"No one really felt threatened by Corby when he began wandering around town begging for change," Rodric said to the solemn crowd of upraised faces seated before him. "What they saw standing there was a foul smelling beggar, myself included, but he was no threat." Rodric dropped his eyes to the podium, gripped it tightly, swallowed the welling lump in his throat, then continued. "They didn't care that he was a Marine who fought in two brutal wars, on as many continents, often times with little or no ammunition, no air support, no reinforcements, and just a bayonet with which to kill his enemies," Rodric continued, now gazing around at the red-rimmed eyes of the silent crowd. "Corby was wounded a dozen times, twice almost fatal. He returned from the hellish nightmare of war with shrapnel in his bones." Rodric paused for a moment to gather his thoughts. He cracked open a bottle of water and took a sip, struggling with black emotions that strained against the wall of his composure. When he was confident his voice wouldn't break, he continued, albeit in a slow and controlled manner. "After serving his country honorably, Corby was surreptitiously dumped back into civilian life, where he was expected to miraculously forget all of the horrors that he'd witnessed, and the things that he'd done," Rodric's voice grew tight and angry. He held nothing back. "We failed him. All of us." Movement toward the back of the chapel caught Rodric's attention, drawing his eyes to the main entryway. Piercing natural light traced along it's edges and grew in intensity until it filled the doorway with its brilliance. The entry pulled wide and several dark, indistinct figures moved through it's threshold letting the doors hiss closed behind them. The blurry shapes resolved into three men, dressed in tattered camouflage pants, who shuffled inside and made their way over to a row of padded chairs, where they quietly took seats and leveled wooden gazes at the stage where Rodric stood. Rodric studied the trio of newcomers with a critical eye. They returned his gaze like they'd seen a ghost. One of the men towered a head taller than the others, with bronze colored skin that hung loosely on his wiry frame, and an unruly black goatee that snaked down to his chest. His dark-circled eyes were an unusual shade of blue, quite striking in the subdued light of the chapel. Like a crystal lagoon sparkling radiantly in the warm rays of the sun. His stocky friend to the left rested his short, chubby hands, on a large beer belly that strained against a tangerine-colored, sweat marked T-shirt that said: Beer Delivery Guy in big black letters across the chest. Dry, cracked, pencil thin lips, framed with a porn star mustache, parted slightly to reveal darkly stained teeth with a large gap between them. He fastened his glittering brown eyes upon Rodric, with cool, unwavering indifference. The last man was so pale he almost glowed, albino white, with unsettling pink eyes and a hideous purple scar that cut a jagged path diagonally across his face. His skin had a thin, malnourished palor to it like he hadn't seen a decent meal in weeks. A sharp, beak-like nose, jutted crookedly from his slick, shiny head, which sat atop a too skinny neck marred with loose skin and many days worth of growth, giving the man a sinister, vulture-like appearance. Rodric fixed them with a stern gaze to convey his irritation at the interruption, before continuing. "I can't tell you how many times I've received that 3:00 am call to come drag my brother out of the drunk tank down at the county jail," Rodric barked a sharp laugh with moisture rimming his eyes. "Your brother's gone an' whipped somebody's ass again," Sergeant Martin would say to me over the phone in his gravelly tone." Soft ripples of laughter rolled through the crowd, Sergeant Martin was among them. Rodric lifted his eyes to the ceiling and inhaled deeply, before returning his eyes to the assembly with a tear rolling down his cheek. "I got so frustrated with my brother," he admitted in a quavering voice. "All of his drinking and brawling, all of the chaos." Rodric's cheeks flushed hotly, tears welled in his eyes. "It all became too much," he mumbled softly, as his head dropped in shame. "I was all my brother had," Rodric explained to the watery eyes watching him. "You see, our parents were killed in a car accident when we were twenty years old." Rodric wiped his face and took a sip of water. "Corby was overseas when it happened," he said softly. "And I was in law school." Rodric's mind flooded with the painful memories of the past. "I had to call my brother, who was overseas in the desert kicking ass," he declared in an angry voice. "To tell him that our parents were gone." Rodric's face twisted into an agonized grimace. "I didn't even get to talk to him directly," he blurted out. "I was put in touch with some officer over there, who then relayed the message to his company commander, who finally managed to get the message to him." Some of the crowd murmured their shock. Others blinked in surprise. None understood the sacrifices of war. "Our parents were already at rest by the time Corby made it home," Rodric went on. "That hit him hard, really hard." Rodric gestured behind him at his brother's casket. "I didn't understand my brother," he admitted with shame. "My last words to him were spoken in anger because I didn't take the time to find out why he was so reckless. I was too caught up in my own life to listen. And then it was too late." Rodric's facade of composure blew away completely. And streams of tears flowed unchecked down his cheeks. "I understand you now, brother," Rodric turned and sobbed at Corby's flag-draped casket. "The horrors of war still raged within you, even after you returned home." Several folks in the crowd joined Rodric in his grief. It was many moments before he regained his composure, his chest burned with guilt and shame. Like a red-hot poker shoved into his heart. Eventually, he was able to put a coherent sentence together without his voice breaking, and he began to speak. "I've stood here bawling at you long enough," the red-eyed Rodric quipped with a weak smile. "Would anyone else like to say a few words about my brother, Corby Bennett?" The three men in the back stood up and began making their way toward the front. Rodric watched them with open surprise as they mounted the stage and approached him. They looked at each other with stunned expressions painting their faces. "Geez, he looks just like Bennett," one of them murmured to the others. "My name is Stan Berkshire," the tall man with the black goatee said with an outstretched palm. Rodric took the proffered hand in his grip and was surprised by the crushing strength within it. The other men introduced themselves as Troy Hines, and Calder Erikson; the man with the gut, and the vulture, respectively. "Pleased to meet you," Rodric greeted them. "Although I wish it were under happier circumstances." The three men solemnly nodded their agreement, before moving over behind the podium. "We came to pay our respects to a fallen brother," Stan Berkshire announced to the surprised crowd. "All of us served with Sergeant Bennett, and none would be standing here today if it weren't for him." Rodric realized he was staring at them like a simpleton before he wiped the stupid expression from his face, and moved over to the side of the stage. Stan spoke about how he first met Sergeant Bennett during their time in basic training. And how the tough-as-nails sonnuvabitch got Stan through it. He smiled wanly, then told them about the time he and the Sarge blazed a trail across Germany, closing down pubs and sneaking wild women back to base. About how they fought side by side during the war. Stan's eyes clouded over, and he grew quiet. A discord of machine gun fire and thundering explosions echoed in his mind. "Our unit was clearing buildings," he began in a grave voice scarred by emotion, glancing over his shoulder at Corby's casket, before continuing. "It was pretty routine that the day, crowds of people milling about in the streets, vendors loudly hawking their wares, locals glaring at us from dark doorways. I remember the sweltering heat, the foul stench of animals, and flies buzzing everywhere. We were told to conserve our water because that was it." He spoke at length about that day, and the crowd leaned in closer as he wove a tale about a battle in the desert. The red sun dipped below the western horizon before their convoy started through the outer district. A billion stars woke up to fill the empty night sky with a velvety blanket of twinkling lights. Thick rubber tires crunched over rocky debris as they moved through the streets, and the steady growl of diesel engines sliced the stillness of the night. Suddenly, a loud whoosh split the night, followed by an incandescent light that streaked down from the buildings and thundered into the lead HMMWV with a blinding explosion that shook the ground. Tracer rounds cut the air with bright streaks when the Marines opened fire, and chaos erupted all around them. Dust and smoke and screams cast an unearthly ambiance over the battlefield. Everyone in the first HMMWV had perished, others were down in the streets. Machine gun fire raked across walls and chipped at the pavement just inches from where the besieged Marines pressed tightly against buildings and huddled behind armored vehicles. Private Stan Berkshire slumped behind a concrete barrier after being thrown across the street by an explosion. Blistering shards of shrapnel impaled his legs - the smell of burning flesh assaulted his nose. Through the smoke, his fellow Marines called out his name, but their voices seemed so far away. Everything was distant, the crash of battle, the searing pain in his legs, his fear of dying. Where was his rifle? Shit, he must have lost it when he got rag-dolled by the explosion. Several insurgents noticed Stan now and focused their fury on his position. He ducked his head low and peered through the smoke at his unit backing out of the kill zone. His heart sank low in his chest and took the hope of rescue with it. Abruptly, the convoy stopped, and their fifty cal's thundered to life, with the rest of the Marines adding their rifles to the mix. A tall figure charged from the lights, careened around the burning husk that was the lead HMMWV, then sped directly for Stan. The convoy's suppressive fire had most of the insurgents pinned down, but a few of the more battle-hardened among them took aim on the sprinting Marine. The man was fast, I mean 4.4 forty yard dash fast. A dusty ribbon of machine gun fire chiseled the ground behind him as he juked through the street toward Stan. He came in hard and fast, sliding behind the barrier in a cloud of dust like a runner stealing second base. "Sergeant Bennett?" Stan gaped incredulously. Sergeant Bennett's dirt-caked face cracked into a pearly-white grin that split his face in two. "No, it's yer guardian angel," the sergeant quipped blandly, gesturing back the way he'd come. "You ready?" "I can't move my legs, Sarge," Stan said with a grimace at the shrapnel jutting from his thighs. "Can barely feel'em." "You ain't doing the running, Private," Sergeant Bennett replied with his signature smile. "Yer just along for the ride." Before Stan could formulate a response, Sergeant Bennett signaled the fire teams that they were ready, scooped Stan into his arms like a toddler, then charged back into the maelstrom of battle. Stan bounced along in horror with his terrified eyes tracking the many orange muzzle flashes blossoming behind them. A storm of hot lead peppered the pavement to the sides of the sergeants pounding boots. A dull thud, and then another, like the sound of a fist impacting a punching bag, staggered Sergeant Bennett. But he didn't go down, his muscular legs powered right through it, like great pistons that pumped madly until they were safely behind the armored units. Stan's eyes came back into focus. He blinked at Rodric, then spoke softly. "Bennett took two bullets for me that night," Stan said soberly. "And for that, I will forever be grateful." Next came Calder, then Troy. They each shuffled up to the podium and related similar stories about Corby Bennett's courage and heroism in the face of impossible odds. When they were finished, the three men nodded at Rodric, shuffled off stage, and ambled back to their seats. "Thank you," Rodric beamed proudly. "I knew my brother was a hero, but I had no idea he was that kind of a hero." Rodric's throat constricted. "My brother was a warrior," he rasped with a voice beginning to go hoarse. "Not a criminal. He was abandoned by a system that failed him!" Rodric glanced at Police Chief Johnson and her officers, who regarded him with sympathy shining in their eyes. "The doctors said that his numerous head injuries were what led to the slow spiral into madness," Rodric went on, his voice slightly clearer. "They tried to treat him, but the pills didn't work. They threw more pills at him, they didn't work either. " "I entertained the idea of psychiatric care, but the doctors at the VA assured me that he wasn't a threat to anyone, so I relented," Rodric confessed. "A few people complained about him wandering around town muttering to himself and begging for change. But for the most part, he was harmless." "But then one day my brother started to behave strangely," said Rodric, finishing the bottle of water. "He'd always been a little off, but this was something different. There was a menacing glint in his eyes that genuinely frightened me. It was like he didn't know me. And then one day he just vanished." Rodric glanced back at his brother, "I didn't see him again for two years." He returned his gaze to the restless crowd, wiped his eyes, then continued. "When Corby finally resurfaced, he was an empty, matted, broken shell of the man I called brother. He looked every bit the part of the wild-eyed lunatic." "He roamed downtown collecting cans and panhandling for change. His home was a tattered tent in a sparsely wooded area of military park." Rodric shrugged helplessly. "I guess someone complained about his presence," Rodric surmised in a voice that broke. "Because the cops asked me to come help coax him out of the park." Rodric wept unabashedly now. No longer bothering to fight it. His brotherly love for his twin, buried for so long beneath a misguided veil of scorn, surged to the fore in a searing flash of gut-wrenching ice that gripped his heart. "When Corby poked his head out of the tent and saw the cops surrounding me, he screamed my name and flew into a rage thinking they were enemy soldiers," Rodric sobbed through crippling waves of grief. "So he did what warriors do, and the cops did what they had to do." "My brother went out doing what he'd done so many times before, protecting those that he loved." Dedicated to Michael C. Bennett
It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature. A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games. There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles. That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
cgenie_cass: Abenteuerland, Adressdatei II, Africa, Ballon, Basic-Packer 2.13 (alternate), Benchmark Test, Botschaft, Brücke, Bumm Bumm, CIA-Agent, Cave Man, Charset, Chess Machine, Crazy Chaser, Deathstar, Deathtrap, Defender, Der Flohwalzer, Dez-Hex, Die Juwelen des Grafen Dracula, Die Physik des Transistors, Disastrous Villa, EBASIC (32k version), Editor fuer definierbare Zeichen, Empire, ExReversic, Extended Copy, Extra-Basic, Fast Food, Genie I II / TRS 80 Cassettenlader, Gorilla, Hektik (alternate), Horror Castle, House of Death, Joker Poker, King, Kniffel, Labyrinth of Fear, Las Vergas Spiel-Automat, Länder-Quiz, Madtree, Mord im Zeppelin, Mysterious Tavern, NODOS 80, Nato Morsing Standard Code, Peng, Primzahlsuche, Real-Compiler, Santa Paravia und Fuimaccio, Schiff des Grauens, Schnick Schnack Schnuck, Screen Editor (incl. Adventure screen), Shift Transformation, Sprite-Editor, Tape-Edit, Trash-Man, Utilities Package Ver. 2.0, Wurm, Zalaga [Dirk Best]
ibm5170: The Final ChessCard [hap]
neogeo: Viewpoint (prototype) [Brian Hargrove]
ngpc: Rockman - Battle & Fighters (Jpn, Demo), Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) [The Hidden Palace]
pcw: CP/M Plus v1.4 (Swe) work copy [Edström]
pencil2: Treasure Hunt / Le Plongeur a la Recherche du Tresor [silicium.org, David Viens]
specpls3_flop:
1943, 3D Pool, 6-Pak Vol 1, The Alkatraz Protection System v 2.2, Answer Back Factfile 500 - General Science, Arcade Muscle, Ball Breaker, Bionic Commando, Chart Attack, Crack Down (Spa), DICE v2.0, Fun School 4 For The Under-5s, G1WVN ZX Pak Term v3.0 Beta Test, Granny's Garden, Hercules - Slayer Of The Damned, Judge Dredd, Lords Of Chaos Expansion Kit One, Lords Of Chaos Expansion Kit One (alt), M3 Unlock, Mercs, Motor Massacre, Navy SEALs, Obliterator (alt), Outcast, Outlet issue 058, Outlet issue 063, Outlet issue 075, Outlet issue 076, Outlet issue 078, Outlet issue 085, Outlet issue 117, Pirate, Platinum, Puffy's Saga, Rock Star Ate My Hamster, Shoot-Out, Skate Crazy, Skate or Die, The Spanish Tutor, The Star Wars Trilogy, Starship Quest + Helvera - Mistress of the Park, Strider, The Sunflower Number Show, Switchblade, SWIV, Tiger Road, Tops and Tails, Ultimate Play The Game: The Collected Works, Winners [Antonio M, Fede Jerez, Gorski, Jaime González Soriano, José Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup, TZX Vault, ICEknight]
LC-10 Colour Screen printer v 1.1 (+2a/+3) [Guy Bearman, ICEknight]
vsmile_cart: The Batman - Gotham City Rescue (UK), Disney Aladdin - Il magico mondo di Aladdin (Italy), Disney Topolino - Le Magiche Avventure di Topolino (Italy), Disney's Cinderella - Cinderella's Magic Wishes (UK), Disney's The Little Mermaid - Ariel's Majestic Journey (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK), Disney/Pixar Toy Story 2 - Operation-Rescue Woody! (UK), DreamWorks Shrek - Het Verhaal Van Draakje (Netherlands), Noddy - Detective for a Day (UK), Spider-Man & Friends - Missioni Segrete (Italy), Thomas & Friends - Engines Working Together (UK), Winnie the Pooh e la caccia al miele (Italy) [Walter Agazzi]
Software list items promoted to working
c64_cart: The Final ChessCard (Ger, v0.9/v1.0) [hap]
gameboy: Game Boy Test Cartridge (Euro, USA) [ClawGrip]
icanguit: Barbie Guitar Party (K9901), Rock 101 (K9906) [Sean Riddle, David Haywood]
leapfrog_leappad_cart: Disney Princess - Princess Stories (UK), Disney's Pooh Gets Stuck (UK), Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (UK), Richard Scarry's Best Little Word Book Ever! (UK), Sed de Saber - Libro 1 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 2 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 3 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 4 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 5 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 6 - Spanish as a second Language Edition (UK), Toy Story 2 (UK) [TeamEurope]
vsmile_cart: Bob The Builder - Bob's Busy Day (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK), Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, Rev. 1?), Thomas & Friends - Engines Working Together (UK, Rev. 1?) [Walter Agazzi]
Source Changes
Added very preliminary Intel 82355 bus master interfaces controller device. [AJR]
miniboy7: Fixed lamp blinking. [AJR]
ti89, ti89t, ti92p, v200: Corrected Flash memory type and size. [AJR]
unidasm: Allow hexadecimal values for -skip with 0x prefix. [AJR]
m68000: Read the initial SP and PC from memory after rather than during machine reset time. [AJR]
Removes the need for many drivers to reset the CPU an extra time to load the correct vector.
z100 improvements: [AJR]
Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module.
Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port.
Converted keyboard to low-level emulation, and added keyboard click/beep sound.
Corrected numerous clocks.
m68705: Don’t register debug state entries for non-existent port latches and direction registers. [AJR]
Added Adaptec AIC-565 device. [AJR]
Added preliminary emulation of Toshiba T6963C and related LCD controllers [AJR]
bmcbowl: Added missing video-related interrupt, and re-guessed VIA clock. [AJR]
5clown: Documented how to access the hidden settings table. [AJR]
pk8020.cpp updates: [AJR]
Emulated programmable logic device used for banked address decoding.
Improved serial port/USART hookup, added save state support.
It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature. A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games. There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles. That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
cgenie_cass: Abenteuerland, Adressdatei II, Africa, Ballon, Basic-Packer 2.13 (alternate), Benchmark Test, Botschaft, Brücke, Bumm Bumm, CIA-Agent, Cave Man, Charset, Chess Machine, Crazy Chaser, Deathstar, Deathtrap, Defender, Der Flohwalzer, Dez-Hex, Die Juwelen des Grafen Dracula, Die Physik des Transistors, Disastrous Villa, EBASIC (32k version), Editor fuer definierbare Zeichen, Empire, ExReversic, Extended Copy, Extra-Basic, Fast Food, Genie I II / TRS 80 Cassettenlader, Gorilla, Hektik (alternate), Horror Castle, House of Death, Joker Poker, King, Kniffel, Labyrinth of Fear, Las Vergas Spiel-Automat, Länder-Quiz, Madtree, Mord im Zeppelin, Mysterious Tavern, NODOS 80, Nato Morsing Standard Code, Peng, Primzahlsuche, Real-Compiler, Santa Paravia und Fuimaccio, Schiff des Grauens, Schnick Schnack Schnuck, Screen Editor (incl. Adventure screen), Shift Transformation, Sprite-Editor, Tape-Edit, Trash-Man, Utilities Package Ver. 2.0, Wurm, Zalaga [Dirk Best]
ibm5170: The Final ChessCard [hap]
neogeo: Viewpoint (prototype) [Brian Hargrove]
ngpc: Rockman - Battle & Fighters (Jpn, Demo), Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) [The Hidden Palace]
pcw: CP/M Plus v1.4 (Swe) work copy [Edström]
pencil2: Treasure Hunt / Le Plongeur a la Recherche du Tresor [silicium.org, David Viens]
specpls3_flop:
1943, 3D Pool, 6-Pak Vol 1, The Alkatraz Protection System v 2.2, Answer Back Factfile 500 - General Science, Arcade Muscle, Ball Breaker, Bionic Commando, Chart Attack, Crack Down (Spa), DICE v2.0, Fun School 4 For The Under-5s, G1WVN ZX Pak Term v3.0 Beta Test, Granny's Garden, Hercules - Slayer Of The Damned, Judge Dredd, Lords Of Chaos Expansion Kit One, Lords Of Chaos Expansion Kit One (alt), M3 Unlock, Mercs, Motor Massacre, Navy SEALs, Obliterator (alt), Outcast, Outlet issue 058, Outlet issue 063, Outlet issue 075, Outlet issue 076, Outlet issue 078, Outlet issue 085, Outlet issue 117, Pirate, Platinum, Puffy's Saga, Rock Star Ate My Hamster, Shoot-Out, Skate Crazy, Skate or Die, The Spanish Tutor, The Star Wars Trilogy, Starship Quest + Helvera - Mistress of the Park, Strider, The Sunflower Number Show, Switchblade, SWIV, Tiger Road, Tops and Tails, Ultimate Play The Game: The Collected Works, Winners [Antonio M, Fede Jerez, Gorski, Jaime González Soriano, José Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup, TZX Vault, ICEknight]
LC-10 Colour Screen printer v 1.1 (+2a/+3) [Guy Bearman, ICEknight]
vsmile_cart: The Batman - Gotham City Rescue (UK), Disney Aladdin - Il magico mondo di Aladdin (Italy), Disney Topolino - Le Magiche Avventure di Topolino (Italy), Disney's Cinderella - Cinderella's Magic Wishes (UK), Disney's The Little Mermaid - Ariel's Majestic Journey (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK), Disney/Pixar Toy Story 2 - Operation-Rescue Woody! (UK), DreamWorks Shrek - Het Verhaal Van Draakje (Netherlands), Noddy - Detective for a Day (UK), Spider-Man & Friends - Missioni Segrete (Italy), Thomas & Friends - Engines Working Together (UK), Winnie the Pooh e la caccia al miele (Italy) [Walter Agazzi]
Software list items promoted to working
c64_cart: The Final ChessCard (Ger, v0.9/v1.0) [hap]
gameboy: Game Boy Test Cartridge (Euro, USA) [ClawGrip]
icanguit: Barbie Guitar Party (K9901), Rock 101 (K9906) [Sean Riddle, David Haywood]
leapfrog_leappad_cart: Disney Princess - Princess Stories (UK), Disney's Pooh Gets Stuck (UK), Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (UK), Richard Scarry's Best Little Word Book Ever! (UK), Sed de Saber - Libro 1 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 2 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 3 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 4 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 5 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 6 - Spanish as a second Language Edition (UK), Toy Story 2 (UK) [TeamEurope]
vsmile_cart: Bob The Builder - Bob's Busy Day (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK), Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, Rev. 1?), Thomas & Friends - Engines Working Together (UK, Rev. 1?) [Walter Agazzi]
Source Changes
Added very preliminary Intel 82355 bus master interfaces controller device. [AJR]
miniboy7: Fixed lamp blinking. [AJR]
ti89, ti89t, ti92p, v200: Corrected Flash memory type and size. [AJR]
unidasm: Allow hexadecimal values for -skip with 0x prefix. [AJR]
m68000: Read the initial SP and PC from memory after rather than during machine reset time. [AJR]
Removes the need for many drivers to reset the CPU an extra time to load the correct vector.
z100 improvements: [AJR]
Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module.
Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port.
Converted keyboard to low-level emulation, and added keyboard click/beep sound.
Corrected numerous clocks.
m68705: Don’t register debug state entries for non-existent port latches and direction registers. [AJR]
Added Adaptec AIC-565 device. [AJR]
Added preliminary emulation of Toshiba T6963C and related LCD controllers [AJR]
bmcbowl: Added missing video-related interrupt, and re-guessed VIA clock. [AJR]
5clown: Documented how to access the hidden settings table. [AJR]
pk8020.cpp updates: [AJR]
Emulated programmable logic device used for banked address decoding.
Improved serial port/USART hookup, added save state support.
A/N: This is a story I wrote for a friend. I was hesitant to post it because I wasn't sure it fit HFY. But I ultimately decided some of you guys might like it. Enjoy. "No one really felt threatened by Corby when he began wandering around town begging for change," Rodric said to the solemn crowd of upraised faces seated before him. "What they saw standing there was a foul smelling beggar, myself included, but he was no threat."
Rodric dropped his eyes to the podium, gripped it tightly, swallowed the welling lump in his throat, then continued.
"They didn't care that he was a Marine who fought in two brutal wars, on as many continents, often times with little or no ammunition, no air support, no reinforcements, and just a bayonet with which to kill his enemies," Rodric continued, now gazing around at the red-rimmed eyes of the silent crowd. "Corby was wounded a dozen times, twice almost fatal. He returned from the hellish nightmare of war with shrapnel in his bones."
Rodric paused for a moment to gather his thoughts. He cracked open a bottle of water and took a sip, struggling with black emotions that strained against the wall of his composure. When he was confident his voice wouldn't break, he continued, albeit in a slow and controlled manner.
"After serving his country honorably, Corby was surreptitiously dumped back into civilian life, where he was expected to miraculously forget all of the horrors that he'd witnessed, and the things that he'd done," Rodric's voice grew tight and angry. He held nothing back. "We failed him. All of us."
Movement toward the back of the chapel caught Rodric's attention, drawing his eyes to the main entryway. Piercing natural light traced along it's edges and grew in intensity until it filled the doorway with its brilliance. The entry pulled wide and several dark, indistinct figures moved through it's threshold letting the doors hiss closed behind them.
The blurry shapes resolved into three men, dressed in tattered camouflage pants, who shuffled inside and made their way over to a row of padded chairs, where they quietly took seats and leveled wooden gazes at the stage where Rodric stood.
Rodric studied the trio of newcomers with a critical eye. They returned his gaze like they'd seen a ghost. One of the men towered a head taller than the others, with bronze colored skin that hung loosely on his wiry frame, and an unruly black goatee that snaked down to his chest. His dark-circled eyes were an unusual shade of blue, quite striking in the subdued light of the chapel. Like a crystal lagoon sparkling radiantly in the warm rays of the sun.
His stocky friend to the left rested his short, chubby hands, on a large beer belly that strained against a tangerine-colored, sweat marked T-shirt that said: Beer Delivery Guy in big black letters across the chest. Dry, cracked, pencil thin lips, framed with a porn star mustache, parted slightly to reveal darkly stained teeth with a large gap between them. He fastened his glittering brown eyes upon Rodric, with cool, unwavering indifference.
The last man was so pale he almost glowed, albino white, with unsettling pink eyes and a hideous purple scar that cut a jagged path diagonally across his face. His skin had a thin, malnourished palor to it like he hadn't seen a decent meal in weeks. A sharp, beak-like nose, jutted crookedly from his slick, shiny head, which sat atop a too skinny neck marred with loose skin and many days worth of growth, giving the man a sinister, vulture-like appearance.
Rodric fixed them with a stern gaze to convey his irritation at the interruption, before continuing.
"I can't tell you how many times I've received that 3:00 am call to come drag my brother out of the drunk tank down at the county jail," Rodric barked a sharp laugh with moisture rimming his eyes. "Your brother's gone an' whipped somebody's ass again," Sergeant Martin would say to me over the phone in his gravelly tone."
Soft ripples of laughter rolled through the crowd, Sergeant Martin was among them. Rodric lifted his eyes to the ceiling and inhaled deeply, before returning his eyes to the assembly with a tear rolling down his cheek.
"I got so frustrated with my brother," he admitted in a quavering voice. "All of his drinking and brawling, all of the chaos."
Rodric's cheeks flushed hotly, tears welled in his eyes.
"It all became too much," he mumbled softly, as his head dropped in shame.
"I was all my brother had," Rodric explained to the watery eyes watching him. "You see, our parents were killed in a car accident when we were twenty years old."
Rodric wiped his face and took a sip of water.
"Corby was overseas when it happened," he said softly. "And I was in law school."
Rodric's mind flooded with the painful memories of the past.
"I had to call my brother, who was overseas in the desert kicking ass," he declared in an angry voice. "To tell him that our parents were gone."
Rodric's face twisted into an agonized grimace.
"I didn't even get to talk to him directly," he blurted out. "I was put in touch with some officer over there, who then relayed the message to his company commander, who finally managed to get the message to him."
Some of the crowd murmured their shock. Others blinked in surprise. None understood the sacrifices of war.
"Our parents were already at rest by the time Corby made it home," Rodric went on. "That hit him hard, really hard."
Rodric gestured behind him at his brother's casket.
"I didn't understand my brother," he admitted with shame. "My last words to him were spoken in anger because I didn't take the time to find out why he was so reckless. I was too caught up in my own life to listen. And then it was too late."
Rodric's facade of composure blew away completely. And streams of tears flowed unchecked down his cheeks.
"I understand you now, brother," Rodric turned and sobbed at Corby's flag-draped casket. "The horrors of war still raged within you, even after you returned home."
Several folks in the crowd joined Rodric in his grief. It was many moments before he regained his composure, his chest burned with guilt and shame. Like a red-hot poker shoved into his heart. Eventually, he was able to put a coherent sentence together without his voice breaking, and he began to speak.
"I've stood here bawling at you long enough," the red-eyed Rodric quipped with a weak smile. "Would anyone else like to say a few words about my brother, Corby Bennett?"
The three men in the back stood up and began making their way toward the front. Rodric watched them with open surprise as they mounted the stage and approached him.
They looked at each other with stunned expressions painting their faces.
"Geez, he looks just like Bennett," one of them murmured to the others.
"My name is Stan Berkshire," the tall man with the black goatee said with an outstretched palm. Rodric took the proffered hand in his grip and was surprised by the crushing strength within it.
The other men introduced themselves as Troy Hines, and Calder Erikson; the man with the gut, and the vulture, respectively.
"Pleased to meet you," Rodric greeted them. "Although I wish it were under happier circumstances."
The three men solemnly nodded their agreement, before moving over behind the podium.
"We came to pay our respects to a fallen brother," Stan Berkshire announced to the surprised crowd. "All of us served with Sergeant Bennett, and none would be standing here today if it weren't for him."
Rodric realized he was staring at them like a simpleton before he wiped the stupid expression from his face, and moved over to the side of the stage.
Stan spoke about how he first met Sergeant Bennett during their time in basic training. And how the tough-as-nails sonnuvabitch got Stan through it. He smiled wanly, then told them about the time he and the Sarge blazed a trail across Germany, closing down pubs and sneaking wild women back to base. About how they fought side by side during the war.
Stan's eyes clouded over, and he grew quiet. A discord of machine gun fire and thundering explosions echoed in his mind.
"Our unit was clearing buildings," he began in a grave voice scarred by emotion, glancing over his shoulder at Corby's casket, before continuing. "It was pretty routine that the day, crowds of people milling about in the streets, vendors loudly hawking their wares, locals glaring at us from dark doorways. I remember the sweltering heat, the foul stench of animals, and flies buzzing everywhere. We were told to conserve our water because that was it."
He spoke at length about that day, and the crowd leaned in closer as he wove a tale about a battle in the desert.
The red sun dipped below the western horizon before their convoy started through the outer district. A billion stars woke up to fill the empty night sky with a velvety blanket of twinkling lights. Thick rubber tires crunched over rocky debris as they moved through the streets, and the steady growl of diesel engines sliced the stillness of the night.
Suddenly, a loud whoosh split the night, followed by an incandescent light that streaked down from the buildings and thundered into the lead HMMWV with a blinding explosion that shook the ground. Tracer rounds cut the air with bright streaks when the Marines opened fire, and chaos erupted all around them.
Dust and smoke and screams cast an unearthly ambiance over the battlefield. Everyone in the first HMMWV had perished, others were down in the streets. Machine gun fire raked across walls and chipped at the pavement just inches from where the besieged Marines pressed tightly against buildings and huddled behind armored vehicles.
Private Stan Berkshire slumped behind a concrete barrier after being thrown across the street by an explosion. Blistering shards of shrapnel impaled his legs - the smell of burning flesh assaulted his nose.
Through the smoke, his fellow Marines called out his name, but their voices seemed so far away. Everything was distant, the crash of battle, the searing pain in his legs, his fear of dying. Where was his rifle? Shit, he must have lost it when he got rag-dolled by the explosion.
Several insurgents noticed Stan now and focused their fury on his position. He ducked his head low and peered through the smoke at his unit backing out of the kill zone. His heart sank low in his chest and took the hope of rescue with it.
Abruptly, the convoy stopped, and their fifty cal's thundered to life, with the rest of the Marines adding their rifles to the mix. A tall figure charged from the lights, careened around the burning husk that was the lead HMMWV, then sped directly for Stan.
The convoy's suppressive fire had most of the insurgents pinned down, but a few of the more battle-hardened among them took aim on the sprinting Marine.
The man was fast, I mean 4.4 forty yard dash fast. A dusty ribbon of machine gun fire chiseled the ground behind him as he juked through the street toward Stan. He came in hard and fast, sliding behind the barrier in a cloud of dust like a runner stealing second base.
"Sergeant Bennett?" Stan gaped incredulously.
Sergeant Bennett's dirt-caked face cracked into a pearly-white grin that split his face in two.
"No, it's yer guardian angel," the sergeant quipped blandly, gesturing back the way he'd come. "You ready?"
"I can't move my legs, Sarge," Stan said with a grimace at the shrapnel jutting from his thighs. "Can barely feel'em."
"You ain't doing the running, Private," Sergeant Bennett replied with his signature smile. "Yer just along for the ride."
Before Stan could formulate a response, Sergeant Bennett signaled the fire teams that they were ready, scooped Stan into his arms like a toddler, then charged back into the maelstrom of battle.
Stan bounced along in horror with his terrified eyes tracking the many orange muzzle flashes blossoming behind them. A storm of hot lead peppered the pavement to the sides of the sergeants pounding boots.
A dull thud, and then another, like the sound of a fist impacting a punching bag, staggered Sergeant Bennett. But he didn't go down, his muscular legs powered right through it, like great pistons that pumped madly until they were safely behind the armored units.
Stan's eyes came back into focus. He blinked at Rodric, then spoke softly.
"Bennett took two bullets for me that night," Stan said soberly. "And for that, I will forever be grateful."
Next came Calder, then Troy. They each shuffled up to the podium and related similar stories about Corby Bennett's courage and heroism in the face of impossible odds. When they were finished, the three men nodded at Rodric, shuffled off stage, and ambled back to their seats.
"Thank you," Rodric beamed proudly. "I knew my brother was a hero, but I had no idea he was that kind of a hero."
Rodric's throat constricted.
"My brother was a warrior," he rasped with a voice beginning to go hoarse. "Not a criminal. He was abandoned by a system that failed him!"
Rodric glanced at Police Chief Johnson and her officers, who regarded him with sympathy shining in their eyes.
"The doctors said that his numerous head injuries were what led to the slow spiral into madness," Rodric went on, his voice slightly clearer. "They tried to treat him, but the pills didn't work. They threw more pills at him, they didn't work either. "
"I entertained the idea of psychiatric care, but the doctors at the VA assured me that he wasn't a threat to anyone, so I relented," Rodric confessed. "A few people complained about him wandering around town muttering to himself and begging for change. But for the most part, he was harmless."
"But then one day my brother started to behave strangely," said Rodric, finishing the bottle of water. "He'd always been a little off, but this was something different. There was a menacing glint in his eyes that genuinely frightened me. It was like he didn't know me. And then one day he just vanished."
Rodric glanced back at his brother, "I didn't see him again for two years."
He returned his gaze to the restless crowd, wiped his eyes, then continued.
"When Corby finally resurfaced, he was an empty, matted, broken shell of the man I called brother. He looked every bit the part of the wild-eyed lunatic."
"He roamed downtown collecting cans and panhandling for change. His home was a tattered tent in a sparsely wooded area of military park."
Rodric shrugged helplessly.
"I guess someone complained about his presence," Rodric surmised in a voice that broke. "Because the cops asked me to come help coax him out of the park."
Rodric wept unabashedly now. No longer bothering to fight it. His brotherly love for his twin, buried for so long beneath a misguided veil of scorn, surged to the fore in a searing flash of gut-wrenching ice that gripped his heart.
"When Corby poked his head out of the tent and saw the cops surrounding me, he screamed my name and flew into a rage thinking they were enemy soldiers," Rodric sobbed through crippling waves of grief. "So he did what warriors do, and the cops did what they had to do."
"My brother went out doing what he'd done so many times before, protecting those that he loved."
It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature. A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games. There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles. That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
cgenie_cass: Abenteuerland, Adressdatei II, Africa, Ballon, Basic-Packer 2.13 (alternate), Benchmark Test, Botschaft, Brücke, Bumm Bumm, CIA-Agent, Cave Man, Charset, Chess Machine, Crazy Chaser, Deathstar, Deathtrap, Defender, Der Flohwalzer, Dez-Hex, Die Juwelen des Grafen Dracula, Die Physik des Transistors, Disastrous Villa, EBASIC (32k version), Editor fuer definierbare Zeichen, Empire, ExReversic, Extended Copy, Extra-Basic, Fast Food, Genie I II / TRS 80 Cassettenlader, Gorilla, Hektik (alternate), Horror Castle, House of Death, Joker Poker, King, Kniffel, Labyrinth of Fear, Las Vergas Spiel-Automat, Länder-Quiz, Madtree, Mord im Zeppelin, Mysterious Tavern, NODOS 80, Nato Morsing Standard Code, Peng, Primzahlsuche, Real-Compiler, Santa Paravia und Fuimaccio, Schiff des Grauens, Schnick Schnack Schnuck, Screen Editor (incl. Adventure screen), Shift Transformation, Sprite-Editor, Tape-Edit, Trash-Man, Utilities Package Ver. 2.0, Wurm, Zalaga [Dirk Best]
ibm5170: The Final ChessCard [hap]
neogeo: Viewpoint (prototype) [Brian Hargrove]
ngpc: Rockman - Battle & Fighters (Jpn, Demo), Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) [The Hidden Palace]
pcw: CP/M Plus v1.4 (Swe) work copy [Edström]
pencil2: Treasure Hunt / Le Plongeur a la Recherche du Tresor [silicium.org, David Viens]
specpls3_flop:
1943, 3D Pool, 6-Pak Vol 1, The Alkatraz Protection System v 2.2, Answer Back Factfile 500 - General Science, Arcade Muscle, Ball Breaker, Bionic Commando, Chart Attack, Crack Down (Spa), DICE v2.0, Fun School 4 For The Under-5s, G1WVN ZX Pak Term v3.0 Beta Test, Granny's Garden, Hercules - Slayer Of The Damned, Judge Dredd, Lords Of Chaos Expansion Kit One, Lords Of Chaos Expansion Kit One (alt), M3 Unlock, Mercs, Motor Massacre, Navy SEALs, Obliterator (alt), Outcast, Outlet issue 058, Outlet issue 063, Outlet issue 075, Outlet issue 076, Outlet issue 078, Outlet issue 085, Outlet issue 117, Pirate, Platinum, Puffy's Saga, Rock Star Ate My Hamster, Shoot-Out, Skate Crazy, Skate or Die, The Spanish Tutor, The Star Wars Trilogy, Starship Quest + Helvera - Mistress of the Park, Strider, The Sunflower Number Show, Switchblade, SWIV, Tiger Road, Tops and Tails, Ultimate Play The Game: The Collected Works, Winners [Antonio M, Fede Jerez, Gorski, Jaime González Soriano, José Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup, TZX Vault, ICEknight]
LC-10 Colour Screen printer v 1.1 (+2a/+3) [Guy Bearman, ICEknight]
vsmile_cart: The Batman - Gotham City Rescue (UK), Disney Aladdin - Il magico mondo di Aladdin (Italy), Disney Topolino - Le Magiche Avventure di Topolino (Italy), Disney's Cinderella - Cinderella's Magic Wishes (UK), Disney's The Little Mermaid - Ariel's Majestic Journey (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK), Disney/Pixar Toy Story 2 - Operation-Rescue Woody! (UK), DreamWorks Shrek - Het Verhaal Van Draakje (Netherlands), Noddy - Detective for a Day (UK), Spider-Man & Friends - Missioni Segrete (Italy), Thomas & Friends - Engines Working Together (UK), Winnie the Pooh e la caccia al miele (Italy) [Walter Agazzi]
Software list items promoted to working
c64_cart: The Final ChessCard (Ger, v0.9/v1.0) [hap]
gameboy: Game Boy Test Cartridge (Euro, USA) [ClawGrip]
icanguit: Barbie Guitar Party (K9901), Rock 101 (K9906) [Sean Riddle, David Haywood]
leapfrog_leappad_cart: Disney Princess - Princess Stories (UK), Disney's Pooh Gets Stuck (UK), Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (UK), Richard Scarry's Best Little Word Book Ever! (UK), Sed de Saber - Libro 1 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 2 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 3 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 4 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 5 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 6 - Spanish as a second Language Edition (UK), Toy Story 2 (UK) [TeamEurope]
vsmile_cart: Bob The Builder - Bob's Busy Day (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK), Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, Rev. 1?), Thomas & Friends - Engines Working Together (UK, Rev. 1?) [Walter Agazzi]
Source Changes
Added very preliminary Intel 82355 bus master interfaces controller device. [AJR]
miniboy7: Fixed lamp blinking. [AJR]
ti89, ti89t, ti92p, v200: Corrected Flash memory type and size. [AJR]
unidasm: Allow hexadecimal values for -skip with 0x prefix. [AJR]
m68000: Read the initial SP and PC from memory after rather than during machine reset time. [AJR]
Removes the need for many drivers to reset the CPU an extra time to load the correct vector.
z100 improvements: [AJR]
Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module.
Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port.
Converted keyboard to low-level emulation, and added keyboard click/beep sound.
Corrected numerous clocks.
m68705: Don’t register debug state entries for non-existent port latches and direction registers. [AJR]
Added Adaptec AIC-565 device. [AJR]
Added preliminary emulation of Toshiba T6963C and related LCD controllers [AJR]
bmcbowl: Added missing video-related interrupt, and re-guessed VIA clock. [AJR]
5clown: Documented how to access the hidden settings table. [AJR]
pk8020.cpp updates: [AJR]
Emulated programmable logic device used for banked address decoding.
Improved serial port/USART hookup, added save state support.
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