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Money Making Guide Glitch Combo (2,335,000/50min)
I searched around and haven't found a decent guide on these two glitches (Casino Heist Finale Repeat and Gold Duplication 2.0) so here they are for anyone searching for a good money making system. 1) Find a buddy and both own an arcade. Make sure you've both done all three approaches before and have The Big Con as the "Hard" approach. 2) Both search the vault contents, if it's not gold, call Lester and cancel the heist, repeat until you find gold (its roughly a 22% chance of being gold according to data miners and what I have found). Chose the worst guys for guns and cars, and chose Avi for hacking (look up how to unlock Avi, this is basically a must). 3) Both complete all your set up missions (do as many as you want, these set ups will stay with you so I recommend doing them all and changing it up for fun every once and a while). 4) Host the heist and give the crew member 85% cut and the host will take 15% (minimum, will explain why later). 5) Do the heist and when you get to the vault, designate one person as the door opener and one person as the gold grabber. The Gold Grabber will (ideally) take ONE gold bar off of 5 separate carts, standing ready at the fifth cart. The door opener will open ONE door and take ONE gold bar off of one single cart. After both people have done this, begin to take gold off of the trays you've all previously taken one bar off of and the gold will double. Each person will be able to fully grab two double trays of gold and about 7/10ths of a 3rd tray of gold. If you grab $3,665,000 gold, then you've reached the max. Grabbing any more will not increase your payout (my friend and I have grabbed over 4 million but had the same payout as $3,665,000). Ideally you will be able to access 6 trays of gold with only opening one door, but 5 trays of gold with opening one door is fine too, there just won't be as much of a payout in the end. If you are curious of the mechanics of how this glitch works check the bottom. 6) Have the crew member drive to the buyer location. The host needs to go to their GTA app by pressing home, then start on GTA and then hover over quit. The crew member will drive into the finishing yellow circle and as soon as they hear the audio que of the heist finishing (as well as the yellow circle disappearing) they need to tell the host to hit "Quit" and the host will quit the app. This will bar the host from getting paid (which is why they chose the minimum cut). The crew member will get paid around $2,335,000. The host will keep their heist finale and can run it again as many times as they want as long as they keep closing the app. 7) Switch roles with your friend and have them host so you get paid, continue switching back and forth. Doing this back and forth will earn each player $2,335,000 per 50-60 min assuming you take turns. The way the gold duplication mechanics work is that trays of gold will duplicate as long as the total take is less than $150,000 at the bottom. So taking only one gold off of 6 trays will ensure you stay under $150k instead of taking off multiple bars.
An Apartment, Stilthouse, or Penthouse: The #1 property every player should have by Level 30 is an apartment. While they may be less effective property for earning money, they definitely have advantages. You can spawn there safely, not having to worry about spawn killing by griefers. If another player is relentlessly chasing you down, even if you own no other properties, you can evade them. And finally, its nice to feel like an actual resident of Los Santos. Also its the only way to do the regular heists as a host.
CEO Office or Biker Clubhouse: It mainly comes down to what you like. You might like the clean, authoritative, high-rise feel of being a CEO, or you might like the gritty, street-level, rock'n'roll style of an MC president. However one or the other, is the second property you should invest in or at least prioritize. With the CEO Office, you won't need to make sure you have your 50,000 dollars every-time you join the game. Although the missions that come with the CEO are monotonous and underwhelming, so many of the other properties on this list require you to be a CEO or MC President to operate. As an MC president you have the ability to spawn in any bike you own, next to you with, no cooldown (except for the Oppressor Mk2); and as a CEO you have the ability to spawn in Organization vehicles (see #Organization_Vehicles on how to unlock them). You can also get free snacks at the Assistant in the Office.
Bunker: If you are beginner or someone who doesn't own a ton of Mk2 weapons or weaponized vehicles, the money is definitely the best part. The resupply missions are fairly easy (but once you have both production upgrades, you should buy supplies), and most of the sell missions without rival players are a breeze. Whenever you are online and you have supplies in the Bunker, it is passively producing. This allows you to do other activities in the meantime. However besides the money, if you wish to own a lot of Mk2 Weapons and maybe a weaponized vehicle, the research does pay off. Also this property allows you to buy an MOC. While the interior may seem like a bunch of gray, drab, ugly, concrete tunnels at first, once you get the golf carts, sleeping quarters, shooting range, upgrades, and the yellow paint job its gives a nice industrial/laboratory feel.
Vehicle Warehouse: Import/Export is one of the best solo money-making methods. There is no upfront cost as with Special Cargo but if done correctly it can still net a good $200k per hour (or more, combined with VIP jobs). The Specialized Vehicles stored in the basement are rather lackluster though, Rockstar introduced much more powerful weaponized vehicles since then, most of them even cheaper and customizable.
(Special Cargo) Warehouse or MC Business: The warehouse's drop-shipping style buy & sell formula makes it the most straightforward and it's a good way to introduce beginners to selling. However, there are definitely some flaws with this option. While the selling yields good profits, if you lose your cargo, your losing time and money. Open-Road Businesses are similar in idea to gunrunning. Steal or buy supplies and wait for your stock to build up. However they don't pay that well, and are obsolete compared to other businesses.
Nightclub: The nightclub definitely has some very good benefits. You get a free Speedo Custom right off the bat, which at first is a "so-so" vehicle, but once you have all the vehicle upgrades, the armor plating, the minigun, and mines, it's a very fun and effective vehicle. While the cargo accrues quite slowly, if you are patient and play the business battle missions, you will have some considerable stock. Plus you can purchase the Terrorbyte, more info on it below. For the Nightclub to be most effective you should own (and run, that is not have it shut down) other businesses, as the stock is generated from linked businesses. Keeping the Nightclub at higher levels of popularity will put more money every 24 ingame hours (48 minutes IRL) into your safe. Every ingame day decreases the popularity by 5% (1/4 of a popularity bar), changing DJs for $10k (once you unlocked them for $100k - this maxes out popularity) will up your popularity by 10% (half of a bar). Or you may wait a couple ingame days and do a popularity mission which increases popularity by 1.5 bar. You can see how much cash gets added into your safe (capacity: $70k) every day: https://gta.fandom.com/wiki/Nightclubs#Cash
Terrorbyte (requires Nightclub): The Terrorbyte is a really great vehicle. Besides having a literal base inside in a truck, which is sweet, it is incredibly functional. The missions have awesome pay considering the level of effort/hassle needed to complete them, plus you can remotely launch resupply missions for any of your businesses. If you decide to buy this truck, make sure you have over $1.2m extra, to get the drone station and missiles (though the latter is not very useful), and you if don't own a Mk2 weapon workshop, getting one with the terrorbyte is a good idea.
Arcade: The Arcade provides another passive income (max $5k per day) to the player while also giving the player the ability to host Casino Heists which pay really well if the player knows what they are doing. The passive income depends on how many games are placed, you may even just place the same games in every slot to achieve the highest possible payout, you don't have to buy all the machines. Owning a Terrorbyte makes you able to hire Paige as hacker, which is necessary for good Casino Heist runs to max out the time you can spend grabbing loot (or you may alternatively unlock Avi Schwartzman as a hacker).
Facility: The facility although one of the more expensive properties, can get you some serious cash and XP from the Doomsday Heists, plus the front desk has free snack. This is my favorite property just because of how expansive it is. With the wall designs, color scheme, fully upgraded quarters, and statues you get after the heists, its very aesthetically pleasing and is a good way to impress.
Garage (standalone property): If you are too broke to afford an apartment because you don't that much time to play or apartments are not your thing, put this at number 1 over the apartment as the first property to buy. However although being able to to store cars, garages are obsolete considering you can add garages and garage levels to nightclub, and apartments and the facilities include garages. Also you can't set your spawn location to standalone garages.
Mobile Operations Center (MOC) or Avenger): While both have a better bang for your buck than the warehouse, they aren't that crucial for beginning players. The MOC at first is very barebones and while there are missions that can be launched from it, they require multiple players and can't be launched in freemode. The Avenger can be a useful vehicle for freemode jobs (such as Hangar missions or Facility/Arcade preps) but it's definitely not necessary.
Hangar: If you love flying in GTA Online and want to spend all your money on planes, this is the property for you. However, if you want to make money, it's not a very good option. Crates are only worth $10k each and the missions require some flying skills, and only give 1 crate per player in the MC or Organization, with a maximum of 4. The sale missions also require flying skills, some even more than the sourcing missions and some of them can't really be done solo.
Arena Workshop: With the paint job, decals, and office, the Arena Workshop can be made to look very cool, and with the weapons workshop you can add weapons to vehicles and upgrade guns. You also have access to the Arena War career, which allows you to unlock discount prices for outfits and vehicle mods (albeit randomly, so it's not a very effective model), and the base prices for the upgardes are very steep. This property is over a million, so unless you are planning to buy a ton of discounted items or you just love Arena War, wait out on this one or skip it altogether.
Casino Master Penthouse: Basically a very expensive apartment, with very expensive modular upgrades and decorations. You can also add a 10-car garage for $900k. It also lets you do the Casino Missions (from Agatha Baker) as a host, which upon completion awards the player with the Paragon R (Armored)) car, which is exclusively available from here.
CEO Office Garage: Unless you are super rich and own more cars than you know what to do with, make this property dead last. It costs millions to add more levels. You can add a Custom Auto Shop (for even more money) with it to custom your cars straight from the garage though.
Yacht: Big floating apartment on water, gives you the option to play one extra type of VIP job. Not a priority.
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. You can get the source and Windows binary packages from the download page.
apple2_flop_orig: Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War, The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three, Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze, Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano, Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War, Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man, Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia, Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece, Vaults of Zurich, Winter Games [4am, Firehawke]
fmtowns_cd: CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai, Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
ibm5150: Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release), Out Run (Kixx release), Starflight [ArcadeShadow]
ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
vz_snap: Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids, Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk, Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2, Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps, Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier, Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight, Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack, Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo, Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders, Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1, Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths, Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge, Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt, Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box, Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1, Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello, Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine, Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram, Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1, Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik, VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]
Software list items promoted to working
dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]
evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1, Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
fmtowns_cd:
Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden, Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]
Source Changes
ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it’s the highest priority pending interrupt. [68bit]
bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
bus/rs232: Delay pushing initial line state to reset time. [68bit]
bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
tv990.cpp: Improved cursor position calculation. [68bit]
tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
ELAN RISC II updates: [AJR]
Identified CPU type used by vreadere as ePG3231.
Added preliminary port I/O handlers and callbacks.
Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
Fixed TBRD addressing of external data memory.
Fixed calculation of carry flag for normal adder operations.
Implemented multi-byte carry/borrow for applicable registers.
Implemented signed multiplication option.
Added internal stack buffer for saving PCH during calls/interrupts.
alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
z180 updates: [AJR]
Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
Added internal clock dividers adjust CPU clocks in many drivers to compensate.
Reduced logical address width to 16 bits.
h8: Made debug PC adjustment and breakpoints actually work. [AJR]
subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
Added frxc402 BIOS option frximp.
Added opti495xlc BIOS options op82c495xlc and mao13.
Added hot409 BIOS option hot409v11.
Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.
dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]
karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]
segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317-0076). [TeamEurope, Brian Troha]
dec8.cpp: Replaced hand-crafted microcontroller program with program dump for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
firetrap.cpp: Replaced hand-crafted microcontroller program with program dump for Fire Trap (US). [TeamEurope, Brian Troha, The Dumping Union]
karnov.cpp: Replaced hand-crafted microcontroller program with program dump for Chelnov - Atomic Runner (US). [TeamEurope, Brian Troha, The Dumping Union]
segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets. [TeamEurope, Brian Troha, The Dumping Union]
segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095). [TeamEurope, Brian Troha, The Dumping Unionn]
pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoë Blade]
Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoë Blade]
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. You can get the source and Windows binary packages from the download page.
apple2_flop_orig: Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War, The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three, Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze, Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano, Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War, Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man, Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia, Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece, Vaults of Zurich, Winter Games [4am, Firehawke]
fmtowns_cd: CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai, Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
ibm5150: Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release), Out Run (Kixx release), Starflight [ArcadeShadow]
ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
vz_snap: Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids, Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk, Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2, Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps, Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier, Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight, Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack, Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo, Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders, Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1, Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths, Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge, Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt, Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box, Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1, Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello, Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine, Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram, Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1, Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik, VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]
Software list items promoted to working
dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]
evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1, Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
fmtowns_cd:
Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden, Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]
Source Changes
ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it’s the highest priority pending interrupt. [68bit]
bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
bus/rs232: Delay pushing initial line state to reset time. [68bit]
bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
tv990.cpp: Improved cursor position calculation. [68bit]
tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
ELAN RISC II updates: [AJR]
Identified CPU type used by vreadere as ePG3231.
Added preliminary port I/O handlers and callbacks.
Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
Fixed TBRD addressing of external data memory.
Fixed calculation of carry flag for normal adder operations.
Implemented multi-byte carry/borrow for applicable registers.
Implemented signed multiplication option.
Added internal stack buffer for saving PCH during calls/interrupts.
alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
z180 updates: [AJR]
Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
Added internal clock dividers adjust CPU clocks in many drivers to compensate.
Reduced logical address width to 16 bits.
h8: Made debug PC adjustment and breakpoints actually work. [AJR]
subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
Added frxc402 BIOS option frximp.
Added opti495xlc BIOS options op82c495xlc and mao13.
Added hot409 BIOS option hot409v11.
Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.
dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]
karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]
segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317-0076). [TeamEurope, Brian Troha]
dec8.cpp: Replaced hand-crafted microcontroller program with program dump for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
firetrap.cpp: Replaced hand-crafted microcontroller program with program dump for Fire Trap (US). [TeamEurope, Brian Troha, The Dumping Union]
karnov.cpp: Replaced hand-crafted microcontroller program with program dump for Chelnov - Atomic Runner (US). [TeamEurope, Brian Troha, The Dumping Union]
segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets. [TeamEurope, Brian Troha, The Dumping Union]
segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095). [TeamEurope, Brian Troha, The Dumping Unionn]
pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoë Blade]
Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoë Blade]
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. You can get the source and Windows binary packages from the download page.
apple2_flop_orig: Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War, The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three, Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze, Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano, Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War, Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man, Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia, Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece, Vaults of Zurich, Winter Games [4am, Firehawke]
fmtowns_cd: CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai, Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
ibm5150: Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release), Out Run (Kixx release), Starflight [ArcadeShadow]
ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
vz_snap: Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids, Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk, Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2, Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps, Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier, Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight, Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack, Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo, Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders, Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1, Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths, Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge, Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt, Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box, Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1, Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello, Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine, Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram, Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1, Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik, VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]
Software list items promoted to working
dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]
evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1, Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
fmtowns_cd:
Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden, Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]
Source Changes
ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it’s the highest priority pending interrupt. [68bit]
bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
bus/rs232: Delay pushing initial line state to reset time. [68bit]
bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
tv990.cpp: Improved cursor position calculation. [68bit]
tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
ELAN RISC II updates: [AJR]
Identified CPU type used by vreadere as ePG3231.
Added preliminary port I/O handlers and callbacks.
Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
Fixed TBRD addressing of external data memory.
Fixed calculation of carry flag for normal adder operations.
Implemented multi-byte carry/borrow for applicable registers.
Implemented signed multiplication option.
Added internal stack buffer for saving PCH during calls/interrupts.
alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
z180 updates: [AJR]
Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
Added internal clock dividers adjust CPU clocks in many drivers to compensate.
Reduced logical address width to 16 bits.
h8: Made debug PC adjustment and breakpoints actually work. [AJR]
subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
Added frxc402 BIOS option frximp.
Added opti495xlc BIOS options op82c495xlc and mao13.
Added hot409 BIOS option hot409v11.
Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.
dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]
karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]
segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317-0076). [TeamEurope, Brian Troha]
dec8.cpp: Replaced hand-crafted microcontroller program with program dump for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
firetrap.cpp: Replaced hand-crafted microcontroller program with program dump for Fire Trap (US). [TeamEurope, Brian Troha, The Dumping Union]
karnov.cpp: Replaced hand-crafted microcontroller program with program dump for Chelnov - Atomic Runner (US). [TeamEurope, Brian Troha, The Dumping Union]
segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets. [TeamEurope, Brian Troha, The Dumping Union]
segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095). [TeamEurope, Brian Troha, The Dumping Unionn]
pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoë Blade]
Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoë Blade]
MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well. For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy. Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X. In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements. Of course, there are plenty of other improvements. As always, source and Windows binaries are available from the download page.
MAMETesters Bugs Fixed
00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness (Caps0ff)
00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab)
06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic “strips” of corruption (cam900)
06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)
New working machines
Big Buck Hunter (v1.00.14) [coolmod]
Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
Jurassic Park (Tiger handheld) [hap, Sean Riddle]
Spider-Man (Tiger handheld) [hap, Sean Riddle]
The Addams Family (Tiger handheld) [hap, Sean Riddle]
The Flash (Tiger handheld) [hap, Sean Riddle]
Warai no Hana Tenshi [yukaritamura]
X-Men - Project X (Tiger handheld) [hap, Sean Riddle]
New working clones
Acorn Electron (64K Master RAM Board) [Nigel Barnes]
Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
Dragon 64 (HD6309E CPU) [David Ladd]
Ghox (joystick, older) [caius]
Irion [Robbbert, mcp]
Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
Super Cobra (bootleg, set 2) [Belike]
Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
TI-73 Explorer (bootleg) [Julian Lachniet, critor]
Machines promoted to working
Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mephisto Amsterdam [Sandro Ronco]
Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]
Clones promoted to working
Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
Mephisto Dallas [Sandro Ronco]
Mephisto Dallas 16 Bit [Sandro Ronco]
Mephisto Dallas 32 Bit [Sandro Ronco]
Mephisto Roma [Sandro Ronco]
Mephisto Roma 32 Bit [Sandro Ronco]
Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
New machines marked as NOT_WORKING
Badlands (Konami, set 1) [Angelo Salese]
Casio CZ-101 [Dirk Best]
Casio HT-6000 [Dirk Best]
CIT-101 [Doug Crawford]
Diablo HyType II Series 1300 CPU [Edström]
e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
Lucky Draw (Pinball) [PinMAME]
Milton Bradley Electronic Milton [Sean Riddle]
MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
Photo Play 2004 [Asure, The Dumping Union]
Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]
New clones marked as NOT_WORKING
Arbiter Discmonitor A-01 [Nigel Barnes]
Badlands (Konami, set 2) [Angelo Salese]
ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
Daytona USA (GTX 2004 Edition) [anonymous]
Earthshaker (Prototype) (PA-4) [PinMAME]
Game King (EZ Pay, v4.0) [unknown]
Strange Science (Rev C) [Gerald (COY), The Dumping Union]
Super Seven [caius, The Dumping Union]
TI-83 Plus (bootleg) [Julian Lachniet, critor]
TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus (bootleg) [Julian Lachniet, critor]
TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus Orion (bootleg) [Julian Lachniet]
TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
Bodyworks - An Adventure in Anatomy [Dan Tootill]
Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions, Video Companion: The Software (Spring '92 Edition) [Foone Turing]
Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint", Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
megadriv: LEGO Batman (Rus) [VedsaGolfer]
snread: A Ghost in the House, The Third Circle [David Viens]
snspell: Les Mots Difficiles (Module No. 2) [David Viens]
x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]
New NOT_WORKING software list additions
3do_m2: Shooter 2D [incog]
dc: 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn), Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn), Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn), Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016), Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611), Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA), Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra), Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn), Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn), Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn), Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn), Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra), Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA), Disney Les 102 Dalmatiens à la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro), Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger), Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair à la rescousse ! (Fra), Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro), Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA), Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA), Disney's Donald Duck "Qu@ck Att@ck"?*! 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(USA), Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506), Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn), Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606), Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA), ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn), Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn), Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA), Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro), ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro), Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro), Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro), Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro), Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro), F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903), F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro), F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn), F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA), F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501), F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro), Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt), Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn), Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn), Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro), Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA), Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn), Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn), Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt), Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA), Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn), GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro), GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn), Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn), Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA), Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro), Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn), Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA), Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn), Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA), Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn), Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA), Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA), Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616), Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro), Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa), Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro), Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
ibm5170: Alien Legacy (v1.00) [Justin Kerk]
interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
leapster:
Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA), Dora the Explorer - Piñata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matemáticas Jedi (Spa), The Batman - El Poder De Los Números (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX), NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX), Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
vsmile_cart: ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2), Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra), Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra) [TeamEurope, Buddybenj]
Translations added or modified
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
French [noxx09]
Portuguese (Brazil) [Wellington Uemura]
Spanish [A. Viloria]
Source Changes
fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]
tms9927: Configure using character clock rather than dot clock. [AJR]
pit8253: Converted counters to subdevices. [AJR]
sega_315_5195: Internalized communication latches – sound now works in fpointbla. [AJR]
sol20: Added RS-232 port. [AJR]
mcb216, cb308: Replaced UART with TMS5501. [AJR]
hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
vt100_kbd: Rewrote as UART-based serial device. [AJR]
vt100: Restored bottom lines of screen. [AJR]
vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]
ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]
d9final: Added NVRAM. [AJR]
qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]
unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
Separated TLCS-90 external IRQ line state from internal request register – fixes tenkai slowdowns. [AJR]
artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]
Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]
rainbow: Corrected bit rate generator clocks and types. [AJR]
g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]
scn2674: Added preliminary support for SCN2672 variant. [AJR]
vgmplay: Disable POKEY and QSound devices if not required. [AJR]
Include option and file names in fatal error message for failure to load media image. [AJR]
model2.cpp updates: [Angelo Salese]
Added custom debugger commands to dump geometrizer disassembly and triangle list.
Worked around ld rN, (rN) read on FIFO – fixes multiple crashes.
Skip normals for every triangle/quad in geo mode 2/3 – fixes multiple graphical glitches.
Fixed untextured path colors (used by Motor Raid and Daytona USA).
Added direct framebuffer drawing (used by Last Bronx title screen).
sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
Added fmul abs multi opcode (used by Gunblade NY).
Added SET_UREG case $67 (used by Zero Gunner 2B).
Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).
segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]
Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
i960.cpp: Added support for burst stall on writes. [Angelo Salese]
ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]
amstrad: Ignore invalid PSG register selection – fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]
metro.cpp: Enabled button 2 in daitorid* – it’s used to reorient tiles. [cam900]
hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]
imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]
sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]
galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities and background/background priorities, and reduced code duplication. [cam900]
jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
rohga.cpp: Fixed graphics decoding. [cam900]
segapcm: Added support for clock speed changes, and cleaned up code. [cam900]
vgmplay updated: [cam900]
Implemented Sega PCM interface registers.
Convert QSound pitch to DSP clock input frequency.
eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]
kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]
es5510/taito_en updated: [cam900]
es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
esqpump.cpp: Split ES5506 out of interface.
esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness control. [cam900]
mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]
wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]
ES8712: removed sound output as it’s just a controller for an Oki MSM5205/6585 and 74157. [cam900]
gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]
blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]
lastbank: Use generic latch device for sound communication. [cam900]
gcpinball.cpp: Improved ROM region names. [cam900]
qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]
eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and improved ROM region names. [cam900]
hidctch3: Replaced driver init with machine configuration. [cam900]
mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM region names. [cam900]
xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect tilemap scroll when flipped). [cam900]
ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]
divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags. [cam900]
ddragon.cpp: Identified CPU types. [cam900]
x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]
Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
plugins/portname: Described revised format. [Carl]
Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]
XaviX: Added notes on IRQ source register. [David Haywood]
Added HDB-DOS device for Color Computer 1/2. [David Ladd]
Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]
Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]
bbc: Fixed shadow RAM corruption in MasteB+, and sideways RAM access in Model B. [Nigel Barnes]
electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]
model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
nes_apu: Derive frame counter from clock input. [O. Galibert]
Removed macros from address maps. [O. Galibert]
interpro: Various improvements, culminating in the ability to boot the “blue screen” rebuild floppy. [Patrick Mackinlay]
Nearly boots CLIX – hangs trying to mount the filesystems.
Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
Implemented most C400 instructions, and fixed wait instruction.
Removed broken forced interrupt handling.
gunpey: Extracted decompressed sprite data – loaded to fix graphics until compression is understood. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]
seattle.cpp: Cleaned up outputs. [Risugami]
Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]
Added comm_framesync option to force instances to stay in sync.
Added preliminary MB89374 emulation – works well enough for Virtua Racing ad Virtua formula to link using real firmware.
Removed m1comm from the default model1 configuration, as not every game has one.
Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]
Corrected size of MK48T12 timekeeper RAM. [smf]
validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]
Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]
Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
c352.cpp: Changed µ-law algorithm to match Namco’s Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order of phase inversion flags. [superctr]
rgbsse: Fixed scaling functions for negative values – fixes graphical anomalies in warfa. [Ted Green]
kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]
Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]
Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]
Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
Interpreter implements almost all features and has machine cycle accuracy/granularity.
PIO and a subset of SIO output excluding multiplexed modes are implemented.
Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.
qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]
qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]
Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]
Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]
Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]
crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]
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