s rhymes only to fall asleep at my desk sometime around 2 in the morning. When I awoke I had been moved to the sofa and my left foot was raised on the armrest and bandaged heavily. The whole tingled from anaesthesia and it wouldn’t be until noon before I could walk on it again. Anxiously, I undid the white swaddle of blood-tinged gauze and winced at the sight of my mutilated foot. The middle toe on my left foot had been amputated cleanly, the wound sewn up neatly like a cross-stitched grin. Counting right to left, I noticed it was the eighth toe missing and I have to admit I pumped my fist in the air and rejoiced at having the answer.
But the experience caught me off guard, and it might not surprise you to know that I have since looked into slowing down and maybe even taking a short break from this hobby. I’ve had to manage these tendencies in the past and I suppose this one should be no different. But there have been some difficulties. For one thing, they won’t stop sending new puzzles to me and it’s all but impossible for me to ignore them. And for another, the clues are becoming increasingly pointed.
A sea of white and flakes of gold to flood a castle of ivory, 6 down.
Cereal, right? That’s what I thought, at least until I had the unpleasant surprise of discovering a needle hidden in my cornflakes. That, it turned out, was the correct answer and I was lucky to catch it before it wound up anywhere near my mouth. The thought of that thing sliding down my throat or catching in the roof of my mouth, spearing the gum and cartilage, left me riddled with an ever-growing anxiety. Clubs have pushed things in the past, boundaries take a backseat when it comes to pursuing the absolute limit of knowledge. But it felt like such an odd inclusion for the latest puzzle, one that didn’t necessarily teach me anything. If I had the ability to trace it to a single group I might have a better sense of what it was meant to mean, but then again anonymity was always kind of the point.
The currency of a strategic withdrawal, 3 up.
I initially thought of the military, but in fact the answer was Yen and it turned out that around £50,000 worth of them had been withdrawn from my account (by myself, somehow) at the bank. God knows how that was possible, but it happened and there’s not a lot I could really do about it. I’ve written to some of the groups but as far as I can tell they’re playing coy.
I am sorry, one replied. But our puzzles are sent out as part of a weekly newsletter via e-mail. We’re not sure we’ve ever offered bespoke crosswords but we’d be fascinated to hear more if there’s anyone out there who does. It’d interest quite a few of our members, myself included.
I received similar variations to this message from just about every organisation I had listed in my ledger and frankly I found the suggestion ridiculous. I’d always assumed those newsletters were part of a front, making it appear as though the focus was on banal little puzzles about obscure military defeats while secretly directing us to brothels and illegal casinos. It made sense, perhaps, that they would maintain the ruse but an acquaintance I called wasn’t exactly reassuring.
“Well of course they’re a front,” he said. “Don’t you get the packages? I’ve had a few seedy adventures with those!”
“Oh that’s good!” I laughed while breathing a deep sigh of relief. “I was beginning to think… well, I’m not sure what I was thinking.”
“Oh yes the packages are very real,” he replied. “The Spring edition was quite a naughty affair, don’t you think?”
“Invigorating,” I smiled. “I didn’t even know where to buy a burlap sa—”
“Strawberry!? Can you imagine? The Mrs and I had a delight trying out the different flavours.”
“What?”
“Oh come now man, no need to be shy. It’s quite normal to use… lubricant,” he whispered it like a dirty secret. “Agnes suggested we try it on toast!” I hung up with his laughter still bellowing down the other line. My Spring edition of our shared club was not anything like his. I told myself that it made sense it wouldn’t, they were meant to be custom made for each participant, but it alarmed me to hear that his activities were so dreadfully banal. Most of the clues in that edition had directed me to the consumption of a range of meats including something I scraped off the side of a suspension bridge.
Nothing my friend had said to me rang true. Rightly, I should have stopped there. But… but the thing is… it was never really an option, not then and not now. I’m sure you think it’s a silly compulsion or anxiety but it’s not. I can’t do it. It’s simply not in my nature especially not now I know that God-knows-what could be lurking around the corner. I’ve explained this to myself and others before – I am task focused. I needed to finish the job at hand.
PO Box 19777, open it from within, 9 down.
I found the box with ease but there was no key nor any means to open it from within. Whatever the rationale was behind the puzzle, I thought at the time that the whole affair was beginning to frustrate me. I didn’t see any significant challenge to tracing the address, aside from finding the key which, it would turn out, was very much part of the clue. In fact, I’m still not entirely sure how they did it. I awoke to a sort of gagging sensation one night, dreaming that I had swallowed a tangle of wet hair. Only the terrible retching sensation wasn’t entirely dreamed up. Tied to my canine was a line of floss that I painfully had to pull up from my stomach. It was unnecessarily long, spooling out of my throat in a bloody tangle for a good few metres while I vomited and cried from the struggle. It took nearly half an hour to inch it out while I choked and retched but eventually I regurgitated the key, collapsing afterwards to the floor to heave and sob as I recovered.
There was a teddy bear in the locker and I didn’t find it particularly amusing. And, yes, okay, there was a mild satisfaction to getting the answer, but the rest of me was filled with a deep begrudging. I felt like the punchline to a joke that wasn’t funny.
A starry orchid’s window of choice, 7 down.
The answer was eyeball, and it turns out the consumption of the flower in question causes bloody secretions from the tear ducts, not to mention renal failure. It wasn’t easy to explain that one away, and I didn’t much appreciate the stay at a hospital. The price for that answer may one day be dialysis, but for now I hope that I may still see myself clear of such things. The doctors couldn’t say for sure what the chances were. At the very least I hoped that I might find some respite while interred in a hospital bed, but if anything it made things worse. I was not prepared to be incapacitated for so long with the knowledge that the puzzle was but one clue from completion.
I was itching furiously for the last few days, and my doctors were confounded by the state of my heart and were blind to the other tell-tale signs of anxiety. There would be no rest for me until I had finished the puzzle and I swore to myself, swore blind on my mother’s grave, that it would be the last. If things got much worse, I reminded myself, it might not be me who decides what will be my last puzzle.
When I arrived home it was with the kind of relief I never thought possible. I am forever learning more about myself and those first few steps through the front door made it clear to me I was in the thrall of some kind of addiction. No matter what the price was, I told myself over and over again that I would pay it and move on. I would change addresses if I had to or pay someone to physically slap the damn pencil out of my hand if I went to complete another crossword! God knows I have the money.
I will climb this final hurdle, I told myself, and see it through.
And yet… I don’t know. I half-expect there to be some ghoulish double-entendre hiding in the words but for the life of me I cannot see one. It seems more like a hideous joke - one I don’t really understand. I have a possible word choice and it certainly fits but… It’s been weeks and I can’t bring myself to write it in. This is the final clue! The final step at the end of this increasingly desperate adventure and I can’t figure it out. I’m half-tempted to say that I won’t see another answer because I don’t want to finish it. That might be it, surely? I’m an addict. I’ll admit that all too readily and this wouldn’t be the first time I took things too far. It’s just…
The handwriting these clues have been written in, 4 down.
I keep expecting some terrible interpretation to come true, to find a severed hand by my door, or to awake missing most of my fingers. It’s a strange thing but I have come to find myself ruminating often on the look in the old man’s eyes. For while I am sure that I saw something terrible and beautiful deep within the popping veins of those suffocating retinas, it had not occurred to me until now that something was looking back.
And it’s waiting for me to write in the final answer, though God knows it must be wrong for it simply cannot be possible that the answer is ‘mine’.
submitted by ChristianWallis to nosleep [link] [comments]

MAME 0.219

MAME 0.219

MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there.
On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2.
As always, you can get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

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Brainstorming the EVE Revolution

Preface:

When I have asked people to describe the current EVE meta, the responses have overwhelmingly included the word “stale,” with numerous complaints centered around botting, risk aversion, the condensation and supremacy (both in the game and in game updates) of null mega-blocs (which everyone knows are inferior to LEGOs), and the general lack of content variety that once was the hallmark of EVE. EVE Online is very much an economic sandbox, and any economist with more than three brain cells to rub together could tell you that in entirely unregulated systems, the largest and most established corporations will subsume the others around it, quickly gobbling up any newcomers to the market to eliminate competition (See: AOL-Time Warner-Pepsico-Viacom-Halliburton-Skynet-Toyota-Taco Bell-Trader Joe's), and what we see in EVE is no different: groups that are already large and powerful have the means to gain money, power, and influence at a rate much larger than that of smaller groups (rorqual moon mining, super ratting, jump bridges, etc.).
This set-up creates what is essentially a regressive tax on smaller entities: they have no way to compete with already-established entities, now or in the future, because they will always be at a disadvantage compared to the mega-bloc (barring some massive influx of external capital; see: Casino Wars). What this means is that the EVE player base is basically like the Catholic Church: the general population is the old guard, established folks who control the doctrine (see what I did there?), with relatively few newcomers attracted or able to establish themselves. As people leave to pursue activities in meatspace or burn out, there is little new blood to replace them, and CCP’s recent strategy of making up for this lack of new players with having the old folks get multiple subscriptions (because you need to have a tackle alt, a cyno alt, a super alt, and a FAX alt, right?) makes decent economic sense for the company (in the short run), but definitely condemns the game to a slow death.
So, what I present here are a series of what I will call “revolutionary” ideas; ideas that range from freshening the meta to make it more viable for new players to gain a foothold in this crazy game universe to collapsing core game mechanics in ways that would likely result in a huge uproar from EVE’s player base. I do not necessarily claim that any of these are good ideas, but they are definitely interesting ideas to consider and discuss and are based off personal pet peeves I have had while playing EVE over the past few months.
Wow that was a long fucking intro. Jesus, let’s get to it.

I. Fix Low Sec and Faction Warfare

New players start off in high sec with very limited resources, and the game implies that low security space is a way for players to dip their toes into PVP, piracy, and other game mechanics that are excluded from hisec. Especially prominent to new players is the Factional Warfare mechanic, which provides new players with a ready-made group of allies, chances for PVP, and roleplaying opportunities. Theoretically, low sec and faction warfare mechanics should reward these players for their gumption… in reality, that’s not what happens.
Low security (especially the FW Warzone) space is plagued by numerous issues, and I am going to attempt to address some of them here with some indecent proposals:
  1. Ban supers and titans in lowsec: from a logical standpoint, this makes sense. No caps in hisec; regular caps allowed in low; supers allowed in null. It also makes sense from a lore standpoint as empires may not want capsuleer titans wandering around their space willy-nilly. On top of that, it makes it much harder for null-based entities to deploy a massive super fleet to sweep every smaller group out of low sec so they can essentially use it as an auxiliary to its own space (looking at you, Snuff). Supers and titans are huge, expensive, and only available to the truly wealthy. They should not be in low sec if low sec is meant to be viable for new players as an induction into PVP. On a personal note, if I have one more assault frigate killed by a cloaked supercarrier outside a plex, I may explode.
  2. Ban cloaking devices inside and outside faction warfare plexes: Tell me, what is the point of going to a novice complex (only T1 frigates allowed in) if a cloaky insta-lock Loki can just sit outside the acceleration gate and blap anything that tries to come in? Or how about the aforementioned scenario of a cloaked supercarrier sitting near the gate just waiting for their tackle alt to grab someone before they can slide in. Alternatively, there could be damage clouds outside plexes that punish people more frequently the longer they sit out there (after 1 minute sitting there you take 1000 omni damage, after 2 minutes, you take 10k omni damage, after 5 minutes you take 100k omni damage, etc.). This second method has all sorts of problems with it, but damn would it be interesting.
  3. Make the insta-slide a thing again!: Up until a few months ago, if you landed on the acceleration gate, and hit the gate as soon as you landed, you would always warp into the FW complex. You could not be pointed or scrammed outside, so long as you took the gate immediately. This mechanic was critical to ensuring that if you showed up to a small plex, you would fight frigates and destroyers, not T3Cs and supers. A super-easy fix to a really discouraging problem for new players.
  4. Dramatically increase victory points per complex run: As it stands now, a faction must run 150 complexes to completion (plus additional complexes for each complex the enemy faction has run) in order to bash the infrastructure hub. Each complex takes between 10 and 20 minutes to run. Why in hell is the grind so pointless and vicious?! In Fozziesov (which is basically FW on crack), each node captured stabilizes or destabilizes the structure by 6-7% (albeit on a timer). In FW, each complex stabilizes or destabilizes the system by 0.6%! Yes, you read that right: a fraction of one percent. You can circle the beacons for days and never get anywhere close to making the system vulnerable (especially since all those deplexing bots get to the system while you sleep). Reducing the number of necessary plexes to 25 or even 50 could make FW seem less like pounding your head against a brick wall and makes FW viable and engaging gameplay for small- and mid-sized groups.
  5. Severe warzone structure restrictions: Arguably the biggest problem facing FW today is that control of the warzone is pointless. If the enemy faction captures your staging system, it used to be a critical blow, as now all your stuff was locked inside a station you could not access. With the introduction of citadels, that situation has changed drastically and was never addressed or altered in any meaningful way. If my faction loses control of a system, my Fortizar works just fine. In fact, my industrial facilities can benefit from system FW bonuses even if it is not my faction that owns the system. I could be looking at 50% reduced industry costs while sitting deep in enemy territory. How does that make sense? Thus, my insane proposal for this is to drastically reduce citadel function in lowsec systems in the FW warzones by (forgive the shitty indents, reddit):
a. Preventing anchoring of structures in space controlled by the enemy faction. Any structures in enemy space (after a system flip) automatically enter low-power mode and do not have any services, including docking and tethering. To prevent "enemy holding corporations," there would additionally need to be an "ACL Override" that would prevent enemy milita from docking/tethering in these structures in the warzone, regardless of the standings/ACLs of the corporation that owns them (e.g. I could not just make a one-man Calmil corporation just to anchor an astrahus that Galmil can dock in in Caldari space).
b. Removing neutral structures: Structures belonging to groups that are not engaged in factional warfare cannot be anchored in the FW warzone, and any structure in the warzone transferred to a neutral entity automatically enter low-power mode and disallow all docking and tethering. Neutral toons can still dock at NPC stations, but cannot dock or tether at citadels owned by either faction. This method is extreme, but necessary to avoid FW groups just using holding corporations to place structures in enemy space.
Implementing these proposals means that system sieges could actually mean something. Imagine if all your citadels could be shut down because the enemy controls your space! Wouldn’t that be some high-stakes excitement, compared to the boring “who gives a crap if we lose space” attitude prominent in FW groups nowadays?
It is also worth noting that not ALL of lowsec is in the FW warzone, so there are plenty of places for industry groups, pirates, etc. to go other than the warzone. If FW is made more dynamic with VP changes, the warzone could also conceivably be reduced in size (with more becoming a specific empire’s space permanently) to allow for non-FW content to thrive in those areas as well.

II. Make stationary mega-blocs less viable in the long-term, especially those utilizing botting.

The idea of a Delve-hour is a cancerous lesion upon the entire EVE community: one group (admittedly through its own trials and tribulations) has a near-impenetrable region of space that produces massive amounts of resources, industrial products, and NPC bounties in quantities that rival or even dwarf trade hubs on a monthly basis. And the real kicker is: the more they harvest, the more they farm, the more they grind, the more resources, rats, and grindrs are available to them. Thus, their wealth creates a positive feedback loop that ensures that no one will ever truly be able to compete with them. This situation is certainly not unique to Goonswarm Federation (and I do not bear them, nor Snuff, nor any other group ill will for exploiting the game mechanic in their favor) but it is not long-term sustainable if CCP wishes to attract new players. Additionally, trillions upon trillions of ISK every month are generated through botting (or just plain AFKing) with VNI ratting in near-untouchable space with vast intel networks (galaxy-wide, obviously not just in Delve). Thus, I propose two changes, one relatively minor that may (or may not) help with dealing with the VNI’s bullshit, and one that would fundamentally alter (read: break) the structure of the game forever.
  1. Make VNI ratting take literally any conscious effort: I know, this is a pretty low bar to set, but even some really stupidly simple changes like increased drone aggro against drone boats by rats and removing the drone “aggressive” auto-attack means that people (or bots, let’s be real) would actually have to put SOME effort into ratting. In any ship other than a drone boat, a player has to make a conscious choice to engage each enemy, depleting ammunition, reloading, maintaining appropriate range. In VNIs, all of that is done for you automatically: no ammo is depleted, you never have to reload, you just need to orbit a rock prop-on and go cook dinner while the money pours in. Now, in fairness, these changes could discourage real players from ratting while not really addressing the core issue of botters, but people just printing money with 0 actual game inputs seems incredibly brokento me.
  2. Resource Depletion and Scarcity: This is arguably the worst, best, least viable, and most interesting suggestion I have for this post. It was spurred by two stimuli: Firstly, a discussion I had with a friend about how good of an economic simulator EVE is. For those who have never taken economics, the entire field is more or less predicated on two assumptions: that people will generally act in a way that serves their self-interest and that resources are scarce. The first assumption holds up pretty well in EVE, but the second fails massively because asteroid belts respawn every day after downtime in the same place with the same amounts of minerals; the more ore you mine in null sec, the MORE ore anomalies spawn; the more NPC pirate rats you kill for their bounties, the more show up in your system. That doesn’t seem… quite right. (Yes, I know it is ostensibly to "reward" groups for being active in their space, but should there be no limit to that?) The second factor that pushed me to make this suggestion was actual flavor text from the game itself, specifically the one for “Small Asteroid Cluster” anomalies: “In the past, scientists shared their concerns about an overall reduction in the supply of raw resources, but in recent times, the discovery of additional ore in unknown sectors of space has alleviated this anxiety.” CCP literally has written into the game that scarcity could become a real thing! What if rorqual mining a system for months at a time actually depleted its resources? What if money moons gradually became less money (while other moons gradually improved if not drilled regularly)? What if killing off thousands upon thousands of pirates actually weakened their cartel in that sector of space? What if PI depleted planetary resources not just in one area of a planet, but across the entire planet for an extended period of time? Well, if that happened, groups that consume massive amounts of resources would need to move, conquering space from other groups. All of a sudden, groups would not just be able to sit under their cyno jammers and super umbrellas making massive piles of cash, reacting enormous stockpiles of moon goo, and killing infinite numbers of rats: they would have to scout and seize the more desirable space from their enemies. In one fell swoop, we could have a more realistic EVE economy, discourage turtling, and encourage actual engagements (as opposed to the “war” Legacy/Fraternity have had going for a couple months, where no meaningful structures were destroyed or space changed hands because everyone is too risk-averse to commit). Because the defenders have a tactical advantage against invaders, introducing scarcity would also give smaller groups at least somewhat of a boost in the face of groups slightly larger than they. On top of all that, the EVE economy would more accurately reflect the reality of meatspace economies and resource-gathering. Could new gameplay opportunities or strategies be opened up by the depletion of Delve money moons or PI planets, just as depletion of petroleum oil supplies has (somewhat) allowed for the expansion of solar, wind, geothermal, and other power sources in meatspace? Maybe! Who knows what strategies we could see EVE players develop in the face of this new challenge (which is, in reality, the oldest challenge humanity has faced for tens of thousands of years).
NOW, there are several big problems with this change, most notably that someone who is super rich could just stockpile massive amounts of resources, then use the skyrocketing prices to make mad bank, but honestly, I think that it would be a fascinating development, if not necessarily one that would make a lot of players happy.

III. Random Bullshit/Quality of Life Improvements

Gonna keep this short because my other sections are WAY too long.
  1. Fix Corp/Alliance/ACL Titles, roles, and general management: Dear gods, what a fustercluck these are. I know, I know, someone is going to scream “Legacy code!!!” at me, as if TAPI had teamed up with James 315, but after 16 years, that excuse starts to sound a bit old. Setting corp and alliance permissions in these is a confounding nightmare.
  2. Event and Giveaway buttons on sidebar: Jesus Christ, can we get rid of these, or at least make them removable? There are already massive ads/popups for them on the launcher and login screen! Stop pushing my Fitting Management button off my neocom, you shits!
  3. Insurance adjustments: This is the most minor of pet peeves, but every single month, an economic report comes out that shows that there is at least two times as much ISK paid out in insurance money as is paid into the insurance system. As someone who has known actuaries and insurance professionals all my life, this annoys the hell out of me. Honestly, Pend Insurance should just stop insuring capsuleers; they’d save so much money! I think it would be really interesting if CCP implemented some sort of monthly check: if insurance payouts exceed insurance contributions for that month, then future insurance payouts are cumulatively reduced by 10% across the board (maybe weighted so that insurance for larger ships is reduced by a greater amount and insurance for smaller ships reduced less to make it more friendly for new players who can’t afford to lose as much). CCP can then continue to do this every month that insurance payouts continue to be too damn high, until the relative amounts are more reasonable. Payouts can also be adjusted UP if contributions are substantially higher than payouts. *GASP* an actual economic equilibrium? Who woulda thunk? Having insurance act as a net ISK faucet is both dumb from an economic standpoint and silly from a game-design standpoint.

Conclusions

Anyway, those are some of my extremely terrible, horrible, no good, very bad ideas for the future of EVE that could make the game more compelling for new players, which I mainly bring up as points of discussion for my fellow players, rather than as serious proposals. I fully expect that a whopping zero of them will ever be implemented because many would frustrate the existing paying player base or just be too much effort to address something that CCP doesn’t really care about addressing since they are focused on other matters. I don’t mean to shit on CCP for having such a focus: the Triglavian stuff is pretty cool, and I like that there’s more lore things happening lately… but it’s a shame that the number of viable play-styles in EVE has been reduced so drastically because of lack of attention on their part.
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I'm leaking everything I know about Grand Theft Auto VI.
After seeing what Schreier said about the next Grand Theft Auto being early in development and all the garbage MrBossFTW videos, I decided to ask my friend who started to work at Rockstar in San Diego 4 years ago and has been involved in the development of the game since late 2017 to give me some details about it. Everything he said to me about the game just seemed completely unreal, and after being quiet with this info for more than 3 days now, I can't stop myself from just telling this to the rest of the world. If what he told me is true, then this post might get deleted very quick, so try to copy & paste it somewhere or just screenshot it, also there might be a chance that Rockstar will change some things in the game because of it, and that my friend will be very angry at me and will maybe get suspended from work or he's trolling me and this is just another day of fake GTA VI news, but to me it's just too detailed to be fake. I'm also using a throwaway account. So with this out of the way let's start. The game is 70% finished. The first mentions of the game started way back in late 2011, when the Grand Theft Auto V trailer was launched worldwide. The plan was to make it the biggest game ever, something that nobody has ever seen before, with multiple cities, multiple protagonists, open interiors, realistic mechanics you get the point. Basically the ultimate game and they set it for late 2018, however the game was too heavy for the PS4/XONE hardware, and they also realized they wouldn't finish it in time with Red Dead Redemption 2 being developed around the corner. So they decided to split teams (I don't know the studio names so i will be just saying Team A, B etc) - Team A will be developing RDR2, Team B will be finishing GTA V, Team C starting the development on GTA VI and Team D was operating the next Grand Theft Auto game, which was supposed to be not a full blown sequel, but more like a spin-off (Vice City style - with around 50 missions and one protagonist on the V engine) and release it in 2016, set in areas different from what we saw before (very possibly London, they even left a hint of it in GTA V in that skate park graffiti or whatever it was), however this was scrapped in 2014 and replaced with a TBoGT/TLaD style DLC for GTA V, however this was again scrapped in 2015/16 when they realized how much money they make and can make with Online, so they decided to release bigger DLC's with something that has never been really experienced in GTA (here's the whole thing with MK2 Oppressors etc) and all the money that GTA Online made then was used for GTA VI. So when Red Dead Redemption 2 was finished in 2017, they started to fully focus on Grand Theft Auto VI. They even tested the features that they wanted in the next GTA by placing them in GTA V and RDR2 (I'll say them later). Now I will jump into everything that has currently been developed. The game is set in three different decades in three major cities surrounded by minor ones, with one protagonist for each decade. 1980s (I don't know the exact years but I think it will be something around 1983-1985 because of Rockstar's love for De Palma's Scarface) Vice City fully based on Miami, Medellin (wasn't told of R's version) and some areas in Bolivia and Cuba. Then 1990s (1996 exactly) Liberty City fully based on New York City (this time it will be missing that Soviet-era vibe that was present in GTA IV) and Carcer City based on Chicago with Detroit elements, and finally modern day San Andreas (Los Santos, Blaine County, San Fierro, a big desert town that I don't know the name of, and Las Venturas with missions in modern day Liberty City and modern day Vice City). Now, you won't be able to switch between protagonists like in V. The game will feature time jumps like in Red Dead Redemption 2 (this was actually tested there with the switch from 1899 to 1907), when you finish the 1980's campaign you will jump into the 1990's campaign and then when you finish that you will jump in the modern day campaign. Also, the area unlock system will return, the one that has been present in III, IV, SA, you know, the one with areas blocked until you complete a part of the story. You won't be able to access LC and Carcer before you started the 90's campaign and you won't be able to access the San Andreas before you started the modern day campaign. Now to the caflight mechanics and weapons. I presume some of you may know the mechanics and weapons if you read a leak posted by one of the game testers (he tested just two areas - VC and Carcer). The weapons will change their design during the space between the three campaigns, and there will be many, MANY weapons. Three times the size of V. I wasn't told every single one, but weapons like the Glock, a chainsaw and flamethrower will be returning and some new weapons will be added, the only one I know is the MP5. The car mechanics will be very advanced. For example, a fuel system in a car will be present (similiar to the one used in Mafia II Definitive Edition) and every single vehicle will have more or less fuel, if you steal a car from a pedestrian it will have a random amount of fuel, and if you break into one it might not even have any. The handling is completely reworked and was done with Hangar 13 who have done Mafia III's handling which is in my opinion the best vehicle handling in a game currently. That's all I know to this. And to the flight mechanics will feature a simulation mode and a regular mode. Didn't ask for details on this, but probably a FS2020 style flying and the GTA V style flying. Entering the physics and features. The same ragdoll system used in RDR2 optimized to fit the modern world, object destruction is going to be introduced (yes, you will be able to destroy buildings and this will have major consequences in the game's world, some of them will be very hard to destroy, some of them very easy and some of them won't be destructable at all, I'll tell later but you probably know by now) which will be very present in the ghettos of Carcer City. You will be able to put corpses and alive pedestrians in your trunk, and now murders will have effects. Remember the feature used in Online, that when you steal a car a guy messages you "You stole my fucking car, now you will pay!" type of message? Yeah, this was a test for GTA VI feature. When you murder someone, there is a possibility that some pedestrian will try to kill you for retaliation, or do some harm to your operation. Depends on the importance of the person you will kill (don't know how this system works, but possibly if you kill a gang member you will get drive-by'd or if you kill some random guy a friend of his will try to murder you) and the location and time. The wanted system is reworked, with six stars returning and the six star response is the military. Also, the police's reaction will depend on the city you will be in and the crime you will commit. And the same system that was featured in Mafia III or Watch Dogs that the you have to be snitched on for the cops to appear will be introduced. Interactions will return from RDR2 but more advanced, and for the first time ever a reputation system. I don't know about it that much, nor my friend does, but basically something like this - if you will make a name for yourself in the city the cops will recognize you and peds will fear you. Gunshot wounds and stab wounds will have effect on the player's movement and other, like if you get shot multiple times you won't be able to hold a heavy gun due to your injuries, and a bleeding system is present. And the same thing that was in GTA V with bruises being left after you die will be again present, but this time scars will be introduced. You can literally get a Tony Montana style scar on your face if you get slashed across it very heavily. Business missions will be present, for example, you will have to deliver cocaine from Vice to Bolivia by airplane, something that was tested in the second Trevor mission in V, or you have to reclaim a hood from the rival gang like in SA, but more advanced (I'm getting too ahead of myself). That's all I can recall on this topic. Oh, and the casino system in LV will be heavily present, it was tested in the GTA Online update, almost forgot about it. The soundtrack will be the best in the history of gaming, and I'm serious about it. One of the points behind having two decades is the soundtrack. I don't know about all songs that are in the game, but I know that artists like The Notorious B.I.G., Eminem, Michael Jackson, 2Pac, Hall & Oates, Nas, Nirvana, Metallica, XXXTentacion and Bob Marley are featured. They spent a lot of money to get them in the game. Now, to the cities look and feel. I will keep it short and simple. Everything from 80's Miami will be present in Vice City, if you watched Miami Vice and Scarface you know, modern day VC will look basically the same way modern day Miami does. 90's Liberty will look like 90's New York present in Above the Rim and Juice however with some new features, and the East-West rap beef will be taking place during this time so expect a lot of references to that. The World Trade Center will be featured, however this was a very, very difficult task and R had to pay major bucks to get it. And finally, modern day San Andreas won't also really differ from the real life counterpart, and some new buildings and areas will be added to Los Santos. Online was basically the thing that Schreier leaked. It will be first set in Los Santos and will eventually feature every city. It has been almost made into a full-blown MMO, DLC ideas already there. There will be an option of getting your V Online protagonist to VI, just like when V for next-gens was released. That is all I know on that, because I really don't care about the Online mode and I didn't ask that much. And the final part, the characters and campaign. I'll start with saying who is Jorge Consejo playing, since he already revealed in his CV that he is featured. The answer is a young Martin Madrazo, who will be one of the protagonist's allies. We will also see a young Roman Bellic moving into LC and a young Dwayne Forge before he got locked up who will be one of the protagonist's allies and a very young Playboy X. We will have references to Niko Bellic (he would appear, but Michael Hollick and Rockstar don't really like eachother now), and Michael, Franklin, Trevor and Lamar will make appearances. That's everyone I know that is returning. As for the new characters, there is a lot of them inspired by Scarface and Narcos for the 1980's campaign, Juice and Above the Rim provided a lot of inspiration for the 1996 campaign and I'm pretty sure there will be a character inspired by 2Pac's Bishop. The campaign is like the three eras of GTA. The 80's campaign will be basically about destruction, mayhem, making money and a name for yourself just like in the 2D era games. The 1996 campaign will be like the 3D era one, going from a nobody to one of the biggest criminals in the country and the modern day campaign will be a mix of both, just like the GTA V one. The missions will be 60 each for one campaign, so all added up the game will feature around 180 missions, which is beating GTA: SA's longest campaign in GTA by over 80 missions. I can't even imagine how long the game will take, including random events and the upgraded Strangers & Freaks missions. The protagonists will be heavily inspired by their time periods cultures. We will have a colombian immigrant moving into Vice City with his friend to escape jail in Colombia, a North Holland gangbanger who wants to do something more then living the gang life, but at the same time wants to dominate the city (a mix of both CJ and Franklin) and a man in his late teenage years who wants to get into the criminal life with his friend, after hearing stories and watching movies, you know the type. Also, the protagonists from the two previous campaigns will return in the modern day one, but as older versions of themselves, however there won't be a switch option between them. Oh, and the release date. Currently, the release date is Spring 2021 with a possible delay to Autumn 2021. Sony is currently battling for the game to be a PS5 exclusive for one month and the PC port is set towards Spring/Summer 2022. They want to release the trailer in October 2020, and a week before that they will show the logo which is done for about two years. That's all I know. Now like I said, there is a chance my friend was lying, and all I told you is fake, so take it with a huge grain of salt. However, if it is really true, then just in case I will delete this post in two days, because of legal action. And if I won't do it, then probably someone from Rockstar will take it down.
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