I think we're all aware by now of the conspiracy that's building in the background of 2077. Most of us know about the mysterious Blue Eyes who appears in The Sun ending to the game. He operates as The Stinger of sorts for (that) ending of the game; He and V discuss a job vaguely alluded to through out the ending sequence and then the ending cuts to V in space charging off towards The Crystal Palace. Cue DLC Hook and credits.
But, let's go back here. This is only the tail end of the conspiracy and where it actually intersects with V's story. Blue Eyes (and some connections to him) crop up multiple times through out the game and, when pieced together, start building a larger picture that runs deeper into Night City than the pockets of most corporats.
I've finished my second playthrough of the game and I've been drafting this post as I play and find more clues. I doubt I'll find everything or might completely dismiss some, but I want to be on the front lines of uncovering this mystery, especially if this will be our Gaunter O'Dim for Cyberpunk 2077. I apologize for the length of this post ahead of time, but I need to summarize a bunch of lore and at least 4 major side-quests; "I Fought The Law", "Dream On", "Full Disclosure", and "The Prophet's Song".
Here's a long essay incoming, but I hope you chooms enjoy and I hope you read through to the end because, oh boy, I uncovered some cool shit!
So, who is Blue Eyes? Who are his contacts? What is his role in the ecosystem of this city?
"I FOUGHT THE LAW"
Let's start with where he most appears in the game; Jefferson and Elizabeth Peralez, political family in the running for Night City's first family. Which I kinda have to summarize their questlines, including the first one which Blue Eyes never appears in. But I'd prefer to go in chronological order and not jump around, so stick with me.
Elizabeth first contacts you for the job "I Fought The Law". It's fairly basic, but the quest tells us she convinced her husband to hire V to look into the recent death of Mayor Rhyne. We get a BD of a cyberpsycho attack by Peter Horvath on Mayor Rhyne. Weldon Holt leaves the room before the attack and then the security gate crashes right before Peter walks in with billions of eddies worth of chrome. The attack is unsuccessful and stopped by Detective River Ward, who was only there because Peter went missing internally at the NCPD and he knew where Peter would go.
When investigating Peter Horvath, his previous boss describes him as paranoid that "probably thought Mayor Rhyne talked to him through the TV" and that the world was out to fuck him. She then mentions that someone "finally saw what he was worth" which cues into how Peter was thrown into this attack in the first place; he had a patron who funded his chrome and the attempt on Rhyne's life. Tellingly, River than goes into a little talk about how clues rarely make sense until put into the larger context, much like we're doing right now.
V goes to the club Rhyne died in; The Red Queen's Race. V sneaks through, takes out some Animals, and can investigate what actually happened to Rhyne. If we read the emails on the office terminal, we know that Weldon Holt arranged for Rhyne to be there. He initially mentioned this to Rhyne during the first BD; Rhyne asked Holt directly to arrange his usual room at the club. So, this doesn't inherently look too suspicious on it's own, but Holt knew where Rhyne would be. We also find out via the Animals Boss there that Weldon Holt is the one who hired them to smash up the club and they're currently waiting around for payment. Further, you can go to the room Rhyne died in, find the BD headset, and put it on... which INSTANTLY knocks V out and they need to be rescued by River (who, btw, takes out any Animals on the property you didn't get to! Ty bro!). They surmise that Rhyne was killed by a virus in the headset. Lastly, we find footage of Detective Han (River's partner) covering up the death of Rhyne. They confront Han, V goes off to the Peralezs, and quest ends.
Of note, finding the BD set is a hidden dialogue option with the Peralezes suggesting, yes, that's the correct deduction to make. You don't get that option otherwise. And V never actually comes to any real conclusion to what happened to Rhyne.
So, let's summarize what we know about the death of our Mayor. Peter Horvath was hired by an unknown Patron who spent a ton of money to turn him into a suicide bomb against Rhyne. They have connections internally to the corrupt NCPD which allowed Horvath to get access to Rhyne, both from escaping NCPD custody and for the security to give him access to Rhyne's conference room. That fails so our mastermind instead assassinates Rhyne at his usual sex club, one that we know for sure Holt knew about. Rhyne is assassinated via malware in a BD porno headset, NCPD comes in an Detective Han cleans it up. Later, Holt hires the Animals to take claim to the club and fuck it up.
Holt is looking suspicious AF rn, but we also don't have any direct evidence and V says as much if you accuse him. Personally, I think it's a little too clumsy if it's him. Holt leaves the room just as an assassination attempt goes down, sets up a sex club appointment for the Mayor where he's successfully assassinated, NCPD covers it up... and then he hires a gang to cover it up more? Something doesn't fit here.
My theory is Holt is innocent. He's a scum bag, but not the culprit here. Why would you EVER give your identity to the Animals you hired to cover up an assassination? The big dumb brutes of the underworld? A name they give up with almost no fight? No, I think someone hired them under Holt's name. And I think they hired them because they KNEW the BD Headset was left behind; Han dismissed it entirely as Rhyne dying of a heart attack brought on during sex. They needed that destroyed to cover the final footprints. It's the only piece of evidence that doesn't have Holt or NCPD's name on it and doesn't fit the narrative that both are pushing. If they're covering NCPD or Holt's tracks, why not delete the emails or footage of Han? And if Holt or Han were trying to push this false narrative, why leave the headset right there the first time?
And, while I have no evidence of this assertion, the Animals are only still there because they're waiting for payment to come in... I think our employer never intended to pay them and left them in the path of V, who is likely to shoot them and tie up the loose end for our mysterious entity. Animals destroy the BD set, V shoots the animals, no trace. And, even if he doesn't, Animals will point V to the wrong person.
No, we've got a third party here. But let's continue so we can finally let our lead actor take center stage.
"DREAM ON"
"Dream On" starts when Jefferson calls V and asks them to help in another case. Long and Short; Jefferson woke up in the night and found a man in a mask (or an implant) standing over him. Jefferson shot the man, only for his head to fry and knock him out. Coming to, he's back in bed with no evidence it ever happened. SSI, their private security, insists that there was nothing on the cameras, no evidence, and nothing happened. Elizabeth claims she slept through the whole thing event.
V investigates the apartment, with Elizabeth giving the tour, and finds a lot of evidence. Elizabeth is kinda dismissive at first thinking V won't find much. First small stuff leading into larger reveals. Let's start small and work our way up.
First room Liz takes us to is the campaign room. She talks about running the campaign entirely out of pocket and having to keep most of their supplies at the Penthouse; "It's cheaper that way". You find a picture of their daughter on the wall and Liz explains that she's off at university in Europe while Jefferson is running for office; "It's easier that way" she says. That phrasing again.
EDIT: A redditor in the comments pointed out that the Peralez are being controlled via drugs in their food as part of the tech. They mention they've been eating fast food lately, explaining why Jefferson was lucid enough to catch the agent and shoot him.
V can look at Jefferson's emails (which Liz slightly discourages them, saying there's nothing there) which reveals a bit more about their campaign. There's a video of the iconic commercial and poster of Jefferson pulling out a gun and shooting a bunch of paperwork. In the email, Jefferson HATES this commercial, but his assistant, Lea Patel, insists on it as it will air in television time slots with action-drama series and catch the attention of voters. Further emails have Eric Boucher, Jefferson's Campaign Partner (Manager?), saying Jefferson has been acting unpredictably lately; presumably referencing one of the next emails. Boucher is confused because they fired Lea Patel together, only for her to continue working and sent him a new ad for approval. When emailed, Jefferson is confused about Lea being fired at all and doesn't remember the event ever happening, even telling Boucher to be honest if he has some issue with her. A final email is from SSI Chief of Security, Wallace, discussing Jefferson's intent to hire a merc to look into Rhyne's death ("Dream On") and they suggest Jefferson drop it or have NCPD or themselves look into it. Private Security just... offering to investigate the former mayor's death? Huh... sounds more like they want to squash the issue to me.
We should now talk about the Peralez's campaign. As you explore the apartment, Liz explains that they're running on a corp free campaign; they want to get Night City out of the control of the corps and do so without ever owing any favors to them. She specifically cites "Night Corp, Militech, and Petrochem" as ones they've denied. Militech and Petrochem come up a few times in other quests but Night Corp is relatively obscure. And they choose that corp to be the first one she mentions? Stands out to me. It also isn't lost on me that we're talking about running a campaign out of pocket and refusing corp assistance... while walking on the fancy ass balcony of a penthouse in Charter Hill- North Oak.
Next room, we find Jefferson's office. Elizabeth and Jefferson both graduated with law degrees from Asukaga University in Berkley. V points out it would be extremely expensive for them both, but Elizabeth says that both got full ride scholarships from the Richard Night Foundation, run by Night Corp. To further fucking cement this moment, there's a Richard Night biography shard on the desk. But we'll drop this for now because I want to get to Night Corp a bit later.
The computer on the office desk has some emails on it sent by Elizabeth. One is between her and Judy where she's asking Judy for help on the original "I Fought The Law" quest and Judy is the one who gave her your contact in the first place. Another is from their daughter kinda asserting the same thing earlier; safer for her in Europe so she's not a target on the campaign trail. And here's the interesting one; Boucher emailed Elizabeth asking why Jefferson changed his mind on Lea Patel. Elizabth says Jefferson explained it to her that it "slipped his mind" and "circumstances changed in Lea's favor" and she asks him to drop the whole thing. She's dismissive and gives extremely vague details.
Next room, Bedroom. Elziabeth's gun is on the table. It's the one Jefferson claimed he fired and scanning it tells us that it has been fired recently. We also find the wedding photo of Jefferson and Elizabeth where she fondly talks about having blue roses because she loves them so much... except the photo's roses are red and V says as much. Elizabeth quietly corrects herself that they only had red roses instead and moves on.
In the hall, we find the blood trail and gun shots in the wall; both covered up hastily. Following the trail, we enter a tv room. The Smart Glass isn't working and Elizabeth says it stopped working recently; not like they use it much anyway. Passing a Tech Check lets us try and fix it... only to be quickly blacked out by it so hard Johnny felt it too. V asks Elizabeth about it but she doesn't know what V is talking about despite having been standing right there. We also find a hidden door in the wall. Unlike earlier, Liz is actually confused by the door but demands V try and open it.
Downstairs we have the security room. Liz says that it used to be her place but "Security had to set up somewhere" and that she had to make sacrifices for this campaign; "it wasn't the first nor will it be the last". One computer has a Welcome email from SSI to new recruits. It details that they have access to all areas except Section Zero, which is reserved for Blue or Black agents and that, should the encounter a Blue or Black Agent (SPECIFICALLY "in the night"), do not interact or acknowledge them. The next email from Wallace mentions an accident where there was a "behavioral anomaly" and "ALPHA" injured a Blue Agent (BLUE-66M) who is in critical and the SSI head is requesting access to Sector Zero to give medical aid. SSI gives Wallace the code to Sector Zero and sends a team to aid. SSI knew about the accident and lied. You go to the second computer, unlock it, and can unlock the upstairs door. On that terminal is a bunch of deleted files (presumably the security footage from that night) and emails discussing "normal maintenance procedure" and further informing security that ALPHA (Jefferson) hired a merc (V) and, should security encounter them, do not interact with them.
Small thing I found interesting, a shard called "You Are What You Slot" is found down here too. It details a fictional assassin who kills and then steals the identity of her victims. Small and doesn't mean much on it's own, but the shards are hinting at the story here; one of false identities and manipulation.
Now, let's get to the main event; the secret room. Inside is a control center. Elizabeth is horrified and feels violated. She shouts that she's not letting SSI anywhere near them, only for her head to start hurting and she tells V to do what he needs to do. She leaves him. Inside the control room is a box of bloody medical supplies. The computer discusses "behavioral norms" for ALPHA (Jefferson) and suggests amplifying "neural dampening". It discusses things similar to Wallace's terminal, but from the other side; ALPHA is displaying odd behavior by hiring a merc, the SSI teams avoided meeting the merc, and then the actual accident that occurred injuring BLUE-66M during regular 'maintenance'. The other side of the room also has another data shard, "Rewriting Synaptic Pathways", basically talking about using tech to rewire the brain a bit.
Following some wires from the control room to the roof, we find a signal dish. Johnny (replacing Elizabeth for conversation now that she's gone), joins in that the tech looks prehistoric but functional and that Militech used it in the war; it requires line of sight to transmit data but otherwise can't be intercepted. We can see the tower and go to investigate. V tells Liz the whole deal; V can suggest that the Van near the tower could be SSIs or that it might not be due to unconventional tech. Liz then itterates twice that it's a stressful campaign time for Jefferson and V should talk to her, NOT him. "Sure, whatever" V and the player dismiss.
(I SWEAR WE'RE ALMOST DONE WITH THE SUMMARIZING FOR DREAM ON, I'M SO SORRY.)
We drive after the van, Johnny is suddenly excited for smashing a corpo conspiracy and iterates that citizens do not choose their representatives, instead they're chosen by "key players" who watch the Peralezes for weaknesses or blackmail material. We arrive at the facility patrolled by Maelstrom and the occupants of our van park, get out, and climb ladders to the roof where they get into an AV that is cloaked to be near invisible (as shown in a couple of vids on YouTube and this subreddit).
At the place, Maelstom is explained; "UNKNOWN USER" contacted them while driving the van for protection to take care of V and then destroy the van. Van's data makes it pretty clear; the Peralezs' minds are being manipulated, new neural pathways are being created, and their memories are being created, changed, or erased. There are also a couple of other names of other test subjects. The data is then erased. We do see an almost flower like symbol before the data is destroyed.
The agents on the cloaked AV CAN be killed and do drop a shard, thought it doesn’t have many more details, merely that they’re contacting HQ to arrange extraction and that the Van’s data should be destroyed and echoing the arrangement with Maelstrom mentioned earlier in their shards.
V calls Liz, Liz wants to meet in person instead of over holo and send him to a Japantown Raman shop (same one that used to be Rainbow Cadenza, coincidentally). Odd choice for an upstanding congresswoman. She says her nerves are shot, the ramen shop is a quieter place to meet than the apartment, and she needs a moment to gather herself since she last saw V, with V even asking if something has happened since they last saw each other. Of note, Liz is stress smoking the entire scene, something she hasn't done until now. She then explains, no, it's been over a longer period of time. She's been watching her husband change and act differently for awhile; he stopped reading, his taste changed, and he even insisted he was an only child and never had a bother when Liz asks about visiting the grave. Of note, yes, Antonio Peralez has a Columbarium Vault, which proves Liz is correct on this. She confesses that she herself has been told by others she's been acting strangely. V says she knew what V would find and she asserts that she doesn't know the who, how, or why, but "they're changing us". Jefferson apparently went on in great detail about a trip she swears they never went on, but she doesn't know if the vacation is a fake memory or if she's the one that doesn't remember.
She saw a stranger in their apartment tinkering with a monitor, only for him to be missing when it was reported to SSI and they looked at the feeds. The next day, she got a phone call from a stranger (whom she refers to by "he") saying that she's walking on thin ice and Jefferson could have an accident. They later erased all data that the phone call had happened. Elizabeth claims she's terrified for herself and her husband's safety and doesn't want V to reveal the truth. V points out "they" could be telling her to say that but it doesn't really change how she feels since she just wants Jefferson to be safe. She tells V to tell Jefferson it was SSI spying for Holt. She asserts she wants SSI out of her roof if they're spying on their sleep. She will take responsibility for firing SSI, but wants Jefferson to be safe and out of that fight. She adds a meeting with Jefferson to his calendar at Reconciliation Park. But, ultimately it's V's choice (especially since she has no idea if she'll remember the conversation) and leaves. Johnny jumps and and talks and mentions that there were talks like this back in his day and worrying about the damage a puppet mayor could do.
V heads to Reconciliation Park to meet with Jefferson. Entering, V is called by an Unknown Number which blacks out V's optics. They claim to know who V is, *what* V is, and what V wants. It doesn't matter what V tells Jefferson, but "don't dare cross that line" and "you're playing with fire". Its a garbled male robo voice, so safe to say it's irrelevant to the owner.
Enter Stage Right, our missing lead; Mr. Blue Eyes. He is standing on a balcony watching the place where we meet Jefferson. In the Scanner, he is labeled "Mr. Blue Eyes", has no known affiliation, is wanted for "SC 370", and is wanted for "Classified". His eyes are electronically glowing blue you can even see from several yards away. You cannot injure him as grenades do nothing and you can't aim at him. Of small note, and I don't know if this ACTUALLY means anything, but his hair style asset is referred to as Morgan Blackhand in the files, but could mean nothing if this hair is actually used by other NPCs. MOST LIKELY THIS IS NOTHING UNLESS SOMEONE HAS FURTHER INFO.
(Plot twist: It meant something. But we'll get there.)
V sits with Jefferson and can reveal the truth; "SSI is on the take from an unknown group to control your lives". V can even point out the absurdity of Peralez being as successful of a politician as he is without any corp sponsors. "They want you to be *their* mayor. Molding you like clay". You can tell Jefferson how to proceed and additional details, but it doesn't matter. Later, Jefferson will send a text and delete your number and so will Elizabeth, who will call you out for telling Jeff. In the end credits voicemails, Jefferson has decended into paranoia about some vitamins Liz gave him which he didn't trust so he sent them to the lab, only to then not trust the lab results saying they're fine. Jefferson Peralez is confirmed the new mayor during Late Act 2 and the major difference is his state of mind at the end game; either hiring V to be on his security staff or descending into absolute paranoia over everything in his life.
Lastly, Johnny appears and cryptically talks about back in his day when they'd talk about rogue AIs. Personally... I kinda completely dismiss this? It comes out of nowhere, Johnny cites NOTHING for why he'd bring this up in relation to the case, and I can't fathom a motive. I’d also point out that this isn’t the only time Johnny is outright wrong. In fact, he’s wrong A LOT in the game. For example, he criticizes V for listening to the Netwatch Agent and that he’s bullshitting you. Except, the agent is 100% correct that VDB did spike V as a suicide virus and Johnny is actually wrong. He also claims he doesn’t know what happened with Thompson after Never Fade Away, but this is a lie because Thompson is flying the AV Johnny takes to Arasaka in 2023. The only connection I can find is "Who is controlling Blue-Eyes" which might make Johnny correct, if just not in the way 'Rogue AIs' initially implies.
So, what actually has happened?
The Peralez family has been molded for a very long time into being the perfect political couple. They got scholarships from the Night Foundation for two fancy law degrees, have successful political careers, and Jefferson is running for Mayor on an anti-corp platform, an insanity for Night City. And he's actually successful at it. During a maintenance service at night on the Peralez's apartment, Jefferson woke up and shot an SSI/Unknown agent making repairs. The Control Booth knocked Jefferson out and they pulled the agent out of the apartment into the secret room. SSI put the Peralezes back into bed and hastily cleaned up everything, but the damage was done and Peralez hired V who uncovered mostly everything.
Elizabeth seems to be initially very upset by the discovery, but wants V off the trail when we meet her next. However, she's not in on it as she's equally a victim to the brainwashing/gaslighting and that's for certain. I think she's a pawn who is either too scared or too programmed to break the rules of movement on this chessboard. It's worth noting that, while the unknown entity threatens Jefferson's life and V's well being, they do not make due on either of these threats. I call their bluff. They have put too much work into Jefferson to abandon or kill him.
But, where else have we heard of this gaslighting brainwash process before?
"FULL DISCLOSURE"
Ok, we're on the shorter end so I don't have to actually explain this quest in full. Sandra Dorsett is a netrunner and a very skilled on at that, actually collecting data from Night Corp. She was kidnapped by the savs we rescued her from at the beginning of the game shortly AFTER she stole this data, suggesting Night Corp was behind it. This data is on the shard she asks you to collect during the aforementioned quest. V has full ability to NOT read it, but let's look at it; "Operation Carpe Noctem" ("Seize The Night" in Latin)
Described in it is an experiment on Night Corp's own employees where they are quietly brainwashing them and getting them to do whatever they want. They specifically cite an empathetic and calm employee who they got to fight a co-worker and then jump from a 16th floor window. The shard ends on mentioning that they're ready to install CN-07 on "our actual target".
I think multiple quests discussing brainwashing and gaslighting is too coincidental to be utterly unrelated to each other. I think Night Corp's actual target mentioned here is Peralez.
So, what is Night Corp?
Night Corp is the most mysterious of the corps in Night City. It currently operates to better Night City via philanthropic ventures, fundraising, community support, and city infrastructure. Basically, while Militech and Arasaka and the others operate in the city, Night Corp basically RUNS the actual city. They're also noteworthy for the level of security they have that even the best netrunners can't get much from them and, since they keep to themselves and seemingly just do city infrastructure stuff, no one really super bothers them. It has been run by Miriam Night, wife of late-Richard Night, until recently and we currently don’t actually know who runs NightCorp.
Originally, they were the Night Foundation, but that requires explaining Richard Night... oh boy, Lore Drop. I'll make it quick as possible.
Richard Night is the founder of Night City. He started as a partner of a firm, but his ambitions grew beyond that to founding "Night International" to build his dream; a city that would be so grand it would make all other cities pale by comparison, Coronado City. A capitalist mecha of opportunity, Night City would be run by corporations and have next to no anti-business policies on the books. Arasaka, EMB, and Petrochem were his first backers and he came into claim of land on the central-California coast; Del Coronado Bay and Morro Bay would be the location of his dream city.
(BTW, irl, Morro Bay, California is a real place. Been there, have family there, go there regularly, kinda cool!).
Despite being a capitalist mecca city and run by corps, Richard Night also dreamed it to be "A sprawling metropolis, free of crime, of poverty, of debt. A place where people could live safely, peacefully, without having to worry about the dire situations that were growing around the world at the time".
However, due to the design plans, Night didn't employ local contractors and instead got expensive architects and builders from all over the world. Local builders didn't like that, they had mob connections, bloodshed started. And soon Richard Night was murdered by an unknown assassin, presumably a mob hitman. The city was renamed Night City in his honor and his dream utopia became to embody everything that was destroying the world. Mob took control and corps didn't give a fuck since it didn't hurt them any until they eventually had to take out the mob gangs, but not in any favor to Night’s dream either.
Miriam Night, Richard's Widow, founded the Night Foundation (later Night Corp) to stick to Richard's Ideal dreams of what he wanted the city to be. They invest heavily in ecological research, alt power sources, civic infrastructure, public works, and charities and scholarships for Night City youth. "They've even managed to stay out of the normal corporate power struggles which tend to plague every other corporation, both inside the city and out. Even the shadowy corporate rumors about them, like having underwater bases in the bay or access to orbital satellites, remain unsubstantiated despite extensive investigation."
So, where does this put us now? We have ONE last quest...
"THE PROPHET'S SONG"
Garry The Prophet is our local crazy man. He spouts off insanities to anyone who will listen near Misty's Esoterica in Kabuki. However, some of his ideas aren't quite as much off the mark as one might think. There ain't no technonecromancers from Alpha Centuri (or Spanish Inquisition) nor is Saburo Arasaka an immortal vampire, but he was correct that Saburo wasn't dead and in fact immortal; via Mikoshi and The Relic.
He send you on a quest to investigate a meeting; he says that his ripper mistuned some cyberware in his head and he can hear their communications. You show up to a meeting between corps and Maelstrom. They say some nonsense phrases and transfer a data shard. Reading it ("Destroy After Reading") it seems like nonsense. But does include the line "The cages of men melt as night descends". You can decode it via a Null Cipher; first letter of every line: “Project Oracle Command Execute Plans”.
We don’t know what Project Oracle is. In real life, secret project or operation names actually tend to be chosen at random and are unrelated to the actual project (you can google funny stories about names that ended up awkward to the actual project), so this could mean nothing. But, narratives tend to give meaning to everything. Oracles are mythical in references and could predict the future or see the unseen. Perhaps perfect prediction via behind the scenes manipulations? Not sure we’ll get answers on this one for now.
Going back to Garry, he's been kidnapped. His protoge is screaming he's been kidnapped "Black suits came by - blue eyes and all". Blue Eyes huh? Further, she claims that they threw him into an invisible AV... Huh, like the one we saw back during "Dream On"? "Night's comin... The eternal night"
So, it’s time to jump us to the final step in our Fool’s Journey: The Sun.
“THE SUN”
The Sun ending has V wake up in their new penthouse apartment (with their love interest if they have one). Checking the computer, we see emails from our dear Mr. Blue Eyes. He wants an answer from V as to the job to the Crystal Palace he has planned and that they’re on a tight schedule for “obvious reasons”. We meet with him at the Afterlife and he talks about the job; Casino security is going into maintenance and V mentions giving him the casino client list. V also asks him to “hold up your end of the bargain”. They never discuss eddies or payment. It’s all in such vague terms. “Your end” or “Obvious reasons”. Smaller point but an email from Vik on the space shuttle also tells us that he’s asked around about Blue Eyes and has nothing; either he works with people WAY above Vik’s paygrade or he’s shady as hell… or both.
I think Blue Eyes knows V is dying (the obvious reasons) and I think the unspecified payment is V’s survival. V always says that they want to come back to their love interest so it’s not a mindless suicide run and I don’t think V would risk it all for nothing but eddies; especially not after Reaper (both versions) paint suicide runs as a horrible terrible thing. To then glorify it in another ending… no, the game is smarter than that.
Your love interest doesn’t seem to be too upset about the situation either. Panam and Judy leave V in The Sun due to their lives taking different directions, but it seems mostly amicable and understanding. They even express desire to see V again because they know V needs to do this job. Kerry, who stays with V in The Sun and expresses worry and also a desire to settle down with V, also seems mostly understanding that V needs to go on this quest. I don’t think they’d be so calm and loving and understanding if this were a suicide run. They know more than the player does.
Further, I think Blue Eyes isn’t after the casino aspect of the Crystal Palace at all. While that’s the major commercial aspect of the station as marketed to the citizen world, the station also has embassies from every nation on earth, facilities from all the major corporations, and is pretty much THE place where all the dark corporate espionage goes down. There’s so much more to this location than ‘casino resort’. *EVERY* corp has space stations and hideaways in space because the Crystal Palace offers it’s own legalities and opportunities that are not allowed within Earth’s terms and conditions. If they want to do some research that would be frowned upon elsewhere and get up to some Top Secret shit, it’ll be in outer space. Night City is controlled by corps and has lax laws, but outer space’s are even more so.
I think the cure V wants is not only on the station, I think it’s what Blue Eyes himself is after, but I’ll get there when it’s time to theory craft about the future.
I think it’s worth noting; Blue Eyes IS IN THE TRAILER FOR THE GAME. Yeah, anyone remember that shot on a shuttle with a guy being burned out from the inside? Yeah, he’s there. In the foreground. *Smirking*. The shuttle also seems like they’re in space.
These events leading to the Crystal Palace and the conspiracy with Blue Eyes are blatant DLC Hooks for the future and suggest a post-game DLC. This isn’t the first CDPR has done so either; Blood and Wine takes place after the story of Witcher 3 and is explicitly incompatible with the worst endings of that game. I think, conceivably, other endings where V is still alive could be roped into this adventure; Blue Eyes merely needs to hire them with the same offer of survival. While The Star takes V to Arizona and away from Night City, I think that choice of location is appropriate as, to even get to space for The Crystal Palace, citizens go from LAX to Arizona for a space port to launch them off Earth’s surface. They could have chosen anywhere else to send Panam and V, but they choose Arizona, huh. I do think Reaper, Temperance, and Devil will be locked out of this future, however, as all make any point of Blue Eyes hiring V irrelevant; there’s no V left to hire/save. MAYBE a rejected Devil ending, but I wouldn’t blame them for not continuing that conclusion either as Devil is one of the bad endings.
So, it’s finally time to really compile a lot of this information into where I think this is going in the next comment below
submitted by The black nobility is the base of the global crime syndicate that controls this planet. The black nobility or black aristocracy are the aristocratic families that sided with the papacy under Pope Pius IX after the army of the Kingdom of Italy led by the Savoy family entered Rome on September 20, 1870, overthrew the pope . and the Papal States, and took over the Quirinal Palace, and the nobles later ennobled by the Pope prior to the Lateran Treaty of 1929. Any family that produced popes for the Vatican is royalty. Most of the black nobility are Vatican royalty. The black nobility consider themselves sovereign princes. These families earned the title of "black" nobility for their relentless unscrupulousness. They used murder, rape, kidnapping, robbery and all kinds of deception on a large scale, without resisting the achievement of their objectives. The black nobility were the families that financed and created the holy corporation of the Vatican with the aim of imposing world slavery as a necessary institution, with the sole belief that some are born to rule and others to be ruled. The idea that certain families were born to rule as an arbitrary elite, while the vast majority of a given population is condemned to oppression, servitude, or slavery became the theological position of this elite. The "New World Order" is an attempt to take control of society by these fascist families with the purpose of the total slavery of humanity.
The Vatican is an imperial nation and is the largest empire in this world. The Vatican City, or the Holy Vatican Corporation, officially the Vatican City State, is a nation that operates as the largest intelligence network in the world. The Holy See is the "All-Seeing Eye" in society and a corporate entity connected to many other corporations and governments through papal and royal statutes. Archbishops and high-level bishops are the overseers of society within their districts and oversee politics, police, business, and organized crime. The same year that the professor of ecclesiastical law and practical philosophy at the University of Ingolstadt, Adam Weishaupt, created the Order of the Illuminati, was the same year that they created the United States as a corporation to run it as their private army and lead I dig the agenda of a "New World Order" for the elites, mainly, thanks to the infiltrated Freemasonry and directed by the Jesuits.
The New World Order is a conspiracy of lineage at the top. They are ancient and evil bloodlines that build and destroy empires for control through an order out of chaos. Royal and noble houses are corporate entities and claim to rule and own land, resources, and people. Landlords have always been the dominant owners of gold and precious metals. They empower and finance bankers and entrepreneurs to work for them through their corporate homes. They authorize and issue the creation of laws, agencies, the military, companies, and universities. They create and run religions and secret societies. They also finance and organize organized crime syndicates as if they were commercial enterprises. Some of the major royal bloodlines include Savoy, Bourbon, Medici, Glücksburg, Wittelsbach, Nassau-Weilberg, Saxe-Coburg and Gotha, Romanov, Grimaldi, Orleans, Braganza, Habsburg, Hannover, Windsor, Saud, Thani, Khalifa, Alouwite , Zogu, Hohenzollern, Orange-Nassau, Bonaparte and Bernadotte. Many royal bloodlines still rule their nations as heads of state such as the United Kingdom, Belgium, the Netherlands, Denmark, Monaco, Spain, Saudi Arabia, Bahrain, Morocco, Sweden, Norway, and Luxembourg. The Vatican City State is also a kingdom with the Pope of Rome as its monarch. The Black Nobility are the ancient bloodlines of the Papal States and they own the Holy See and the Vatican. They produced the first popes of Rome and held leadership positions in the Vatican from its inception. The Colonna and Torlonia still hold the hereditary positions of the Assistant Princes to the Papal Throne. The black nobility consider themselves sovereign princes. The Vatican is used as a central point of control and the Holy See is one of the oldest and most criminal corporate entities in existence. The Spanish Catholic Church is immensely rich, it has not suffered the crisis and also enjoys a true tax haven, being free to pay taxes, such as the IBI, works, companies, etc. The vast majority of the assets in their possession and on their accounts are completely opaque. This situation is illegitimate, unfair and presumably illegal, and this occurs with the complicity and consent of the public powers.
The Erlach and Brandi families are Swiss tax advisers who enable corruption, bribery, criminal financing, and money laundering. The Swiss Guard is the one that protects the Vatican City State. The Swiss cantons have been in contract with the Vatican for centuries and Switzerland is basically a papal state with the noble Roman saints claiming partial ownership. The German house of Baden-Zahringen founded Bern, in Switzerland. The House of Savoy ruled the regions of Switzerland for hundreds of years. Some of the most important bloodlines of the Black Nobility are: Massimo, Colonna, Pallavicini, Odescalchi, Ruspoli, Orsini, Aldobrandini, Sforza-Cesarini, Boncompagni-Ludovisi, Chigi-Albani-Della Rovere, Doria-Pamphilj, Rospigliosi, Giustiniani , Torlonia, Corsini, Borghese, Del Drago, Lucchesi-Palli, and Gaetani. The Pecci and Pacelli families are more recent bloodlines of the Black Nobility. The black nobility share ownership over the Holy See, which is a corporate entity based in the Vatican City State that was established as a nation in 1929 under Benito Mussolini, who was put in power by the House of Savoy. The Mussolini and Franco families became nobles after their fascist regimes. The Black Nobility also owns the Knights of Malta, the Jesuits, and the Cosa Nostra. The Black Nobility established branches in southern Italy and married Sicilian-Campanian nobles such as the Lanza di Scalea, Adragna, Sanseverino, Tomasi di Lampedusa, Paterno, Cattaneo, Serena di Lapigio and Rocco di Torrepadula families. Many Italian crime families were Sicilian nobles like the Bonanno and Bellomo families. Both the mafia bosses and the Italian and Spanish nobles call themselves Dons, which is the equivalent of Boos (boss) of crime. The Savoy, Savoy-Aosta, Medici, Borbon-Dos Sicilias, and Borbon-Parma families are members of Italian royalty and are married to various European royal bloodlines and Black Nobility. Most of the monarchs are members of the Sovereign Military Order of Malta. Prince Carlo Massimo has been overseeing the Sovereign Military Order of Malta as President of the Italian Association of SMOM. The Knights of Malta have an undercover operation at the Jesuit School of Foreign Service in Georgetown, run by Joel Hellman. The Jesuits and the Knights of Malta basically run the Defense Department alongside British Crown agents and high-level Freemasons. Prince Carlo de Borbón-Dos Sicilias is a high commander of the Society of Jesus through his Sacred Constantinian Military Order of Saint George. The Jesuits were authorized by Pope Paul III of the Farnese family. The Bourbon-Dos Sicilias and Borbon-Parma families are the continuation of the Farnese family, the name Farnesivs is engraved in the Jesuit headquarters called the Church of Gesu in Rome. The Farnese family lived in a pentagonal fortress called Farnese Villa Caprarola, which is the basis for the design of the American Pentagon. Jesuits are involved in education, politics, banking, science, law, and especially military intelligence. The Italian Bourbons have established residences all over the world, including Florida. Jesuits need to be investigated and banned, they have rightly been expelled from almost every country in the world, but they always end up coming back. In Spain three times, his last return was at the hands of General Franco.
The Holy See is a corporate body that issues laws and bills, such as the Golden Bull, which claims ownership of the Kingdom of England and identifies the emperor as the sovereign of the only legitimate universal empire, directly chosen by God. The Pope claims temporal power or ownership over the Earth and also claims Papal Supremacy or Papal Rule and Papal Infallibility. Infallibility means incapable of being wrong. The Roman Curia or Papal Court is the highest organized council in society and is directly supervised by the two “Assistants of the Prince to the Pontifical Throne”, these two positions are held by the princes of the Colonna and Torlonia families. They work with a higher level princely council of the Italian nobility that works with another council made up of the Roman nobility. The Italian and Austrian nobility are married to each other and work closely together leading the Sovereign Military Order of Malta, which is a sovereign entity equivalent to that of a sovereign nation. The Italian Nobility, La Cosa Nostra and the German and Austrian Nobles, run the Jewish Mafia. Royalty and nobles have massive amounts of wealth in private bank accounts in Switzerland. They use the Nazi-founded Bank for International Settlements to steal wealth from central banks through fraudulent tax contracts and then launder and hide the wealth in private bank accounts in Switzerland. The main Italian lineages still active include the Massimo, Colonna, Pallavicini, Torlonia, Aldobrandini, Ruspoli, Orsini, Gaetani-D'Aragona, Borbón-Parma, Odescalchi, Borghese, Adragni, Chigi, Medici, Borromeo, Doria-Pamphilj, Sacchetti, Savoy, Grimaldi and Bourbon. These bloodlines oversee the various specters of society. Outside of this power structure is the Committee of 300 with an inner circle made up of the leading monarchs and princes of Europe and the former Holy Roman Empire with members from Windsor, Spencer, Cecil, Percy, Hohenlohe-Langenburg, Habsburg, Bonaparte, Orleans, Bernadotte, Lagergren, Glucksburg, Hannover, Furstenberg, Austria-East, Hohenberg, Hesse, Nassau-Weilberg, Habsburg-Lorraine, Saxe Coburg and Gotha, Saxony-Weimar-Eisenach, Saxony-Meiningen, Braganza, Orange-Nassau, Hohenzollern , Hohenzollern-Sigmaringen, Liechtenstein, Rothschild, FitzJames, Lobkowicz, Ligne, Merode, Romanov, Thurn and Taxis, Schwarzenberg, Orsini-Rosenberg, Windisch-Graetz, Esterhazy and other families. Many members who do not have noble status on the Committee of 300 are representatives of the royal families.
These families are all enemies of humanity and have conspired to enslave the world for centuries. They authorize and create corporations and billionaires, run religions, states, secret societies, the mafia, and organized crime syndicates. Royal families in Europe are mainly divided into two factions, and this dates back to the Guelph merchants and Ghibelline landowners. All other groups like Bilderberg, CFR, and the Trilateral Commission are lower-level organizations. All roads lead to Rome, which is the basis of its control system. The European Constitutional Monarchies are branches of the corporate empire of Rome. Constitutional Monarchies are ruled by blood-appointed heads of state and serve Rome through the Sovereign Military Order of Malta. The Pope claims temporary or physical ownership of the Earth. The Pope claims to be infallible of error. The Pope claims ownership over all souls through the papal doctrine of "Papal Supremacy." The Pope is a leader for the Black Nobility of Italy.
The Jesuits are a military priesthood officially established by Pope Paul III A.K. to Alessandro Farnese of the Farnese family. The Jesuits were officially established under the Papal Bull called Regimini Militantis Ecclesiae, which means Military Regiment of the Church as the continuation of the Templars. The Black Nobles are the true owners and controllers of the Vatican and maintain their control throughout the centuries by installing their relatives as high-level popes and bishops. At present the Torlonia and Colonna families who have the hereditary positions of Prince Assistants to the Papal Throne are those who supervise the pope. In turn Pope Francis supervises all members of the Catholic Church and also supervises the various secret societies that are connected with the Church.
The Jesuits are also a Masonic order and were the continuation of the Templar orders when they were banned. The Roman Catholic Church mocks Christians by performing rituals where they pretend to drink blood and eat human flesh known as the Eucharist, also called Holy Sacrifice. The New Testament did not exist until about 1600 and the Old Testament is even more recent than the new. It was the Vatican and European monarchs who created both the New and the Old Testaments. The last official version of the bible was published in 1777.
The bishops and priests operate as supervisors and the Jesuits function as spies trained in deception and are infiltrated everywhere. The Pope claims temporal power or ownership over the Earth and also claims Papal Supremacy or Papal Rule and Papal Infallibility. Infallibility means incapable of being wrong. Archbishops are the overseers of society within their districts and oversee politics, police, business, and organized crime. The Latin phrase Novus Ordo Seclorum means New Order of Ages (or Ages), or also "New World Order", and is on the US dollar bill and Great Seal of the United States.
The Vatican uses Latin as an official language and for documents. America is named after the Italian Americo Vespucci who worked for the Medici family of Florence and Rome. Vespucci created the term New World for America. The Bank of America was originally called the Bank of Italy and was founded by Amadeo Giannini, who was financed by Italians. Nations were formed as companies or corporations to exploit their citizens as merchandise. Corporations are fraudulent constructions because they are considered a person with rights under the law, and because the owners and controllers of the corporations can disregard responsibility for crimes committed by the corporation. That is fraudulent. Corporations are not people and therefore cannot have rights. Corporations are also monopolies that use subsidiaries to hide their dominance over industry. Private companies cannot compete fairly with corporations. Citizens are also classified as legal persons (companies), robbing them of all their human rights. Corporations shouldn't exist.
Royalty and nobles issue charters establishing representative covert property agents controlled by corporate households or crowns of royalty and nobles. They claim to own foreign governments in this way. Royalty and nobles claim to own the United States as a continuation of the Virginia Company. Roman royalty such as the Hanover, Hesses, Wurttembergs, Hohenzollerns, Glucksburgs, Orange-Nassaus and Saxe-Coburg and Gothas claim a share of ownership over the British Crown. This is why the British royal family has so much German ancestry. The United States is defined as a federal corporation under US code 3002. Section 15. Most of the founding fathers were Freemasons and worked for the British Crown and German royalty. American political families, such as the Bushs, Clintons, Romneys, and Kennedys, take their names from European noble families that still exist. The Von Dem Bussche family are German nobles and relatives of the Bush family. The Clintons and Romneys are also British nobles. The Kennedys are Scottish-Irish nobles and an American political family involved with the Democratic Party. Mars, Walton, Rockefeller, Guggenheim, Getty, Hearst, Sackler, Lauder, Sachs, Busche, Johnson, McMahon, Forbes, and Cox are some of the billionaire American families that work with royalty and nobles in Europe. The Mars family is worth about 70 billion and works with the Windsor, Savoy, Thurn and Taxis families. The Waltons are worth around 130 billion and work with German nobles like the Württemberg, Baden, Hohenzollern and Isenberg families. The various Johnson families in the United States are collectively worth tens of billions and serve as agents for the House of Hannover. They own Johnson and Johnson and Fidelity Investments. The Hanovers are powerful royals and merchants who established the Hanseatic League. The Hearst family is worth more than 25 billion and several members were educated at Harvard University of the British Crown. The McMahon family is a billionaire and owner of the WWE and works under the Bonapartes and Savoys as their noble ancestors who were served militarily by the MacMahons during the Second Italian War of Independence. Today there are MacMahons in France with Italian and French titles of nobility. The Lauder family works for the House of Esterhazy in Austria and the House of East in Austria and Italy. The Guggenheims have assets worth hundreds of billions and are married to the House of Stuart. The Getty family are billionaire American oil merchants and are married to the Italian House of Ruspoli. The Forbes family are billionaires and American descendants of Scottish nobles who still exist.
All gang stalking and cult organizations are owned and controlled by members of royalty and nobility. Criminal organizations such as Royalty itself, Royal Institutions, The Company of Jesus, The Black Monks, The Hellfire Club, The Templar Orders, Freemasonry, The Grand Orient of France, The York Rite, The Scottish Rite, Prince Masonry of Prince Hall, Shriners International, The Royal Order of Jesters, The Cabal Society, Chabad, Scientology, Skull & Bones, The Boulé Society, The 5% Nation, The Nation of Islam, Black Israelites, The Ordo Templi Orientis ( OTO), The Temple of Set, The Church of Satan, Rosicrucian, Golden Dawn, Opus Dei, Mormons, Knights of Columbus, The Bohemian Club, Knights of Phintias, Ancient Order of Druids, Wicca, Santeria, Obeah, Voodoo, Sufism , Greek Fraternities and Brotherhoods, New Age and Gnostic Cults, Nazi Cults, KKK, Mafias, Prison Gangs, Biker Gangs and Street Gangs. The Rockefeller family uses their charitable foundations to fund harassment gangs and bribery in the United States, as well as globalization agendas and vaccination programs. The Rockefeller Foundation funded Almighty Vice Lord Nation, which is an organized crime group, and also funded the Tavistock Institute.
Hollywood, the Church of Scientology, and Silicon Valley are military operations like the US DARPA agency and run by European royalty and nobles like the Oettingen-Spielbergs, Schaumburg-Lippes, Anhalts, Hanovers, Windsors, Passi di Preposulos, Ruspolis, Torlonias and Odescalchis. The Ferragamo family is also involved in the management and financing of corruption in Hollywood. The House of Nassau-Weilberg, which is married to the Torlonias, funds human trafficking and human sacrifice in Hollywood. Idols in the entertainment industry are a dangerous cult with leaders who have access to electronic weapons. Most of modern electronics is being broadcast covertly with GENISIS and NEURON bio-piracy software controlled by Kabbalists and Scientologists. European monarchies function as extensions of Rome and run secret societies that infiltrate government agencies and run corporations for monarchs. The Sovereign Military Order of Malta is the main military council and works closely with the Orders of St. John administered by Protestant royalty such as the Windsors and the Hohenzollerns. The Order of Malta and the Order of Saint John are Masonic organizations with grand masters and titles for initiation. The royal and noble bloodlines are all working together as a global crime syndicate and part of a modernized Roman corporate empire. They also have several competing factions that create the illusion of division. The British crown and Scottish nobles such as the Bruce, Stewart, Sinclair, Campbell, Montagu, Scott, Hamilton, Percy, Boyle, Bowes-Lyon and Sutherland families administer a large part of Freemasonry. All of these families produced Grand Masters of the Grand Lodge of England. There are thousands of Masonic lodges in Europe and in the United States. Freemasonry must be investigated and outlawed. The Greek-German Royal House of Glucksburg directs the Greek fraternities and brotherhoods and uses initiates as its agents. Glucksburg nobles and Italians run the Boule Society, Boule is a Greek fraternal society for African Americans. Martin Luther King and Jesse Jackson have been members of Boule, among many other high-profile, successful, and wealthy blacks, including Barack Obama, Bill Cosby, Al Sharpton, and Thurgood Marshall. The Glucksburg family rules Denmark and Norway and recently ruled Greece. Among its members are the ex-queen Sofía of Spain and Duke Felipe de Edimburgo. Former Greek nobility and royal merchants such as the Mavroleon, Onassis, and Niarchos families are billionaires who have a monopoly in the shipping industry and work with British nobles. The Greek royal family currently lives in London from where many Greek consignment merchants operate. The British Crown authorized and controls universities such as Yale and Harvard which are used to recruit Crown agents through fraternal orders such as Skull & Bones and Book and Snake. Royal and noble families also do undercover business in the City of London Corporation, which dominates global markets. Some of the major London merchant families include the Goldsmith, Stuart, Rothschild, Grosvenor, Sassoon, Barclay, Sutherland, Montagu, Bailey and Guinness families. The Sutherland family created the HSBC bank that has a long history of financial scandals around the world (Emilio Botín, Fernando Alonso, Mohamed VI, Jorge Trías and Jordi Pujol Jr. had accounts at HSBC when it was chaired by Stephen Green, Baron Green of Hurstpierpoint). The Bailey family is co-founder of Janus Henderson through a merger. Janus Henderson manages around 190 billion in assets. The Stuart family owns the Hudson Bay Company and has an alliance with the Bavarian House of Wittelsbach, which is the covert owner of some of the Hudson's Bay Company subsidiaries, which were founded by Bavarian merchants. HBC has approximately $ 12 billion in assets and has had fiscal contracts with the United States through the Organic Law of the District of Columbia of 1871.
The Orange-Nassau family are influential traders through the Netherlands Trading Society and have a large number of shares in Royal Dutch Shell, Philips Electronics and ABN AMRO Bank. The Orange-Nassaus and their Dreyfus agents run the Rand Corporation, which has a contract with the US military. Rand's founder was a Dutch gentleman. The Orange-Nassau family also runs the Loyal Orange Institution in Ireland, which has infiltrated the police, justice and politics. The Luxembourg Nassau-Weilburg family are international bankers connected to the World Bank and the International Monetary Fund. The royal families of Luxembourg, Belgium and the Netherlands have shares in the European Investment Bank and all of these royals are recently married to Italian nobles. The Ligne family from Belgium are wealthy diamond and gold merchants. The Belgian Crown and its nobles are stealing wealth from the United States through fraudulent tax contracts established through the Organic Law of the District of Columbia of 1871 and continue to do so through the Bank for International Settlements. The Barons Strange heads the Masonic Order of Oddfellow. The Russell family are the Marquesses of Tavistock and they run the Tavistock Institute, which is an organization involved in mass mind control. The Russell family also co-founded the Yale University and Russell Trust Association, which is named after the New Haven, Connecticut company based on the Skull & Bones secret society.
Skull & Bones is a death cult military complex run by the Bush family from the USA who are like a European royal family in the USA. The Furstenberg family runs the Royal Order of Jesters who wear a jester on their coat of arms. The Clintons work closely with the House of Furstenberg, who have residences in the United States. The Italian Orsini family and the Holy Roman Rosenberg family lead the Rosicrucian Order of alchemists who infiltrate food and drug companies for chemical warfare. The Medici family, who have a statue of Hermes (Mercury) in their palace in Rome, administer the Hermetic Order of the Golden Dawn, an alchemical secret society. The Medici were architects of modern banking. The Pierleoni family of Rome and the Spanish House of Bourbon-Anjou run the Kabbalah Society, which uses the Spanish lion for its logo. The Pacelli family of Rome and the Crescenzi family of Italy administer the Wiccan witchcraft cults. The Bavarian Wittelsbach family from Bavaria created the Bavarian Illuminati and administers the Benedictine Monks and is also part of the Jewish Mafia in the United States who are white collar criminals. The Pecci family of Italy also owns the Jewish mafia in the United States through their marriage to the Blumenthal family. The House of Wittelsbach is involved with Zionism, Nazism, Freemasonry, and the Society of Jesus. The Jesuits function as Roman intelligence and infiltrators and use their universities to recruit and train agents for Rome. Jesuit agents dominate leadership positions in the United States military and intelligence and especially in the CIA. The Knights of Columbus are owned by the Casa de Colonna. Christopher Columbus was Pedro Madruga, the Count of Caminha, a relative of the Colonnas who settled in Pontevedra at the time of the Romans. Many Knights of Columbus are police officers, mayors, lawyers, and judges, protecting the Italian mob while targeting free-thinking people. The Knights of Columbus are heavily involved in gang harassment.
Court Jews such as the Rothschild, Warburg, Goldsmith, Oppenheimer, Walton, Sassoon, Kadoorie, Lewis, Javal, Lauder, Sackler and Dreyfus families work through the Roman Curia or royal courtrooms such as Buckingham Palace. The French Rothschilds work for the Black Nobility of Rome and the French House of Orleans. The British Rothschilds work for the British Crown. The Sassoon and Kadoorie families work for the British Crown and oversee banking and business in China and India. The Swiss Rothschilds work for the House of Habsburg and the House of Hesse. The Oppenheimers work for the German House of Wurttemberg and the Cologne Oppenheim branch. the Austrian House of Habsburg granted them titles of nobility. The Warburgs work for the Italian House of Borghese and the German House of Hesse and the House of Hannover. Warburg Pincus had a contract with Unicredit that merged with the Borghese Family's Bank of the Holy Spirit. The Warburgs were Venetian bankers and the Borghese family now hold Venetian titles of nobility. The Warburgs financed the Nazis. The Dreyfus family works for the Dutch House of Orange-Nassau and the French House of Bonaparte. Jewish banking families work for Christian nobles and royalty. These billionaire Jewish bloodlines run many rabbis who run a criminal intelligence network that works with Mossad. The French House of Bonaparte and the Swedish House of Bernadotte control many of the main European companies through their knights of the Order of Seraphim and the Legion of Honor, who are also members of the Round Table of Industrialists of Europe, which it has a great economic influence on the markets. The Wallenbergs run corporations worth hundreds of billions and work for the Swedish House of Bernadotte. The Wallenbergs and the Swedish Crown also work with the Jesuits and the Vatican. The Black Nobility and other royal families have been hiding billions in private banks in Luxembourg, Liechtenstein and Switzerland. The royal families of Luxembourg and Liechtenstein own and run their own national and private banks. Austrian and Eastern European royalty and nobles, such as the Habsburgs, Esterhazys and Schonberg, use private banks in Liechtenstein and also own Israeli and Jewish mafias. The Esterhazy family together with the Lucchesi-Palli family run a faction of the Russian mafia through the mob boss Semion Mogilevich from Budapest. The Torlonia family owns the Fucino Bank in Rome and functions as Vatican bankers and treasurers. The Torlonia family of Rome and the Hohenzollern family of Germany are the main owners and controllers of the Bank for International Settlements which was founded and administered by the Nazis during World War II. The Torlonias are architects of fascism and the Hohenzollerns are architects of Nazism.
The East, Rothschild and Hottinger families are some of the leading Swiss bankers. The Romanian Sturdza family also owns a private bank in Switzerland. The Casanova family of Italy and Spain is one of the leading political families in Switzerland. The East and Savoy families run the Bank for International Settlements, which has a contract with most of the major central banks and is embezzling the wealth of nations through fraudulent loans and contracts. The Savoys live in Switzerland and Prince Lorenz of Austria-Este works at the Gutzwiller bank. The Bank for International Settlements must be investigated and closed. The Gutzwiller family is one of the leading banking families in Switzerland, owning its own private bank and managing 35 other Swiss banks. The Swiss Guard is a military body in charge of the security of the Pope and the Holy See. The ceremonial head of the Swiss Guard is the Pope, sovereign of Vatican City. Italian mafias are Rome's enforcers involved in extortion, money laundering, murder and drug trafficking, and they pay their dues to the Sicilian mafia, which in turn pays them to the black nobility. The mafia channels its earnings and tributes to the Black Nobility through the Vatican charitable foundations and then from the Vatican bank they are transferred to the private accounts of the Swiss Bank. The Savoy’s Genovese crime family specializes in extorting Wall Street. The mafia is rigging professional sports for gambling and they also launder their criminal winnings through the casinos. The Torlonia family owns the Kansas City crime family and shares ownership of the Pittsburgh crime family with the Borghese family of Rome and the Rocco di Torrepadula family of Sicily. The French House of Orleans owns the New Orleans crime family and the Franco-British Beaufort family oversees and owns the Dixie Mafia factions along with other British peers who have French ancestry. Cox's billionaire family is involved in multimedia communications and is part of the owners of the Dixie mob, which is involved in tobacco and ginseng sales as well as arms, drug and human trafficking. The Goldsmith and Sassoon families own Pakistani and Hindu human trafficking networks operating in the United Kingdom. The Imperial House of Brazil, Orleans-Braganza and the Belgian House of Ligne are married and have shares in the Brazilian companies AmBev and Belgian Anheuser-Busch InBev. The House of Orleans-Braganza owns Brazilian drug cartels that are also involved in human trafficking. The Sforza family owns the Stidda Mafia clans operating in the Sforza-Visconti territory in Milan and the Sforza and Visconti families have greater control over the Italian Stock Exchange or the Milan Stock Exchange. Milanese billionaire Silvio Berlusconi works for the Sforza and Visconti families and has a monopoly on Italian media and politics. Berlusconi founded the Forza political party in Italy named after the Sforzas. Some northern Italian nobles such as the Visconti, Borromeo, Este, Gonzaga, Valenti, D’Adda, and Passi di Preposulo families are closely related to billionaire families such as the Rothschilds, Agnellis, Benettons, Armanis, and Ferreros. The Sforza and Visconti families own the Seattle crime family with the Gaetani family as partial owners. The Seattle crime family controls billionaires Bill Gates and Jeff Bezos through blackmail. In 2017, Microsoft and Amazon employees were caught in a sex trafficking scandal.
The Colonna family owns the Knights of Columbus and also owns the Colombo crime family and partially owns the Chicago Outfit along with the Capponi and Roselli families of the Florence Turk. Al Capone was an agent of the House of Capponi and John Roselli was an agent of the Roselli del Turco family. Roselli also worked for the CIA. Colonna means column like Colombo and Colón. The Knights of Columbus infiltrate police departments and work with the Italian mafia. The Massimo and Gaetani families own and run the Gambino crime family and the Philadelphia crime family. The Massimo-Brancaccio family also owns and runs the Magliana or Roman Mafia and the Armed Revolutionary Nuclei, as well as the Graviano de Brancaccio crime family in Palermo, Sicily, which is part of the Corleonisi mafia clan. The Massimo family receives tribute from most of the Italian crime families and even from the Russian mafia and Eastern European mafias. The Massimo de Roccasecca family, who live in London, own the Clerkenwell crime syndicate, also known as the Adams Family or the London A-team and are part owners of the Irish Mafia, including the Rathkeale Rovers. The Borghese family is also the main owner of the Sicilian Mafia and the Mafia Magliana. The Lucchesi-Palli and Pallavicini families own the Lucchese crime family to which the Russian mafia in Brighton Beach pays tribute. The Pallavicini family owns the Armenian mafia that operates in Hollywood and works closely with the Kardashian family. The Romanovs are partial owners of the Russian mafia and have established several residences in the United States. The Giustiniani family oversee the Philadelphia Greek Mafia along with some Greek merchants. Royal and noble families finance organized crime. The Jewish Mafia reorganized into a white collar crime and worked with the black hand of the Italian Mafia. The head of the Jewish mafia in the United States is billionaire Michael Bloomberg. Leon Black is another one of the leading Jewish mobsters in New York. The Jewish Mafia participates in professional sports with white-collar mobsters such as Daniel Gilbert, Robert Kraft, Joshua Harris, Tom Werner, Jerry Reinsdorf, George Kaiser, Peter Guber, Joe Lacob, Mark Cuban, and Micky Arison. The European Union is based on the Treaty of Rome that was signed at the Capitol in Rome. The president of the European Central Bank is Mario Draghi, born in Rome and educated by the Jesuits at the Massimo Institute. Mario Draghi is an undercover relative of the Borghese and Del Drago families. The Erba-Odescalchi family with ancestry from Cernobbio, Italy, runs CERN with the Roman Fabiola Gianotti as CERN Director General that is used to generate pressure in the lower atmosphere in order to oppress society. CERN, HAARP, The Church of Scientology, Chemtrails and electronic devices are being used to covertly oppress society. The US military administers a HAARP electronic harassment system in Puerto Rico that is controlled from Guantanamo Bay in Cuba, which is under the command of Captain David Culpepper. The CIA and the Italian Mafia have a large criminal operation in Cuba. The CIA and Cosa Nostra work closely to this day.
Islamic royal families were named after European royalty in the 19th and 20th centuries and especially after the First World War. Middle Eastern royalty run the oil industry and use their massive wealth to fund globalist agendas that allow them to rule their nations. The house of Saud is worth at least a billion. The House of Thani and the House of Al Khalifa work with the House of Saud and are also wealthy oil traders. Royals from the Middle East run the Muslim Brotherhood and the Five Percent and the Nation of Islam, which are violent mobs of cult and harassment. These organizations need to be investigated and banned. They also own an Arab mob that is based in New Jersey and Detroit. The royal family of Morocco are wealthy merchants and owners of the Abergil crime family of Israel and Morocco. The House of Bourbon and Spanish nobility such as the Osorio, Fitz James, Alvarez (Alba), Pignatelli, Arteaga, Borja, Zuniga, Ruspoli, and Aragon-Escobar families own the majority of the Mexican and South American drug cartels. The Osorio and Borja families own MS-13. The Borgia and Borja families are also partial owners of the Mongels motorcycle gang. The Bourbons own the Gulf Cartel and the Lating Kings. The Ruspolis are partial owners of the Sinaloa Cartel and the Primeiro Comando da Capital in Sao Paulo, where their Matarazzo cousins reside. The FitzJames and Alvarez families own the Los Zetas Cartel. The Álvarez and Osorio families also own the Bandidos motorcycle gang. The House of Bourbons are the founders and owners of Banco Santander. The King of Spain has the official right to the throne as King of Jerusalem.
submitted by Pac-Man,bow,Apple,chest,six pack,nail,tornado,Mickey Mouse,Youtube,lightning,traffic light,waterfall,McDonalds,Donald Trump,Patrick,stop sign,Superman,tooth,sunflower,keyboard,island,Pikachu,Harry Potter,Nintendo Switch,Facebook,eyebrow,Peppa Pig,SpongeBob,Creeper,octopus,church,Eiffel tower,tongue,snowflake,fish,Twitter,pan,Jesus Christ,butt cheeks,jail,Pepsi,hospital,pregnant,thunderstorm,smile,skull,flower,palm tree,Angry Birds,America,lips,cloud,compass,mustache,Captain America,pimple,Easter Bunny,chicken,Elmo,watch,prison,skeleton,arrow,volcano,Minion,school,tie,lighthouse,fountain,Cookie Monster,Iron Man,Santa,blood,river,bar,Mount Everest,chest hair,Gumball,north,water,cactus,treehouse,bridge,short,thumb,beach,mountain,Nike,flag,Paris,eyelash,Shrek,brain,iceberg,fingernail,playground,ice cream,Google,dead,knife,spoon,unibrow,Spiderman,black,graveyard,elbow,golden egg,yellow,Germany,Adidas,nose hair,Deadpool,Homer Simpson,Bart 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alarm,lawn mower,nail polish,Band-Aid,Star Wars,clothes hanger,toe,mud,coconut,jaw,bomb,south,firework,sailboat,loading,iPhone,toothpick,BMW,ketchup,fossil,explosion,Finn,Einstein,infinite,dictionary,Photoshop,trombone,clarinet,rubber,saxophone,helicopter,temperature,bus driver,cello,London,newspaper,blackberry,shopping cart,Florida,Daffy Duck,mayonnaise,gummy worm,flying pig,underweight,Crash Bandicoot,bungee jumping,kindergarten,umbrella,hammer,night,laser,glove,square,Morty,firehouse,dynamite,chainsaw,melon,waist,Chewbacca,kidney,stoned,Rick,ticket,skateboard,microwave,television,soil,exam,cocktail,India,Colosseum,missile,hilarious,Popeye,nuke,silo,chemical,museum,Vault boy,adorable,fast forward,firecracker,grandmother,Porky Pig,roadblock,continent,wrinkle,shaving cream,Northern Lights,tug,London Eye,Israel,shipwreck,xylophone,motorcycle,diamond,root,coffee,princess,Oreo,goldfish,wizard,chocolate,garbage,ladybug,shotgun,kazoo,Minecraft,video,message,lily,fisherman,cucumber,password,western,ambulance,doorknob,glowstick,makeup,barbecue,jazz,hedgehog,bark,tombstone,coast,pitchfork,Christmas,opera,office,insect,hunger,download,hairbrush,blueberry,cookie jar,canyon,Happy Meal,high five,fern,quarter,peninsula,imagination,microscope,table tennis,whisper,fly swatter,pencil case,harmonica,Family Guy,New Zealand,apple pie,warehouse,cookie,USB,jellyfish,bubble,battery,fireman,pizza,angry,taco,harp,alcohol,pound,bedtime,megaphone,husband,oval,rail,stab,dwarf,milkshake,witch,bakery,president,weak,second,sushi,mall,complete,hip hop,slippery,horizon,prawn,plumber,blowfish,Madagascar,Europe,bazooka,pogo stick,Terminator,Hercules,notification,snowball fight,high score,Kung Fu,Lady Gaga,geography,sledgehammer,bear trap,sky,cheese,vine,clown,catfish,snowman,bowl,waffle,vegetable,hook,shadow,dinosaur,lane,dance,scarf,cabin,Tweety,bookshelf,swordfish,skyline,base,straw,biscuit,Greece,bleach,pepper,reflection,universe,skateboarder,triplets,gold chain,electric car,policeman,electricity,mother,Bambi,croissant,Ireland,sandbox,stadium,depressed,Johnny Bravo,silverware,raspberry,dandruff,Scotland,comic book,cylinder,Milky Way,taxi driver,magic trick,sunrise,popcorn,eat,cola,cake,pond,mushroom,rocket,surfboard,baby,cape,glasses,sunburn,chef,gate,charger,crack,mohawk,triangle,carpet,dessert,taser,afro,cobra,ringtone,cockroach,levitate,mailman,rockstar,lyrics,grumpy,stand,Norway,binoculars,nightclub,puppet,novel,injection,thief,pray,chandelier,exercise,lava lamp,lap,massage,thermometer,golf cart,postcard,bell pepper,bed bug,paintball,Notch,yogurt,graffiti,burglar,butler,seafood,Sydney Opera House,Susan Wojcicki,parents,bed sheet,Leonardo da Vinci,intersection,palace,shrub,lumberjack,relationship,observatory,junk food,eye,log,dice,bicycle,pineapple,camera,circle,lemonade,soda,comb,cube,Doritos,love,table,honey,lighter,broccoli,fireplace,drive,Titanic,backpack,emerald,giraffe,world,internet,kitten,volume,Spain,daughter,armor,noob,rectangle,driver,raccoon,bacon,lady,bull,camping,poppy,snowball,farmer,lasso,breakfast,oxygen,milkman,caveman,laboratory,bandage,neighbor,Cupid,Sudoku,wedding,seagull,spatula,atom,dew,fortress,vegetarian,ivy,snowboard,conversation,treasure,chopsticks,garlic,vacuum,swimsuit,divorce,advertisement,vuvuzela,Mr Bean,Fred Flintstone,pet food,upgrade,voodoo,punishment,Charlie Chaplin,Rome,graduation,beatbox,communism,yeti,ear,dots,octagon,kite,lion,winner,muffin,cupcake,unicorn,smoke,lime,monster,Mars,moss,summer,lollipop,coffin,paint,lottery,wife,pirate,sandwich,lantern,seahorse,Cuba,archer,sweat,deodorant,plank,Steam,birthday,submarine,zombie,casino,gas,stove,helmet,mosquito,ponytail,corpse,subway,spy,jump rope,baguette,grin,centipede,gorilla,website,text,workplace,bookmark,anglerfish,wireless,Zorro,sports,abstract,detective,Amsterdam,elevator,chimney,reindeer,Singapore,perfume,soldier,bodyguard,magnifier,freezer,radiation,assassin,yawn,backbone,disaster,giant,pillow fight,grasshopper,Vin Diesel,geyser,burrito,celebrity,Lasagna,Pumba,karaoke,hypnotize,platypus,Leonardo DiCaprio,bird bath,battleship,back pain,rapper,werewolf,Black Friday,cathedral,Sherlock Holmes,ABBA,hard hat,sword,mirror,toilet,eggplant,jelly,hero,starfish,bread,snail,person,plunger,computer,nosebleed,goat,joker,sponge,mop,owl,beef,portal,genie,crocodile,murderer,magic,pine,winter,robber,pepperoni,shoebox,fog,screen,son,folder,mask,Goofy,Mercury,zipline,wall,dragonfly,zipper,meatball,slingshot,Pringles,circus,mammoth,nugget,mousetrap,recycling,revolver,champion,zigzag,meat,drought,vodka,notepad,porcupine,tuba,hacker,broomstick,kitchen,cheesecake,satellite,JayZ,squirrel,leprechaun,jello,gangster,raincoat,eyeshadow,shopping,gardener,scythe,portrait,jackhammer,allergy,honeycomb,headache,Miniclip,Mona Lisa,cheetah,virtual reality,virus,Argentina,blanket,military,headband,superpower,language,handshake,reptile,thirst,fake teeth,duct tape,macaroni,color-blind,comfortable,Robbie Rotten,coast guard,cab driver,pistachio,Angelina Jolie,autograph,sea lion,Morse 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driver,x-ray,fly,salt,spider,boy,dollar,turtle,book,chain,dolphin,sing,milk,wing,pencil,snake,scream,toast,vomit,salad,radio,potion,dominoes,balloon,monkey,trophy,feather,leash,loser,bite,notebook,happy,Mummy,sneeze,koala,tired,sick,pipe,jalapeno,diaper,deer,priest,youtuber,boomerang,pro,ruby,hop,hopscotch,barcode,vote,wrench,tissue,doll,clownfish,halo,Monday,tentacle,grid,Uranus,oil,scarecrow,tarantula,germ,glow,haircut,Vatican,tape,judge,cell,diagonal,science,mustard,fur,janitor,ballerina,pike,nun,chime,tuxedo,Cerberus,panpipes,surface,coal,knot,willow,pajamas,fizz,student,eclipse,asteroid,Portugal,pigsty,brand,crowbar,chimpanzee,Chuck Norris,raft,carnival,treadmill,professor,tricycle,apocalypse,vitamin,orchestra,groom,cringe,knight,litter box,macho,brownie,hummingbird,Hula Hoop,motorbike,type,catapult,take off,wake up,concert,floppy disk,BMX,bulldozer,manicure,brainwash,William Wallace,guinea pig,motherboard,wheel,brick,egg,lava,queen,gold,God,ladder,coin,laptop,toaster,butter,bag,doctor,sit,tennis,half,Bible,noodle,golf,eagle,cash,vampire,sweater,father,remote,safe,jeans,darts,graph,nothing,dagger,stone,wig,cupboard,minute,match,slime,garage,tomb,soup,bathroom,llama,shampoo,swan,frown,toolbox,jacket,adult,crate,quill,spin,waiter,mint,kangaroo,captain,loot,maid,shoelace,luggage,cage,bagpipes,loaf,aircraft,shelf,safari,afterlife,napkin,steam,coach,slope,marigold,Mozart,bumper,Asterix,vanilla,papaya,ostrich,failure,scoop,tangerine,firefly,centaur,harbor,uniform,Beethoven,Intel,moth,Spartacus,fluid,acid,sparkles,talent show,ski jump,polo,ravioli,delivery,woodpecker,logo,Stegosaurus,diss track,Darwin Watterson,filmmaker,silence,dashboard,echo,windshield,Home Alone,tablecloth,backflip,headboard,licorice,sunshade,Picasso,airbag,water cycle,meatloaf,insomnia,broom,whale,pie,demon,bed,braces,fence,orange,sleep,gift,Popsicle,spear,zebra,Saturn,maze,chess,wire,angel,skates,pyramid,shower,claw,hell,goal,bottle,dress,walk,AC/DC,tampon,goatee,prince,flask,cut,cord,roof,movie,ash,tiger,player,magician,wool,saddle,cowboy,derp,suitcase,sugar,nest,anchor,onion,magma,limbo,collar,mole,bingo,walnut,wealth,security,leader,melt,Gandhi,arch,toy,turd,scientist,hippo,glue,kneel,orbit,below,totem,health,towel,diet,crow,addiction,minigolf,clay,boar,navy,butcher,trigger,referee,bruise,translate,yearbook,confused,engine,poke,wreath,omelet,gravity,bride,godfather,flu,accordion,engineer,cocoon,minivan,bean bag,antivirus,billiards,rake,cement,cauliflower,espresso,violence,blender,chew,bartender,witness,hobbit,corkscrew,chameleon,cymbal,Excalibur,grapefruit,action,outside,guillotine,timpani,frostbite,leave,Mont Blanc,palette,electrician,fitness trainer,journalist,fashion designer,bucket,penguin,sheep,torch,robot,peanut,UFO,belt,Earth,magnet,dragon,soccer,desk,search,seal,scribble,gender,food,anvil,crust,bean,hockey,pot,pretzel,needle,blimp,plate,drool,frog,basement,idea,bracelet,cork,sauce,gang,sprinkler,shout,morning,poodle,karate,bagel,wolf,sausage,heat,wasp,calendar,tadpole,religion,hose,sleeve,acorn,sting,market,marble,comet,pain,cloth,drawer,orca,hurdle,pinball,narwhal,pollution,metal,race,end,razor,dollhouse,distance,prism,pub,lotion,vanish,vulture,beanie,burp,periscope,cousin,customer,label,mold,kebab,beaver,spark,meme,pudding,almond,mafia,gasp,nightmare,mermaid,season,gasoline,evening,eel,cast,hive,beetle,diploma,jeep,bulge,wrestler,Anubis,mascot,spinach,hieroglyph,anaconda,handicap,walrus,blacksmith,robin,reception,invasion,fencing,sphinx,evolution,brunette,traveler,jaguar,diagram,hovercraft,parade,dome,credit,tow 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submitted by Solitaire is the much beloved choice for killing time in the office or at the home computer. The three most popular solitaire card games are
Klondike,
Spider, and
FreeCell, and these enjoy dizzying heights of popularity as a result of being included as part of Microsoft Windows in the 1990s (for more on this, see
this article). What these three games have in common is that they all fit the "builder" genre. That means that they follow the basic formula of many solitaire games, where the overall objective is to arrange cards in ascending order from Ace through to King, for each of the four separate suits. Typically this is done by placing and moving cards within a tableau of rows and columns of cards, where the cards are often arranged in descending order, sometimes with an additional requirement of alternating colours.
Klondike, Spider, and FreeCell are by no means unique in this regard, and the genre of "building" games is the most popular archetype within the larger world of solitaire card games. Not all solitaire card games are builder games, but builder games are the most common and arguably the most loved. So which other solitaire games of this type should you know about and should you try first? I've explored the world of solitaire card games extensively myself, and also examined numerous lists about the most popular ones, to help you begin your experience with the best of the best, rather than waste your time with mediocre or obscure games. The six builder games covered in this article are time-tested classics that are most well-known and loved, and represent the best "next step" for anyone wanting to branch out after enjoying Klondike, Spider, or FreeCell.
Each of the builder games discussed here represents a small category of its own, because there are many popular variations and related games for each, which I will cover as well. As with my previous articles on solitaire games games, the accompanying links go to
Solitaired.com, which is a website where you can play these games for free. But because these games are so common and well known, you'll find that they are included in most software and websites that offer collections of solitaire card games.
== Games With One Deck ==
BAKER'S DOZEN Overview:
Baker's Dozen also represents a family of games that plays much like Forty Thieves (see below), but with a single deck. While some variations have a stock, in Baker's Dozen and its most closely related games all the cards are face up, so you have complete information to work with.
Game-play: The tableau consists of thirteen columns of four overlapping and face-up cards each, while the four foundations begin empty. To ensure that the tableau doesn't lock up too quickly, Kings are automatically placed to the bottom of each column when they are turned up. Just like in Forty Thieves, only the single top card of each column may be moved, and columns are built downwards, in any colour and suit. Empty spaces in the tableau may not be filled. As you'd expect, the aim is to get the entire deck onto the four foundations, building up each from Ace to King, with each being built upwards by value.
Variations:
Portuguese Solitaire makes Baker's Dozen slightly easier by allowing empty spaces in the tableau to be filled with Kings, while
Spanish Patience allows building on the foundations regardless of suit.
Baker's Two Deck is effectively the same as Baker's Dozen but using two decks, with eight foundations and a tableau consisting of ten columns with 10 or 11 cards each.
My thoughts: Because this only involves a single deck, Baker's Dozen is much quicker to play than Forty Thieves, and the chances of success are also significantly higher, with as many as 2 of 3 games being easily winnable. The fact that Kings begin at the bottom of the tableau ensures that you don't get stuck too quickly, and being able to build down in the tableau independent of suit ensures a great amount of flexibility. At the same time managing the tableau carefully is still important, especially in cases where empty spaces don't get filled. This makes Baker's Dozen a quicker, simpler, and more accessible game than Forty Thieves and its many variants, while still remaining rewarding and satisfying to play.
https://preview.redd.it/uzpzp0dtend61.jpg?width=600&format=pjpg&auto=webp&s=28ee57dfe129f73475b95e4b1c12d2910b9a0284 Related games:
Castles in Spain requires building down in the tableau to be with alternate colours, and in most versions of this game all but the top card of each column in the tableau begins face-down. Quite similar is
Martha and its harder sibling
Stewart, where every second card in the tableau begins face-down.
Good Measure is a more difficult variation of Baker's Dozen, since it uses ten columns of five cards each, and has more strict rules for building on the foundations;
Canister has only eight columns with even more cards on each.
Bisley: Special mention can be made of
Bisley, which is a classic but more difficult game in this family. In Bisley you use a tableau of thirteen columns of four cards each to build upwards on the four Aces, and simultaneously build downwards on the Kings whenever they become available.
CANFIELD Overview:
Canfield is one of the all time greats among solitaire games, and is a genuine classic. Also known under names like Demon, Fascination, or Thirteen, you'll find that it appears in almost every book with solitaire card games. According to legend, the game owes its origin and name to Richard A. Canfield, a 19th century gambler. For an initial outlay of $52, Canfield offered gamblers a reward of $5 for every card successfully played to the foundations, with a $500 pot for successfully playing all 52 cards to the foundations. Anything more than 10 cards played to the foundations would get you out of the red, but in most cases the game favoured the casino, indicating how hard the game can be to play.
Game-play: Game-play is much like Klondike, with the aim of building up all four suits in order. The key difference is the starting set-up, because there is a single face-down reserve of 13 cards (sometimes called the "demon"), with a 14th card turned up as the first foundation card. The foundations begin with the cards corresponding to the rank of this initially turned up card (rather than the usual Ace), and the idea is to build upwards from there, if necessary "turning the corner" from King through to Ace. Also different from Klondike is the starting tableau, which consists of just four face up cards alongside the reserve. The stock is turned up three cards at a time as in standard Klondike, with as many re-deals as necessary. Any space that appears in the tableau is immediately filled by the top card of the reserve pile, which is always kept face-up.
Variations: Given how challenging it can take to win a standard game of Canfield, a number of variants exist that simplify the game slightly, increasing your chances of playing cards to the foundations. Canfield's gambling house is said to have given players the option of going through the stock three times when dealing three cards at a time, or just a single time when dealing one card at a time, and it has been estimated that most games would only see 5 or 6 cards played. The game becomes slightly easier with
Canfield Rush, where the cards are first dealt three at a time, then two at a time, and then individually in a final deal of the stock.
My thoughts: Canfield does have a strong connection to Klondike, but has a smaller tableau to work with, while also providing a much smaller number of cards (only 13) that are face-down in the tableau at the start of the game. The real key is finding a way to make these cards available and get these into the game. Given how hard the original game is, I prefer playing with the rule that allows dealing of cards individually, and cycling through the stock as often as necessary. Some of the related games discussed below, such as Rainbow and Storehouse, significantly improve your winning chances, and can be very satisfying to play. Certainly if you enjoy Klondike, this game is a great next step to try.
https://preview.redd.it/u62f87euend61.jpg?width=600&format=pjpg&auto=webp&s=073fd04a2eea40447c0b030072ece279293ffca5 Related games: In
Rainbow (also called Rainbow Canfield), cards may be built downwards in the tableau regardless of suit (some versions still require alternating colour), making it much easier to manipulate cards and work your way through the stock and the reserve. Additionally, cards from the reserve aren't automatically added to the tableau, giving you more control and adding strategic options. In most versions of
Storehouse (also called Thirteen-Up), you get an additional head-start by placing your initial four cards on the foundations at the outset, while cards from the stock are turned up one at a time. The big difference in this game is that you must build down by suit in the tableau, which really changes how the game feels, because playing from the tableau to the foundation usually involves a whole string of cards at once.
Eagle Wing (also called Thirteen-Down) is somewhat similar to Storehouse, and has a uniquely shaped tableau.
Dutchess (sometimes spelled Duchess), is a Canfield style game that adds a reserve of four fans, while
American Toad is an easy-to-win version of Canfield with two decks.
Two Players: Canfield has been adapted for a multi-player game under the common name
Pounce, and is also known as Nerts or Racing Demon. A commercial version exists under the name
Solitaire Frenzy, and the published game
Dutch Blitz is also a close relative. In Pounce, each player uses his own deck and tableau, playing simultaneously and real time onto shared foundations, with the goal is to be the first to get rid of your reserve pile. You can play with as many as half a dozen players or more, and the frenzied action typically proves to be enormous fun!
FAN GAMES (La Belle Lucie)
Overview:
La Belle Lucie, also called in English "Lovely Lucy" or "Beautiful Lutecia", is a classic representative of the family of games typically described as Fan games. It's one of the more difficult games in the genre to win, and thus some of its variants and closely related games have arguably become more popular than Lovely Lucy itself. But this classic game of French origin is a good archetype of the genre, and you'll find it included in most books with patience games, and on most solitaire websites and software. Effectively this game is just a tableau of 17 columns of three cards each (plus a column with a single card), but the fan-style arrangement with horizontally overlapping cards that is traditionally associated with this game is a signature feature.
Game-play: A single deck is dealt face-up into 17 "fans", each consisting of three overlapping cards, plus an 18th column with just one card. Only one card can be transferred within the tableau at a time, so sequences can't be moved, and building happens downwards according to suit. Empty spaces in the tableau may not be filled. The aim is to build up four foundations by suit from Ace to King. Under the most commonly played rules, once you are unable to place or move any more cards, you take all the cards from the tableau and redeal them into fans with three cards each; there are two such re-deals.
Variations:
Three Shuffles and a Draw (also called Lovely Lucy With a Draw) adds a
merci play, where you can move a single blocked card once during the course of the game. While La Belle Lucie is sometimes called
The Fan, this is also the name of a popular variation which allows exposed Kings to be played to empty spaces in the tableau, making the game less frustrating and far more achievable.
Trefoil is identical to La Belle Lucie except that the Aces begin on the foundations, resulting in an initial tableau of just 16 fans.
My thoughts: This is a terrific single-deck game, because you have perfect information given that all the cards are face-up, and the large number of columns/fans means that buried cards have at most only a couple of cards blocking them. La Belle Lucie is very difficult to win under the original and strict rules, especially because empty fans may not be refilled, and cards beneath an unplayable exposed card (e.g. a King) are permanently inaccessible. The
merci rule that lets you unblock one card is virtually essential, and usually a standard way of playing, but even after two redeals the game can still be hard to finish, depending on the draw. Some of the variants and related games that simplify things slightly are more satisfying. This is one of my favourite solitaire games to play with a single deck, since it is less luck-dependent than many other popular single-deck games like Klondike.
https://preview.redd.it/wbkhlyawend61.jpg?width=600&format=pjpg&auto=webp&s=062ced3c363b906d2a0145ac742cccd257092c30 Related games: One of the more popular games in this family is
Super Flower Garden, where building downward is permitted regardless of suit; with good play under these rules the game can be completed almost every single time.
Shamrocks takes the essence of La Belle Lucie, but implements several other changes to make the game much easier: Kings are moved to the bottom of the fan during the deal, and you may build up as well as down on the fans (which are limited in size to 3 cards) and can ignore suits; to prevent it being too easy there are no redeals.
Similar games: Games in the
Baker's Dozen family (covered previously above) are sometimes classified as Fan games as well, because the game-play is quite similar, with 13 columns/fans of four cards each, but the absence of re-deals gives them a different feel.
Bristol is often played with a tableau consisting of fans as well, but there are only eight fans of three cards each, while the rest of the deck functions as a stock that you deal onto three waste or reserve piles. Despite some hidden information, those who appreciate Fan games are likely to appreciate Bristol as well.
Intelligence is a two-deck game in the style of La Belle Lucie, while the relatively easy two-deck game
Buffalo Bill relies on reserve cells rather than tableau building.
CASTLE GAMES (Beleaguered Castle)
Overview:
Beleaguered Castle is the most famous member of what can be called the "Castle" family of solitaire games, and is a classic game that you'll find in most books of Patience. This game sometimes also goes under the alternative names of Laying Siege and Sham Battle. It is an excellent example of an
open solitaire game, because all the cards are dealt face-up at the start, so you begin with perfect information.
Game-play: With the four Aces placed in a vertical column as foundations, the rest of the cards are dealt face-up into four rows of six overlapping cards each on either side, forming a tableau consisting of two "wings". As expected, the goal is to build all four foundations in order from Ace through King. Cards may only be moved within the tableau one at a time, rather than in stacks, so only the end card of each row within the tableau may be moved, either to the foundations, to another row in descending sequence regardless of suit, or to an empty space in the tableau.
Variations: In
Streets and Alleys, the Aces don't begin in the starting foundations at all, but are included in the initial tableau of dealt cards, so that the four rows on the left side of the foundations each consist of seven cards each rather than six. Thomas Warfield's
Stronghold adds a storage cell to Streets and Alleys, to give more strategic options for movement.
Citadel improves Beleaguered Castle's initial position slightly by allowing you to build straight to the foundations during the deal, while
Selective Castle lets you choose the rank of the foundation cards after the deal. Some solitaire sites offer a Beleaguered Cities variant (sometimes simply called Castle), which makes the game much easier by allowing you to build in ascending or descending sequence (still regardless of suit), and this ensures that you can nearly always complete the game successfully.
My thoughts: Despite the unusual signature "wing" setup, strictly speaking the mechanics of Beleagured Castle are like most other solitaire games (especially Forty Thieves, see below), but with a single deck, eight columns of six cards each, and no stock. The strict rules for movement and building within the tableau make this a very difficult game to complete successfully. Ideally you want to be able to get one of the rows entirely clear, to give you more options for manipulation within the tableau. Even so, being only able to move the outside card on each row is quite limiting, and as a result you will often be thwarted by the luck of the draw early on, especially if high cards bury some lower cards, and so this classic game can be somewhat frustrating. You'll often find yourself quickly redealing and starting over, hoping for better luck the next time around; one advantage of a digital version is that you can keep redealing until you get a deal that seems like a reasonable starting draw. The simpler variant Castle is a good place to start with this game, since it increases your chances of success drastically.
https://preview.redd.it/6bc5x6zwend61.jpg?width=600&format=pjpg&auto=webp&s=c46244357066a57635272d995c07235c72b3103f Related games:
Fortress operates on a similar concept, but there are five rows on each side of the foundations instead of four. In addition, you are restricted to building on the same suit, but you may build in ascending or descending sequence. Aces start within the tableau (thus two rows have six instead of five cards). The variant
Chessboard applies the same principle as Selective Castle, by letting you choose the rank of the foundation cards after the deal (building around the corner on the foundations as required), in order to take better advantage of the cards you have been dealt.
Zerline is a German game where Queens are high, and helps by adding a four-card storage area.
SIR TOMMY GAMES Overview:
Sir Tommy (Old Patience, Try Again, Numerica) is also known as Old Patience, which reflects its origin as the oldest known patience game, and possible ancestor of all others. The average person may not have heard of it, but it deserves a place on this list because this is a game from which so many other solitaire games are derived, including many more familiar ones. It is at the head of a family of games where cards in the tableau can't be moved after being placed, and that's a unique quality that also makes it quite challenging to win.
Game-play: Suits are irrelevant in this game, and the aim is to build four foundations from Ace to King. You deal the deck face-up one at a time, and the tableau has four columns (or waste piles); dealt cards can be played on any column but cannot be moved from one to another. So while it's still technically a building game because you are building up the foundations, there is no packing in the tableau to assist you with this.
Variations: Some variants (e.g.
Auld Lang Syne,
Tam O'Shanter) turn Sir Tommy into even an simpler luck-based game nearly impossible to win, while others are extremely strategic like the well-known Calculation.
Amazons is an interesting version played with a smaller deck that has the goal of building to the Queens (= Amazons), and is best played digitally given the amount of redealing. Other variants make the game easier (and for me, more enjoyable) by increasing the number of tableaus (
Strategy,
Lady Betty, and
Last Chance) or redeals (
Acquaintance), or make it more interesting by requiring building by colours (
Puss in the Corner, and
Colours,
Alternate).
My thoughts: Good players can win as many as 20% of their games, and storing cards in the right order on the four columns is critical, because you want to avoid having low valued cards blocked by higher ones, or having too many cards of the same number in one column. Reserving a pile for Kings and another for high cards is often a good strategy. Even so, it's a hard game to win and can be frustrating. I recommend trying some of the easier variants as a way to enjoy this game; there's a good reason so many variants have evolved from the original over time. It's a large family that includes many solitaire variants, and these are well worth trying and exploring.
https://preview.redd.it/1hydbd93fnd61.jpg?width=600&format=pjpg&auto=webp&s=588e8636d70c42b2b914e70a77581629b3edc8be Related games: Several two-deck games are in the Sir Tommy family, including Fanny,
Frog (also called Toad),
Fly, and
Grand Duchess, most of which involve using a reserve. Several two-deck games use similar mechanics but operate with a larger 20 card tableau in the style of the simple game
Carpet, but involve building both up and down on the foundations; for me personally these are the most fun of all Sir Tommy variants, and include
Twenty (also called Sly Fox),
Colorado, Grandmother's Patience (also called Grandmamma's Game), and
Grandfather's Patience - all excellent games.
Calculation:
Calculation deserves special mention, and has become a classic in its own right. What makes it unique is that the foundations are built up by one, two, three, and four respectively, and it requires a lot of skill. The variant
Betsy Ross is more luck-dependent but is also easier to complete successfully.
YUKON Overview:
Yukon first appeared in a 1949 book on solitaire games, and has since exploded in popularity. This single deck solitaire game was partly inspired by Klondike, which is of course the most popular solitaire card game of all time. But because Yukon has no stock and more flexible rules for movement of stacks within the tableau, it allows a lot more scope for thinking.
Game-play: While inspired and indebted to Klondike, Yukon creates a game with a very different feel by removing the requirement that stacks of cards must be in alternating sequence in order to be moved. In other words, you can move any stack to a legal card within the tableau, regardless of the sequence of the cards in that stack. While this makes the game easier, another significant change makes it harder: there is no stock that you deal. So all the cards are in the tableau at the outset, and you'll have to manipulate the tableau cleverly to uncover face-down cards and build all four suits onto the four foundations from Ace through King.
Variations: To make Yukon slightly easier, a couple of variants alter things slightly to simplify the gameplay, such as removing the requirement that only Kings can be placed in an empty space in the tableau (this variation is sometimes called Great River). Some digital implementations give the option of reducing the number of suits used, such as in
Yukon One Suit, which you can nearly always win, while still having to think carefully.
My thoughts: The rules for manipulating the tableau give you more options than Klondike, and thus more to consider and think about. Both Yukon and Russian Solitaire (mentioned under "related games" below) are extremely popular solitaire games, because they are simultaneously more challenging and more rewarding than Klondike style games. Skill plays more of a role, and there are players so dedicated to Yukon that they have played it thousands of times. In regular Yukon you can expect to win as much as 1 in 4 games, but the added level of difficulty in Russian Solitaire reduces that to as little as once in 20 games. The key is to bring the face-down cards into play as soon as possible.
https://preview.redd.it/650mlj93fnd61.jpg?width=600&format=pjpg&auto=webp&s=683c006a12bdf74ad8921bd619fed40a8fb14405 Related games:
Russian Solitaire makes Yukon harder by only allowing you to build down in the tableau with cards of the same suit, instead of in alternating colours, and it is an extremely popular game in its own right. This requirement is also in place with
Alaska, but may build in ascending or descending order in the tableau, which makes it easier to win than Russian Solitaire.
Australian Patience is another popular spin-off from Yukon, and adds a stock which is dealt one at a time, while the entire 7x4 tableau starts face up; however this can feel like it's more about careful observation than decision making. Many other Yukon inspired games exist, including games which add things like a reserve, storage cells, or extra decks.
Scorpion: Special mention should be made of popular game
Scorpion, which some categorize as part of the Yukon family, and the rules for moving unarranged stacks in Yukon may even originate in Scorpion. However, Scorpion uses Spider's requirement that stacks from Ace to King of the same suit must be assembled within the tableau before being discarded. Scorpion variants include
Wasp,
Three Blind Mice,
Chinese Solitaire, and others.
== Games With Two Decks ==
FORTY THIEVES (Napoleon at St Helena)
Overview:
Forty Thieves is a popular and classic game played with two decks, and is also included in most books with patience games. It also goes under the alternate name Napoleon at St Helena (not to be confused with a different solitaire game called "Saint Helena" or "Napoleon's Favorite"), and tradition says that this is the solitaire game Napoleon played while in exile on the island of St Helena. The game also goes under other names, including Roosevelt at San Juan. Its simple rules means that many variations exist, many of which are among the more strategic and satisfying versions of solitaire games that you'll find anywhere. Carefully working through the stock pile and manipulating the discard pile are a big element of successful play.
Game-play: A tableau is dealt with ten columns, each with four overlapping and face-up cards. Strict tableau building rules apply, because only the single top card of each column may be moved, and only onto a card that is the next highest rank of the same suit; any card can be placed into a space that becomes available in the tableau. The remaining stock of 64 cards is turned up one card at a time, with no redeals. The goal is to get all the cards onto the eight foundations from Ace through King in each suit.
Variations: In its strict and classic form, even with good play Forty Thieves is difficult to win, so many variants exist that seek to make the game easier. In some of these, the Aces begin as starting foundations (
San Juan Hill). In others, the tableau is not built down by cards of the same suit but by alternating colours (e.g.
Streets), or by any suit other than its matching one (
Indian). Some variations allow entire sequences of cards to be moved (
Josephine,
Forty Bandits,
Ali Baba), or combine this with having tableau building in alternating colours (
Number Ten,
Rank and File,
Emperor) or tableau building in any suit (
Little Forty). In other variations, multiple redeals of the stock are permitted.
My thoughts: Game-play is very tight in the strict form of the game. It's not always a good idea to play a card just because you can, because you may block cards within the tableau that you need. You also need to pay close attention to duplicates, since two decks are in play. As a result, careful planning and consideration is needed. Unused stock typically ends up into an increasingly large face-up discard pile, but in the latter parts of the game skilful play often makes it possible to dig back through this and complete the game. This usually proves most satisfying when playing with one of the variants that makes the game slightly easier, to increase your chances of pulling out a win. Even with these variants, you'll have to play skillfully, making the Forty Thieves family of solitaire games one of the more popular choices for those who like a longer experience that is thoughtful, challenging, and yet solvable, and where skill plays even more of a role than luck.
https://preview.redd.it/p251re93fnd61.jpg?width=600&format=pjpg&auto=webp&s=9521b0ca4458c88d6cd679fdcaf37b4a151a5479 More variations: Instead of 10 tableau piles, some variations increase this to 12 piles (
Blockade,
Napoleon's Square,
Corona) or 13 piles (
Lucas,
Waning Moon); or decrease it to 9 piles (
Maria) or 8 piles (
Forty and Eight,
Congress,
Parliament,
Diplomat,
Red and Black), each with different combinations of rules for tableau building. Games with just 6 piles (
Blind Alleys,
Pas Seul) or 5 piles (
Double Rail) begin to feel much like Klondike.
Related games: Many other games take the Forty Thieves style concept and adjust it in more significant ways. In
Interchange (more difficult),
Breakwater, and
Alternations, the initial tableau includes face-down and face-up cards. The very popular
Thieves of Egypt begins with a pyramid shaped tableau.
Busy Aces is a straight forward game in the style of Forty Thieves that is at the head of its own family, which includes the much simpler
Fortune's Favor, a simple game ideal for beginners. For a terrific overview of all the Forty Thieves related games and their different nuances, consult Thomas Warfield's excellent
complete guide to Forty Thieves types games.
CONCLUSION This is by no means a comprehensive list that includes all builder-style solitaire games. But along with Klondike, Spider, and FreeCell, these seven additional games - Baker's Dozen, Beleaguered Castle,Canfield, Forty Thieves, La Belle Lucie, Sir Tommy, Yukon, and Forty Thieves - and the many related games that belong to their families, are the most common and popular forms of solitaire games that involve building. They have inspired many solitaire games like them, and have stood the test of time well.
If you enjoy Klondike, which is the most popular version of solitaire in the world, then Canfield and Yukon are natural games to explore next. Beleaguered Castle can be a little frustrating due to the strict rules and dependency on the luck of the draw, and even the other games in its family can be quite challenging. I'd recommend it only for more experienced and dedicated players, and would instead suggest next exploring Baker's Dozen and the games in the "Fan" family inspired by La Belle Lucie.
Their style of play is somewhat similar to Forty Thieves and its many siblings, which double the number of cards in the game by adding a second deck, and also adds a stock pile and discard pile you must manage. Forty Thieves type games are among the best you'll find for those who like a more challenging, thoughtful, and longer solitaire experience.
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