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"I think I've lived long enough to see competitive Counter-Strike as we know it, kill itself." Summary of Richard Lewis' stream (Long)
I want to preface that the contents of this post is for informational purposes. I do not condone or approve of any harassments or witch-hunting or the attacking of anybody.
Richard Lewis recently did a stream talking about the terrible state of CS esports and I thought it was an important stream anyone who cares about the CS community should listen to. Vod Link here: https://www.twitch.tv/videos/830415547 I realize it is 3 hours long so I took it upon myself to create a list of interesting points from the stream so you don't have to listen to the whole thing, although I still encourage you to do so if you can. I know this post is still long but probably easier to digest, especially in parts. Here is a link to my raw notes if you for some reason want to read through this which includes some omitted stuff. It's in chronological order of things said in the stream and has some time stamps. https://pastebin.com/6QWTLr8T
Intro
"The last month has convinced me, that we are going to be heading into a dark place for Counter-Strike esports in 2021."
"I think I've seen the scene essentially kill itself."
"For the past 5 to 6 years, we've basically been in a holding pattern of people coming into our game wanting to run it, wanting to run all of the esports and wanting to profiteer and its been sort of a concerted effort to drive them off and push them away."
"We're spread way too thin."
"If Riot don't get involved and stop the scumbags that have moved over to Valorant from getting their feet under the table, Valorant is going to have real problems."
RL thinks too much has happened all at once for us to do anything except watch it play out, like:
Recent CSPPA strike against BLAST
ESIC failures and them not being supported enough
Teams cheating i.e. coaches/bugs
Widespread match fixing
The Pandemic
"People who try to hold bubble events are so incompetent and fuck up and people get the 'rona and its their fault."
"People who say Flashpoint is a bubble is full of shit and is a lie and people are now suffering for that lie."
"To save money they let people go home and break the bubble for a week."
"Not just Flashpoint peoples decision, they have a partner that handles the production." (hinting FACEIT)
"People are trapped in hotels essentially under house arrest because of COVID restrictions and has fucked peoples lives up."
"It's all too much, all of this incompetence, all of this greed, maybe we ride it out."
RL says he has talked to the Riot devs (the ones working on Valorant) and says, "They are so cognizant of all the fuck ups and all the problems we have in Counter-Strike."
He continues to say that this is factored into their business plan and that we never had a competitor, but just so happens to have one coincide, when we are at our worst.
CSPPA - Counter-Strike Professional Players' Association
"Who does this union really fucking serve?"
RL believes that the CSPPA is a mockery.
He points out the hypocrisy that they wouldn't strike for the pros who were kicked out of ESL Pro League, or for Jamppi or dream3r.
He also says ESL paid CSPPA and are racketeering and many other TOs have to pay them to get their "seal of approval"
He says they would strong-arm TOs saying "well if you don't give us the money, these guys are so we'll just have to commit to playing their event."
Also points out that they will strike against a competitor they are not in agreement with (Flashpoint)
RL: "It's what it says about every other time you haven't done it and it's about every time you don't do it now moving forward." "The issues they've chosen to ignore this year alone are embarrassing."
Then he points out that there was no strike for Valve qualifiers even if we have no major but Jamppi and dream3r can't play in them.
"and Valve have said 'Oh yeah we know actually their stories are accurate, Jamppi didn't cheat, now in a legally binding document. Yep dream3r did have his account hacked in a LAN café', but they still can't play. Where is the fucking solidarity? Gone. Doesn't exist. It's not important [because] it doesn't affect you." "That's what the union does right now, it looks after all the tier 1 people."
He says the CSPPA doesn't represent all players all the time and has driven a divide where you have the haves and have-nots
"We have a tier of players that operate with impunity and do not help their tier 2 or tier 3 players out at all." "If you are not a tier 1 player you do not matter, they don't event ask your opinion."
He tells chrisJ to admit and own the fact that the reason he didn't speak up during the ESL Pro League debacle is because it didn't affect him
"They are looking after some players at the expense of other players. How the fuck is that a union?"
He says the BLAST situation is a reasonable dispute and supports the players but is not the right time for a strike and have not even identified the correct enemy
He thinks players are lashing out now due to previous incidents and are upset that BLAST are working with ESIC
He stated that CSPPA shouldn't beefing with ESIC and they should be working in harmony
He says what they need to do is talk with the teams/organizations that have sold that right to BLAST
RL: "Your employers, the people who pay you that massive exorbitant salaries, when you don't stream and you don't do interviews and you offer no value beyond your ability to click heads and you get 25k dollars a month." "Why don't you talk to them about it? Oh right. You're happy to take away BLAST's paper, but you don't want to risk your own."
"I am seeing such unbelievable cowardice from the players here with the battles you choose."
"Where was the strike action when in the qualifiers for the world championship, there were teams and players engaged in huge conflicts of interest?" "Where was the strike action when your image rights were taken and sold to every league you've ever been in every union type organization you've ever been associated with like, WESA, to your org every time you sign a contract, to the leagues you play in."
"Your image rights are essentially worthless now, there's about 10 fucking separate parties that have them, and how many of them are giving you anything for it? Not much pretty much your org by the way."
"That's a big issue. Your image is you, your image is your brand. What are you doing about that? Nothing."
He is also angry at SirScoots who is "popping off" at people on Twitter who all want the same thing, which is 'A unified Counter-Strike scene for everybody, that works for everybody, that has a sustained ecosystem that nourishes everybody.' "We don't have that now."
He also says their rankings are a joke
"Just so happened, oh look TACO, that very important prominent member of the board, we pushed his team artificially up when they weren't even in the fucking top 20, not by a long shot."
He also says the ineptitude of the CSPPA cost Flashpoint a monitor sponsor
"Is it really a player association or is it like a fucking agency at this point"
ESIC - Esports Integrity Commission
"They have been put in an impossible position."
RL says that Ian Smith, the founder of ESIC and who was done work in mainstream sports, is a good and honorable man who has dedicated his life to integrity and sports. He takes on both sides, ensuring match fixers are punished, but also doing appeals and ensuring those punishments were fair.
"ESIC is a tiny organization" and are in need of money, "They didn't run a grift like the CSPPA did."
"Saying 'you want our support and you want the players to turn up you better pay us.' They don't do that."
"Had startup seed money from MTG and since then they've been pecking shit with the hens."
Ian Smith made sure that the money given by MTG (Modern Times Group, parent company of ESL, ESEA, DreamHack) was nothing more than startup money and wouldn't be in debt to them
Ian Smith sat down with other TO's not part of MTG and wanted to partner with them. They declined and called ESIC "ESL spies and we will never align ourselves with you"
"They only were just able to afford, hiring a PR guy on a full time salary to deal with the press and send out those releases you've seen, this year."
"They have a tiny group of staff investigating these things and they have taken on the biggest problems in our scene: the cheating, the match fixing."
ESIC have had "unprecedented levels of cheating to deal with, because there's something wrong with our scene ever since we went online. There's something wrong with it, everyone's lost their fucking pride and self-respect and they got no passion for it anymore, so they think fuck it, what's in it for me?"
He calls out coaches who are talking about players rights when they would rob and steal from them.
Also says more coaches being banned are coming
He also points out flaws in community's reaction to the punishments to coaches bans: "Half of the cunts still have jobs and some of the cunts got new jobs. We didn't even shun the cheating coaches."
ESIC have "found I think another 2 or 3 exploits like that one and they are investigating them all right now, it's going on right now."
"I know that there are going to be more names getting banned, again."
"So they're doing that on a skeleton crew while, investigating 3 continents worth of match fixing in MDL and semi-pro level CS." "They're doing this with half a dozen people." "They don't have any money or any help. People barely even fucking cooperate with them, they are treated like pariahs. It's ridiculous."
"Why are the CSPPA popping off at ESIC on my Twitter timeline, when you should be working together." "because its all about what's in it in for me." "2020, the online era of CS: 'What is in it for me?' How can I cheat, how can I get my paper, how can I bleed this scene one last time before I fuck off and play shooty shooty bang bang Riot Games babys first fps."
RL says that in the CIS region, teams have gone to tournaments and have been eliminated multiple times by the same team. We found out they were cheating and those players who lost, have been cut from their roster, careers ended because of cheaters.
Stream Sniping
"They're all at it in the online era, they're all at it, they're all cheating, they're all using exploits, probably that see through smoke bug got used a bunch of times"
RL talks about how there is no integrity from dead (the player), always denying when caught doing something
On the topic of 'BLAST never said we couldn't stream snipe': "Lies, BLAST never said you could do that, they had to sort of retcon it." "because what happened after that they fucking started snitching and squealing"
"Suddenly you had like, 10 of the top 15 teams in the world, staring into the abyss of being banned for 6-12 months in line with ESIC recommendations."
He says that ESIC was put in a tough situation and couldn't enforce the bans because it would have resulted in killing CS. What resulted was, BLAST, ESIC, and teams came together and gave them a warning and told them, in RL's words "don't do this again or you're gonna get got."
He then says the top teams brushed this off and didn't give a fuck
The new MiBR team playing Flashpoint, that wasn't involved in the previous incidents are doing it again (stream sniping). He gave credit to Flashpoint for the quick resolution and punishment and respect for cogu's response to the situation.
"ESIC came out and said, once more, 'Guys, zero tolerance from now on.'" RL then got upset at community's reaction calling ESIC "pussies" for their non enforcement and said if we want competitive CS we cant ban the top 10 teams.
He points out how players have no integrity and will do anything for an edge as long as they won't get detected or banned or it's within a grey area.
"All of this shit was mad avoidable, even in the pandemic era."
He talks about why aren't we filming them. Why aren't there representatives for leagues and tournaments making sure players aren't cheating?
Match Fixing
"How many years have we let our scene be fucking pillaged by these greedy cunts?" "We just let it happen."
RL says that gambling and skins betting which existed in moderation was "accelerated and blown up by the Call of Duty greedy fucks."
"Never forget TmarTn was on the board of EnVyUs." "His website, CSGOLotto, they had a bunch of off-the-books sponsorships." "NBK promoted them. People forget."
"Those people who had access to the skins, go to the players" "Even people like s1mple, best player in the world, even he scammed knives and skins off fucking fans."
Owners of skin casino sites would approach pros and lend them skins to use in tournaments and possibly keep them after reaching a deal
Players would tip off inside info about matches and teams in exchange for skins. Info such as: roster changes, how they played in scrims
They would use this info to bet and subvert the odds on their sites. "That happened religiously, I can't even tell you how many times it happened."
"I had access to the biggest database of information, from an inside betting circle in NA, and it would take information and screenshots from other pro players, who were feeding them info in exchange for money or skins."
"Some of these players are still playing." "Incredibly, there are players still in the CSPPA today, complaining about the BLAST recordings, that were embroiled in this murky shit back then."
RL also says that there were tournaments where teams contrived with each other, who should throw, who should win.
"There's a handful of people that are trying to fucking clean it up, and you think you get something over the line and you see something like the CSPPA and it's run by corrupt fucking chuckle heads, and now you've got another corrupt body you have to fight on a fucking daily basis, it's demoralizing."
"It's too far gone. Our entire semi-professional scene is compromised."
"It's rife guys, I'm not going to lie any more. It's not just China, it's not just Russia, it's here, it's NA, it's Europe, it's Australia, so much more than you think, so much more than we can prove."
"I get sent chat logs all the time […] and they're morons, these players, short-sighted, amateur, morons and they're doing it on WhatsApp." People would get cut from the bets because they want to make more money, then they leak the logs. He says, from the chat logs, they spread "little" bets across every site they can (400 to 1k dollars) to prevent shifting odds
He says the scumbags who've fucked off to Valorant will do the same there if Riot doesn't do something and says Valorant "is an esports scene heading for a very early fall based on the sheer volume of scumbags that are already there."
"That's tier 2 CS in a nutshell these days. They know they're never going to play in a major, so what's the punishment?"
"All of these tier 2 fucks that are fixing games now they are like the fucking mafia compared to iBuyPower" "These guys are working with organized criminals to fix entire seasons worth of games. That's what's going on in your tier 2 CS."
"I'm literally being told that there are players fixing games at all levels of Chinese esports and motherfuckers with guns are turning up to team houses and stuff."
North America
"Everyone in NA has left we've lost a continents worth of support during this pandemic and Valve haven't said a fucking word."
RL says the Call of Duty "goblins" that destroyed CS for years are the same people who are now trying to leave CS. "The nerve to treat a game where the fans, and the community, and the TO's were nothing but good to you." "To just kick the players out now and go and leave and say 'It just doesn't make financial sense.' Oh you'll slither back when we have a major though for them stickers won't you."
There's a cascading effect in NA where people don't bother with CS anymore and people like Chaos suffer.
He says NA team owners are incompetent for always wanting it easy and always wanting a guarantee on their investment without skill or nuance.
RL says he would be able to market a team correctly and would have a good ROI and also points out how TSM wouldn't even be bothered to tweet that their team, which was one of the best in the world, was playing at the Major.
He also says not all NA owners are like that, compliments and respects Jason Lake who nearly lost everything to keep Complexity going.
He then calls out the incompetence in Infinite Esports when they acquired OpTic Gaming and bought an Indian CS team.
He says HECZ is not to blame here and that they couldn't tell forsaken was cheating when it was so obvious.
They measured his reaction time to the likes of dev1ce and s1mple
When an enemy showed up on his screen he won that duel something like 44% of the time
"was like the number 1 player in the world statistically"
He brought a laptop to their bootcamp and refused to use the high end PCs that hey provided
He respects Andy Miller (NRG CEO) and HECZ but says that the attitude of not being able to easily monetize their teams is "piss weak" and there needs to be a risk.
He says Chaos EC shouldn't be cutting their roster and should be competent enough to be able to figure out how to make money off their team.
He says there are still opportunities in NA and people are panicking and pulling out, and says Valorant will be the same if not worse.
He also says "bums" who couldn't even get out of groups in NA competitions, are making crazy money in Valorant and says it will continue to inflate.
He also said that he heard rumors that EG (Evil Geniuses) are done.
He also thinks that the rumors of a Valve franchised league from before was sparked up from "these lazy fabled weak NA fucking team owners basically trying to see if Valve would bite at the hook if it was dangled and they didn't"
Slasher says NA team owners are really in favor of franchised leagues because they want to make more money. "Most of the powerful team owners right now are on board with ditching this third party organization structure, or they are trying to play this power politics with all the TOs, and that is contributing to a lot of the problems there"
RL says that Riot has proved they can run a franchised league (LCS) and will be profitable in 2021 which is what a lot of team owners care about and says the competition will only serve to snatch people away from CS.
RL continues to say, "I am so sick and tired of what we have done to this scene, I am just exhausted with it." "I think we have legitimately fucked it, I really think we have. I think we're staring into almost like a CGS (Championship Gaming Series) wasteland in NA." "Counter-Strike esports is a fucking joke."
Talent
"TO's have treated CS talent like absolute human garbage for years now."
RL says that people like Sean Gares and ddk switching over to Valorant isn't for financial reasons because they are making less over there.
He points out that TO's can't even give talent a 3 month in advance calendar.
Because of the pandemic TO's won't hire certain people and some people are working more hours for the same money.
He says we as a community don't respect journalists enough which is why we don't have good journalists.
He also says DeKay is leaving the scene soon and that Thorin is close to leaving also
He says he had to talk a caster down from quitting and was struggling to find reasons.
He says that DreamHack told Vince they would hire him but not if he wants to stick with dusT and says that this is the norm in esports. "Constant leveraging of people against each other." and says this is why we don't have a talent union.
New gen casters are getting put into shit situations and the community's reaction to them is adding fuel to the fire
He says the reason Moses left was because of the terrible conditions
He says that Anders had to constantly leave his family and kid because someone fucked up or broke promises and had to constantly tell his kid to their face that "daddy can't be home this weekend."
He says that esports has always been a lie to sell you this dream, "Meanwhile there's about 2% of the cunts getting all the checks."
Valve
"Anything that Riot does, is better than Valve's inaction"
Slasher says that the larger aspect of esports as a whole compared to other entertainment mediums and Valve's lack of inattention are the bigger problems. He continues saying that the fact that Valve let their game be ran as an esport, they need to take on the responsibilities of it.
Both Slasher and RL wants Valve to take control but not on the level of Riot Games, there needs to be a balance.
In case it was ever a question: Gabe Newell has been to 0 CSGO Majors.
RL calls Valve out saying they could have done something during the gambling era.
He says Valve used to come to the majors, but doesn't think they do anymore.
RL had met with Valve at the Cluj-Napoca Major and had tried to appeal iBP's indefinite punishment and had also gave Brax's life story:
A recent family member passed away, they had lost a lot of income, they had to live in trailer, iBuyPower did not pay any salaries, and was pressured by family to make money who didn't support his career.
RL said that Valve told him, "How dare you try and make us feel guilty." "We shouldn't feel bad about enforcing the only thing that matters that we need to make players afraid of: cheating and match fixing"
RL also tried to share other info about match fixing and nothing came of it
RL points out that Source 2 or a new engine is not something you will want based on the experience of transitioning from CS 1.6 to CS:S. "Valve's track record with brand new engines being launched, not fucking great from what I remember."
Slasher says "If there is anything the community should do, is pressure Valve to hire a community manager."
They say that we need a commissioner, a community manager (not the person who runs the Twitter who posts memes all day), then we need to have a circuit
RL reiterates that Valve doesn't care about CS esports and says they need to change the culture at Valve to make them care about CS esports
Slasher says a systemic problem is making it so working on CSGO would be a bad decision for you as an employee for Valve
He also hasn't talked to Valve in ages and have sent over bugs and cheats and doesn't get emails back anymore
Slasher says we should be directing attention at the developer leads, pointing out Ido Magal, if he even is still the project lead
RL thinks that Ido and Brian are the only people that "vaguely even give a fuck about CS" and were the only people that RL recalled that actually read Reddit and paid attention from time to time
"It is really fucking precarious. Somebody has got to step the fuck up and start giving a shit"
Slasher suggests org owners, with CSPPA, with ESIC, with TOs have a concerted effort against Valve
"Riot Games are doing better things than Valve in the esports space" which is something RL didn't think he'd say.
"People who used to be talent, working with unions, arguing with other talent, when the unions fucked them over, can't understand their perspective, TOs fucking over broadcast talent, broadcast talent wanting to leave and go and work for orgs, orgs having no money, Valve might take coaches away because all the coaches are cheating, ESIC has about 4 people in a fucking call doing the investigations, everyone thinks they're spies for ESL, ESL are just the evil fucking overlords wanting to rule the scene and will just somehow, like cockroaches outliving a nuclear bomb, and Valve are in a fucking holiday in Hawaii thinking about the next Dota character because they don't give a fuck about us."
Closing Statements
"We've peaked. If we want to sustain and exist, now is the time to figure it out. No esports lasts as long as this, we've already done 8 years. We've already broke the records. We have got to figure out a way to coexist and drive the negative forces out and we need to do it as a collective and we're not doing that."
RL compared the Counter-Strike scene to the people on the Titanic who ran around with guns robbing people while the boat was sinking.
"We have given up on being a respectable esports scene." "We are now a conduit to make money for those who want to just milk it, just have one last ride, one last roll of the dice. It's done." "What a fucking mess. What have we done to our fucking scene?"
"There's just too much self-interest driving all of this." "I don't see a way we stop the dominoes." "When it's that bad, when there's that many dishonest people that ESIC have to come out and say that if we punish them all there's no one left. What does that tell you?"
"How many opportunities have we had to clean house? How many times have we said, 'this must never happen again', and another scandal." "The entire skins betting operations was the biggest criminal conspiracy in esports ever executed and no one has been punished for it." "The people who could be driving that don't want to."
"Right now people are fans of those organizations because the scene has value. It is worth being a fan of Astralis because they are excellent at Counter-Strike. It is worth being a fan of s1mple because he is the best player in Counter-Strike, maybe the exception of ZywOo. If the scene is devalued, if the scene loses its meaning, those things lose its meaning too, and people will leave, people will stop tuning into the games. I have seen it happen in multiple esports, this is not my first time at the rodeo. I am getting big Brood War vibes right now and I don't like it."
"The role you play in all of this as fans, as viewers, as listeners, as consumers of esports content, it's absolutely imperative that you know who the good guys are. It's absolutely imperative that you use your voice. It's absolutely imperative that when things are bad, you know who, at least, is trying to make them good, and you have to apply your criticism to the right targets."
He continues saying it's no good in continuing to attack ESIC and saying how they are bad, ESIC have it hard
He says CSPPA are on the right side of the argument on BLAST but have been on the wrong side of many arguments many times.
"If you are not willing to stand along side the weakest member of the union, with the least amount of influence, and the least amount of power, then it is not a union at all and you shouldn't pose as one." "You wanna serve a bunch of special interest do it, everyone else in esports fucking does, but do not pose as something you are not." "We love the players. I've been fighting for players rights for as long as I've been able to, but the CSPPA is not what we needed."
"They are not applying the pressure to the right people, they are not fighting the right battles, they are not helping their weaker members."
He says what orgs have done by keeping or hiring coaches is bad. "When you give up on holding an appreciable standard, you've lost the scene" "Competition matters, rules matter, punishments matter, achievements matter, excellence matters" "If you start stripping that away, you have nothing" "You guys need to take that knowledge and apply it sensibly."
"Valve has sold you all down the river, they sold everyone in the esports scene down the river, tournament organizers are selling their talent down the river. Don't hate on them for sounding tired after a 16 hour day. Don't hate on them because the hype for a matchup they've seen for the 20th time in the past 3 months, they can't be as excited or it sounds contrived. Support your guys, they're there for you, these are your people."
"This community has got to start acting like one for the first fucking time. Just put the petty shit away, let's try and fix this fucking scene while we still have one to save."
"You can't rely on Valve, you can't rely on ESL, you can't rely on the CSPPA, you can't rely on anyone." "Once again, it's gonna be the likes of us, the amateurs, the people who give a fuck, rolling up our sleeves and grafting." "I'm old and tired and I don't want to have to do it again. People need to pick up the torch and do it."
"Like Michal did, like Dudenhoeffer did. You see something wrong, fix it. You see somebody doing something wrong, call it out. If you think something could be better, let people know."
"Vote with your wallets if you're not happy with the direction Valve goes in. If when we do get to the Major, they serve up another subpar, same old bullshit stickers and signatures package again, do not buy it."
"You're a powerful block and if you use it correctly we can fucking avert this disaster."
"I'm not doing another year in this broken, bust-up fucking scene, where everyone is miserable, everyone is broke, everyone is tired, and everyone is trying to fucking rob everyone else, blind, while the fucking people who are meant to be protecting you, are just fucking enhancing it and lining their own pockets."
"I'm not doing it anymore and you shouldn't want to do it either."
"I stand by every fucking thing I said. I mean it, because this game fucking matters to me, this scene fucking matters to me. I put my life into this, my adult life, and to see it in this state is fucking sad."
[US Promotion] I would like to celebrate Thanksgiving by gifting you all books!
UPDATE: More books added by siffis and West1234567890 further down If are late coming across this post then do not worry you can still message me your email for a book. To celebrate my day off today and Thanksgiving tomorrow I would like to gift my audiobooks. In order to recieve a free audiobook gift just message me any title (below) along with your email address. If you have not recieved a gift before then you will get the audiobook for free. More details here and here. I am in the US market (but I hear from Canada and UK that it still works). Books crossed out are not available. TITLE - AUTHOR (Ordered by author)
21 Days of Meditation - Aaptiv
5K Training - Aaptiv
What Happens Next? Conversations from MARS - Adam Savage
You Ought to Know Adam Wade - Adam Wade
The Fall of Carthage: The Punic Wars 265-146BC - Adrian Goldsworthy
Children of Time - Adrian Tchaikovsky
Andrea Vernon and the Corporation for UltraHuman Protection - Alexander C. Kane
The Ten Thousand Doors of January - Alix E. Harrow
The Story of Dr. Seuss: Theodore, Ted, Geisel Who? The Story of How Dr. Seuss Grew. - Amba Brown
You Have Arrived at Your Destination: Forward - Amor Towles
A Massacre in Mexico: The True Story Behind the Missing 43 Students - Anabel Hernandez , John Washington - translator
How to Defeat a Demon King in Ten Easy Steps - Andrew Rowe
Randomize: Forward - Andy Weir
Medium Raw: A Bloody Valentine to the World of Food and the People Who Cook - Anthony Bourdain
Chaos Monkeys - Revised Edition: Obscene Fortune and Random Failure in Silicon Valley - Antonio Garcia Martinez
Goodnight Smartphone - Arianna Huffington
Sherlock Holmes - Arthur Conan Doyle , Stephen Fry - introductions
Viva Durant and the Secret of the Silver Buttons - Ashli St. Armant
The Home Front: Life in America During World War II - Dan Gediman , Martha C. Little
Cut and Run: A Light-Hearted Dark Comedy - Ben Acker , Ben Blacker
A Grown-Up Guide to Dinosaurs: An Audible Original - Ben Garrod
The Tao of Pooh - Benjamin Hoff
Finding Tess: A Mother’s Search for Answers in a Dopesick America - Beth Macy
Bill Bryson's Appliance of Science - Bill Bryson
The Lost Continent: Travels In Small Town America - Bill Bryson
Billy Kelly: This Is a Family Show! - Billy Kelly
The History of Ancient Egypt - Bob Brier]
Rage - Bob Woodward
Starsight - Brandon Sanderson
Skyward - Brandon Sanderson
Beezer - Brandon T. Snider
The Book on Rental Property Investing: How to Create Wealth and Passive Income Through Smart Buy & Hold Real Estate Investing - Brandon Turner
The Gifts of Imperfection: Let Go of Who You Think You're Supposed to Be and Embrace Who You Are - Brené Brown
Algorithms to Live The Computer Science of Human Decisions - Brian Christian , Tom Griffiths
That Hideous Strength: Ransom Trilogy, Book 3 - C.S. Lewis
Perelandra: Ransom Trilogy, Book 2 - C.S. Lewis
Cosmos: A Personal Voyage - Carl Sagan
The Demon-Haunted World: Science as a Candle in the Dark - Carl Sagan
Life Ever After - Carla Grauls
Everything is Not What It Seems: The Journey to Quantum Gravity - Carlo Rovelli , Simon Carnell - translator , Erica Segre - translator
How to Build Meaningful Relationships Through Conversation - Carol Ann Lloyd]
El Norte: The Epic and Forgotten Story of Hispanic North America - Carrie Gibson
The Flying Flamingo Sisters - Carrie Seim
Press Pause: A Young Person's Guide to Managing Life's Challenges - Catherine Singer
Cesar Millan's Guide to Bringing Home a Shelter Dog - Cesar Millan
Cesar Millan's Guide to Audiobooks for Dogs - Cesar Millan
The Good Nurse: A True Story of Medicine, Madness, and Murder - Charles Graeber
Second Skin: Audible Original Novella - Christian White
Eldest: The Inheritance Cycle, Book 2 - Christopher Paolini
The Space Race: An Audible Original - Colin Brake , Patrick Chapman , Richard Hollingham , Richard Kurti , Sue Nelson , Helen Quigley , Andrew Mark Sewell
Bluebird Memories: A Journey Through Lyrics & Life - Common , Awoye Timpo , NSangou Njikam
Cat Tale: The Wild, Weird Battle to Save the Florida Panther - Craig Pittman
The Dead Drink First - Dale Maharidge
House of Teeth - Dan Jolley
Dan Rather: Stories of a Lifetime - Dan Rather
How to Hide an Empire: A History of the Greater United States - Daniel Immerwahr
The Great Ideas of Philosophy, 2nd Edition - Daniel N. Robinson]
My Lost Family: An Audible Original - Danny Ben-Moshe , Dasha Lisitsina
Body of Proof: An Audible Original - Darrell Brown , Sophie Ellis
Sum: Tales from the Afterlives - David Eagleman
Exploring Metaphysics - David K. Johnson]
Alone with the Stars - David R. Gillham
The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition: Your Journey to Mastery - David Thomas , Andrew Hunt
The Girls of Atomic City: The Untold Story of the Women Who Helped Win World War II - Denise Kiernan
Heaven's River: Bobiverse, Book 4 - Dennis E. Taylor
All These Worlds: Bobiverse, Book 3 - Dennis E. Taylor
For We Are Many: Bobiverse, Book 2 - Dennis E. Taylor
We Are Legion (We Are Bob): Bobiverse, Book 1 - Dennis E. Taylor
Metro 2033 - Dmitry Glukhovsky
The Theory of Everything: The Quest to Explain All Reality - Don Lincoln]
Mostly Harmless - Douglas Adams
The Restaurant at the End of the Universe: The Hitchhiker's Guide to the Galaxy, Book 2 - Douglas Adams
So Long, and Thanks for All the Fish - Douglas Adams
Life, the Universe, and Everything: The Hitchhiker's Guide to the Galaxy, Book 3 - Douglas Adams
The Case of the Damaged Detective: 5-Minute Sherlock, Book 1 - Drew Hayes
Forging Hephaestus: Villains' Code Series, Book 1 - Drew Hayes
I Contain Multitudes: The Microbes Within Us and a Grander View of Life - Ed Yong
Mythology - Edith Hamilton
Musashi - Eiji Yoshikawa , Charles S. Terry - translator
Hunting LeRoux: The Inside Story of the DEA Takedown of a Criminal Genius and His Empire - Elaine Shannon
The Science of Sci-Fi: From Warp Speed to Interstellar Travel - Erin Macdonald]
Junkyard Cats: Shining Smith, Book 1 - Faith Hunter
The Golden Orchard - Flora Ahn
The 3-Day Effect - Florence Williams
Catch Me If You Can - Frank W. Abagnale , Stan Redding
The Panama Papers: How the World's Rich and Powerful Hide Their Money - Frederik Obermaier , Bastian Obermayer
The American Civil War - Gary W. Gallagher]
Failure Is Not an Option: Mission Control from Mercury to Apollo 13 and Beyond - Gene Kranz
The Creative Thinker's Toolkit - Gerard Puccio]
Gut: The Inside Story of Our Body's Most Underrated Organ - Giulia Enders
Burr: A Novel (Narratives of Empire, Book 1) - Gore Vidal
The Getaway - Greer Hendricks , Sarah Pekkanen
The Minuteman - Greg Donahue
Failure Is an Option: An Attempted Memoir - H. Jon Benjamin
The Beautiful Brain: An Audible Original - Hana Walker-Brown
A Beautifully Foolish Endeavor: A Novel - Hank Green
Bella Bella - Harvey Fierstein
The Year of Living Danishly: Uncovering the Secrets of the World's Happiest Country - Helen Russell
The Iliad: A New Translation by Caroline Alexander - Homer , Caroline Alexander - translator
H.P. Lovecraft: The Complete Omnibus Collection, Volume I: 1917-1926 - Howard Phillips Lovecraft , Finn J.D. John
Hell's Angels: A Strange and Terrible Saga - Hunter S. Thompson
Fear and Loathing in Las Vegas - Hunter S. Thompson
Casino Royale: James Bond, Book 1 - Ian Fleming
I, Robot - Isaac Asimov
Malcolm and Me - Ishmael Reed
Peter Pan: An Audible Original Drama - J. M. Barrie
Tell Me Lies - J. P. Pomare
The Return of the King: Book Three in the Lord of the Rings Trilogy - J. R. R. Tolkien
The Fellowship of the Ring: Book One in The Lord of the Rings Trilogy - J. R. R. Tolkien
The Hobbit - J. R. R. Tolkien
The Children of Hurin - J. R. R. Tolkien
Harry Potter and the Chamber of Secrets, Book 2 - J.K. Rowling
Harry Potter and the Sorcerer's Stone, Book 1 - J.K. Rowling
The Tales of Beedle the Bard - J.K. Rowling
The Like Switch: An Ex-FBI Agent's Guide to Influencing, Attracting, and Winning People Over - Jack Schafer PhD , Ph.D. Marvin Karlins Ph.D.
Midnight Son - James Dommek Jr. , Josephine Holtzman , Isaac Kestenbaum
The Absolute Brightness of Leonard Pelkey - James Lecesne
Break Shot: My First 21 Years: James Taylor - James Taylor
Forget Nothing - Jason Anspach , Michelle C. Meyers
The Woman Who Smashed Codes: A True Story of Love, Spies, and the Unlikely Heroine who Outwitted America's Enemies - Jason Fagone
Road to Jonestown: Jim Jones and Peoples Temple - Jeff Guinn
1066: The Year That Changed Everything - Jennifer Paxton]
Flux - Jeremy Robinson
Space Force - Jeremy Robinson
Infinite - Jeremy Robinson
When You Finish Saving the World - Jesse Eisenberg
The Mystwick School of Musicraft - Jessica Khoury
Call Me God: The Untold Story of the DC Sniper Investigation - Jim Clemente , Tim Clemente , Peter McDonnell
The Wisdom of Wolves: Lessons from the Sawtooth Pack - Jim Dutcher , Jamie Dutcher , James Manfull - contributor , Marc Bekoff - foreword PhD
Escape from Virtual Island: An Audio Comedy - John Lutz
The Men Who Stare at Goats - Jon Ronson
So You've Been Publicly Shamed - Jon Ronson
Frank: The True Story that Inspired the Movie - Jon Ronson
438 Days: An Extraordinary True Story of Survival at Sea - Jonathan Franklin
Carmilla - Joseph Sheridan Le Fanu
Stuff You Should Know: An Incomplete Compendium of Mostly Interesting Things - Josh Clark , Chuck Bryant
Vroom Vroom - Josh Koenigsberg
King of Sting: The Story of Australian Conman Peter Foster: An Audible Original - Justin Armsden , Bronwen Reid , Hamish Macdonald
American Prometheus: The Triumph and Tragedy of J. Robert Oppenheimer - Kai Bird , Martin J. Sherwin
You Can Thank Me Later: A Novella - Kelly Harms
The Vikings - Kenneth W. Harl]
Building a Better Vocabulary - Kevin Flanigan]
More Bedtime Stories for Cynics - Kirsten Kearse , Gretchen Enders , Aparna Nancherla , Cirocco Dunlap , Dave Hill
The Math of Life and Death - Kit Yates
Oz. The Complete Collection - L. Frank Baum
A Murder of Manatees: The Further Adventures of Tom Stranger, Interdimensional Insurance Agent - Larry Correia
The Half-Life of Marie Curie - Lauren Gunderson
Interview with the Robot - Lee Bacon
The Messengers - Lindsay Joelle
African-American Athletes Who Made History - Louis Moore]
The Real Sherlock: An Audible Original - Lucinda Hawksley
The Devil's Highway: A True Story - Luis Alberto Urrea
It Burns: The Scandal-Plagued Race to Breed the World’s Hottest Chilli, An Audible Original - Marc Fennell
Wizard: The Life and Times of Nikola Tesla: Biography of a Genius - Marc J. Seifer
The Handmaid's Tale: Special Edition - Margaret Atwood , Valerie Martin - essay
Buried Deep - Margot Hunt
Black Hawk Down - Mark Bowden
How to Win at the Sport of Business: If I Can Do It, You Can Do It - Mark Cuban
Frankenstein - Mary Shelley
Tinaca Jones - Matt Boren
Phreaks - Matthew Derby
Pont Neuf - Max Byrd
Find Another Dream - Maysoon Zayid
One Minute to Midnight: Kennedy, Khrushchev, and Castro on the Brink of Nuclear War - Michael Dobbs
The Entrepreneur's Toolkit - Michael Goldsby]
The Fifth Risk - Michael Lewis
Dear Reader: The Unauthorized Autobiography of Kim Jong Il - Michael Malice
Caffeine: How Caffeine Created the Modern World - Michael Pollan
I'll Be Gone in the Dark: One Woman's Obsessive Search for the Golden State Killer - Michelle McNamara
Physics of the Future: How Science Will Shape Human Destiny and Our Daily Lives by the Year 2100 - Michio Kaku
The New One: Painfully True Stories from a Reluctant Dad - Mike Birbiglia , J. Hope Stein
Even Tree Nymphs Get the Blues - Molly Harper
Motivational Runs: 3 audio-guided run stories and 6 audio-guided Olympic Interval runs - MoveWith
Half Marathon Training Part 2: To the Finish Line: 6 week training plan with 22 audio-guided runs - MoveWith
Half Marathon Training Part 1: Build Up Your Pace + Endurance: 6 week training plan with 22 audio-guided runs - MoveWith
Emergency Skin: Forward - N. K. Jemisin
Silverswift - Natalie Lloyd
The Signal and the Noise: Why So Many Predictions Fail - but Some Don't - Nate Silver
Good Omens - Neil Gaiman , Terry Pratchett
Blueprint: The Evolutionary Origins of a Good Society - Nicholas A. Christakis
American Kingpin: The Epic Hunt for the Criminal Mastermind Behind the Silk Road - Nick Bilton
Superintelligence: Paths, Dangers, Strategies - Nick Bostrom
Based on a True Story: A Memoir - Norm Macdonald
Leven Thumps and the Eyes of the Want: Leven Thumps, #3 - Obert Skye
Leven Thumps and the Wrath of Ezra: Leven Thumps, #4 - Obert Skye
Leven Thumps and the Ruins of Alder: Leven Thumps, #5 - Obert Skye
Adulthood Rites: Xenogenesis, Book 2 - Octavia E. Butler
Dawn: Xenogenesis, Book 1 - Octavia E. Butler
Wild Seed - Octavia E. Butler
Kindred - Octavia E. Butler
The Life and Times of Prince Albert - Patrick Allitt]
The Name of the Wind: Kingkiller Chronicle, Book 1 - Patrick Rothfuss
Thinking about Cybersecurity: From Cyber Crime to Cyber Warfare - Paul Rosenzweig]
Into the Water: A Novel - Paula Hawkins
The Ends of the World: Volcanic Apocalypses, Lethal Oceans, and Our Quest to Understand Earth's Past Mass Extinctions - Peter Brannen
Terminus - Peter Clines
The Fold - Peter Clines
14 - Peter Clines
Other Minds: The Octopus, the Sea, and the Deep Origins of Consciousness - Peter Godfrey-Smith
Norco '80: The True Story of the Most Spectacular Bank Robbery in American History - Peter Houlahan
Harry Potter: A History of Magic: An Audio Documentary - Pottermore Publishing , Ben Davies
How the Stock Market Works - Ramon P. DeGennaro]
How To: Absurd Scientific Advice for Common Real-World Problems - Randall Munroe
The October Country - Ray Bradbury
The Selfish Gene - Richard Dawkins
The Making of the Atomic Bomb: 25th Anniversary Edition - Richard Rhodes
The Other Side of History: Daily Life in the Ancient World - Robert Garland]
Treasure Island: An Audible Original Drama - Robert Louis Stevenson , Marty Ross - adaptation
Swan Song - Robert R. McCammon
The Mueller Report: The Findings of the Special Counsel Investigation - Robert S. Mueller III , Special Counsel's Office U.S. Department of Justice
Catch and Kill: Lies, Spies, and a Conspiracy to Protect Predators - Ronan Farrow
Once More upon a Time: A Novella - Roshani Chokshi
Bind, Torture, Kill: The Inside Story of BTK, the Serial Killer Next Door - Roy Wenzl , Tim Potter , L. Kelly , Hurst Laviana
Elizabeth II: Life of a Monarch: An Audible Original - Ruth Cowen
The Disappearing Spoon: And Other True Tales of Madness, Love, and the History of the World from the Periodic Table of the Elements - Sam Kean
Bad Luck Charlie: The Dragon Mage, Book 1 - Scott Baron
Rivals! Frenemies Who Changed the World - Scott McCormick
Everybody Lies: Big Data, New Data, and What the Internet Can Tell Us About Who We Really Are - Seth Stephens-Davidowitz , Steven Pinker - foreword
Sea Wall / A Life - Simon Stephens , Nick Payne
Carnival Row: Tangle in the Dark - Stephanie K. Smith
D-Day: June 6, 1944: The Climactic Battle of WW II - Stephen E. Ambrose
The Stand - Stephen King
The Rise and Fall of the Dinosaurs: A New History of a Lost World - Steve Brusatte
Foreverywhere - Steve Burns , Steven Drozd , Gabe Soria
The Skeptics' Guide to the Universe: How to Know What's Really Real in a World Increasingly Full of Fake - Steven Novella , Bob Novella - contributor , Cara Santa Maria - contributor , Jay Novella - contributor , Evan Bernstein - contributor
Your Deceptive Mind: A Scientific Guide to Critical Thinking Skills - Steven Novella]
The Plant Paradox: The Hidden Dangers in "Healthy" Foods That Cause Disease and Weight Gain - Steven R. Gundry MD
My Dad the Spy - Stewart Copeland
The Age of Living Machines: How the Convergence of Biology and Engineering Will Build the Next Technology Revolution - Susan Hockfield
Guards! Guards! - Terry Pratchett
History's Great Military Blunders and the Lessons They Teach - The Great Courses , Gregory S. Aldrete
Great Mythologies of the World - The Great Courses , Grant L. Voth , Julius H. Bailey , Kathryn McClymond , Robert André LaFleur
This American Life - This American Life
Writing Creative Nonfiction - Tilar J J. Mazzeo]
The Man Who Knew the Way to the Moon - Todd Zwillich
The Hunt for Red October: A Jack Ryan Novel - Tom Clancy
The Chris Farley Show: A Biography in Three Acts - Tom Farley , Tanner Colby
A Crazy Inheritance: Ghostsitter 1 - Tommy Krappweis
Born a Crime: Stories from a South African Childhood - Trevor Noah
Thicker than Water - Tyler Shultz
The Year 1000: When Explorers Connected the World - and Globalization Began - Valerie Hansen
Helter Skelter: The True Story of the Manson Murders - Vincent Bugliosi , Curt Gentry
SmartLess - Will Arnett Jason Bateman Sean Hayes
Climbing with Mollie - William Finnegan
Alien III: An Audible Original Drama - William Gibson
Gump & Co. - Winston Groom
Life of Pi - Yann Martel
siffis has generously offered to include his collection. If you like any of the books below then message directly.
World War Z: The Complete Edition - Max Brooks
Ready Player One - Ernest Cline
Ready Player Two - Ernest Cline
Halo: Shadows of Reach - Troy Denning
The Sandman - Neil Gaiman
The Ickabog - J.K. Rowling
The Last Tribe - Brad Manuel
Halo Grassland - Karen Traviss
Halo Evolutions
Halo Fractures
Halo: Mortal Dictata - Karen Traviss
Halo: The Thursday War - Karen Traviss
Norse Mythology - Neil Gaiman
Firefly: Big Damn Hero - Jame Lovegrove
After it Happened - Devron C Ford
Stranger Things: Suspicious Minds - Gwenda Bond
Blade Runner - Phillip K Dick
Hell Divers 1
Hell Divers 2: Ghosts
God of War - J.M. Barlog
The Time of Contempt - Andrzej Sapkowski
Blood of Elves - Andrzej Sapkowski
Solar Storms - Nicholas Sansbury
Planetside - Michael Mammay
Season of Storms - Andrzej Sapkowski
Dark Operator - Doc Spears
How to Defeat a Demon King in Ten Easy Steps - Andrew Rowe
Credit u/PlayFree_Bird Okay, has this place quieted down enough for some actual DD written by a monkey with a keyboard and Adderall? Let me explain to you what happened, play by play. I will give you illiterates who hate reading a spoiler up front: We were within approximately 30 seconds of triggering a nuclear bomb that would have blown up the market. Do I have your attention? Here goes:
Yesterday, new call option strike prices were added all the way up to $570. Do I have to go over gamma squeezes again? Really? We've been over this: when deep out-of-the-money call options start being gobbled up and the price starts moving towards being in-the-money, the call writers have to hedge their risk of having their sold calls exercised, typically by buying stock. This creates upwards pressure on the market. We've been seeing these movements all week.
Yesterday after market, you probably saw that coordinated effort to drive the price down and spook retail investors into a mass sell-off. It didn't work.
Last night, Robinhood sent out a message to users: you could no longer enter into new options. You could exercise them if you had the collateral (money in the account) to do so. Very interesting and the first sign of pants-shitting fear.
Today, the market opened very strong. It opened so strong that we were looking at a self-perpetuating gamma squeeze all the way up way past $570.
At approximately 9:58 am, the stock had reached $468 in a parabolic move.
Two minutes earlier, at 9:56 am, Robinhood tweeted that they were not allowing users to buy GME stock, but they would allow selling.
The trend instantly halted and started a collapse downwards, before picking up a bit, especially after some retail was allowed back in.
Okay, now that you are clear on the facts, understand this: The market ran out of liquidity today, or was threatening to get close enough that they killed it. What does that mean? It means they ran out of shares and/or capital. They wouldn't let you buy new shares because we were burning through all the shares on the market. I saw an unsubstantiated post from a user who said a small sell limit order excited at $2600 for him. Do you get the severity of the situation, if true? It means the buying was getting to the point where it was just about to put INFINITE pressure on the price of the shares. How do you get infinite upwards pressure? A gamma squeeze triggering the mother of all short squeezes, just like we predicted. The call writers need shares to hedge. Retail is still buying more. The short sellers need over 100% of the float back. Add these together. There were more shares needed than existed on the open market. That's what a liquidity crisis is. Listen to this remarkable (if infuriating) interview where the chairman of Interactive Brokers admits that they didn't have the capital to pay out the winners (us), so they took their ball and went home: https://www.youtube.com/watch?v=7RH4XKP55fM DO YOU GRASP HOW INSANE IT IS THAT HE SAID THEY NEEDED TO SHUT DOWN BUY ORDERS TO "PROTECT THE MARKET"? Hello! He's not talking about the market for GME shares. He's talking about the entire market! The New York Stock Exchange. The NASDAQ. All that. Remember the movie Snowpiercer? Do you remember that scene where the lower class people realize the soldiers who oppress them have no bullets? Go to the 1:00 minute mark of this link: https://www.youtube.com/watch?v=EH1EtiOhr6o It kick starts a full blown rebellion. They have no bullets. It's the exact same in this market: No capital. No shares. Infinite losses inbound. TL;DR: For all you who will just skip to the bottom to ask, "Do I get my tendies now?" the answer is this: they NEED NEED NEED your shares. Do you get that? HOLD. Like the guy in the movie, scream, "They're out of bullets!" and create a stampede. That's how we win. They needed your shares so badly that they literally risked PRISON TIME to get them. They tried robbing you, and I'm not even exaggerating. They were within 30 seconds of all being wiped out today.
Full Casino? They just showed their hand before the river.
Solitaire is the much beloved choice for killing time in the office or at the home computer. The three most popular solitaire card games are Klondike, Spider, and FreeCell, and these enjoy dizzying heights of popularity as a result of being included as part of Microsoft Windows in the 1990s (for more on this, see this article). What these three games have in common is that they all fit the "builder" genre. That means that they follow the basic formula of many solitaire games, where the overall objective is to arrange cards in ascending order from Ace through to King, for each of the four separate suits. Typically this is done by placing and moving cards within a tableau of rows and columns of cards, where the cards are often arranged in descending order, sometimes with an additional requirement of alternating colours. Klondike, Spider, and FreeCell are by no means unique in this regard, and the genre of "building" games is the most popular archetype within the larger world of solitaire card games. Not all solitaire card games are builder games, but builder games are the most common and arguably the most loved. So which other solitaire games of this type should you know about and should you try first? I've explored the world of solitaire card games extensively myself, and also examined numerous lists about the most popular ones, to help you begin your experience with the best of the best, rather than waste your time with mediocre or obscure games. The six builder games covered in this article are time-tested classics that are most well-known and loved, and represent the best "next step" for anyone wanting to branch out after enjoying Klondike, Spider, or FreeCell. Each of the builder games discussed here represents a small category of its own, because there are many popular variations and related games for each, which I will cover as well. As with my previous articles on solitaire games games, the accompanying links go to Solitaired.com, which is a website where you can play these games for free. But because these games are so common and well known, you'll find that they are included in most software and websites that offer collections of solitaire card games.
== Games With One Deck ==
BAKER'S DOZEN Overview: Baker's Dozen also represents a family of games that plays much like Forty Thieves (see below), but with a single deck. While some variations have a stock, in Baker's Dozen and its most closely related games all the cards are face up, so you have complete information to work with. Game-play: The tableau consists of thirteen columns of four overlapping and face-up cards each, while the four foundations begin empty. To ensure that the tableau doesn't lock up too quickly, Kings are automatically placed to the bottom of each column when they are turned up. Just like in Forty Thieves, only the single top card of each column may be moved, and columns are built downwards, in any colour and suit. Empty spaces in the tableau may not be filled. As you'd expect, the aim is to get the entire deck onto the four foundations, building up each from Ace to King, with each being built upwards by value. Variations: Portuguese Solitaire makes Baker's Dozen slightly easier by allowing empty spaces in the tableau to be filled with Kings, while Spanish Patience allows building on the foundations regardless of suit. Baker's Two Deck is effectively the same as Baker's Dozen but using two decks, with eight foundations and a tableau consisting of ten columns with 10 or 11 cards each. My thoughts: Because this only involves a single deck, Baker's Dozen is much quicker to play than Forty Thieves, and the chances of success are also significantly higher, with as many as 2 of 3 games being easily winnable. The fact that Kings begin at the bottom of the tableau ensures that you don't get stuck too quickly, and being able to build down in the tableau independent of suit ensures a great amount of flexibility. At the same time managing the tableau carefully is still important, especially in cases where empty spaces don't get filled. This makes Baker's Dozen a quicker, simpler, and more accessible game than Forty Thieves and its many variants, while still remaining rewarding and satisfying to play. https://preview.redd.it/uzpzp0dtend61.jpg?width=600&format=pjpg&auto=webp&s=28ee57dfe129f73475b95e4b1c12d2910b9a0284 Related games: Castles in Spain requires building down in the tableau to be with alternate colours, and in most versions of this game all but the top card of each column in the tableau begins face-down. Quite similar is Martha and its harder sibling Stewart, where every second card in the tableau begins face-down. Good Measure is a more difficult variation of Baker's Dozen, since it uses ten columns of five cards each, and has more strict rules for building on the foundations; Canister has only eight columns with even more cards on each. Bisley: Special mention can be made of Bisley, which is a classic but more difficult game in this family. In Bisley you use a tableau of thirteen columns of four cards each to build upwards on the four Aces, and simultaneously build downwards on the Kings whenever they become available. CANFIELD Overview: Canfield is one of the all time greats among solitaire games, and is a genuine classic. Also known under names like Demon, Fascination, or Thirteen, you'll find that it appears in almost every book with solitaire card games. According to legend, the game owes its origin and name to Richard A. Canfield, a 19th century gambler. For an initial outlay of $52, Canfield offered gamblers a reward of $5 for every card successfully played to the foundations, with a $500 pot for successfully playing all 52 cards to the foundations. Anything more than 10 cards played to the foundations would get you out of the red, but in most cases the game favoured the casino, indicating how hard the game can be to play. Game-play: Game-play is much like Klondike, with the aim of building up all four suits in order. The key difference is the starting set-up, because there is a single face-down reserve of 13 cards (sometimes called the "demon"), with a 14th card turned up as the first foundation card. The foundations begin with the cards corresponding to the rank of this initially turned up card (rather than the usual Ace), and the idea is to build upwards from there, if necessary "turning the corner" from King through to Ace. Also different from Klondike is the starting tableau, which consists of just four face up cards alongside the reserve. The stock is turned up three cards at a time as in standard Klondike, with as many re-deals as necessary. Any space that appears in the tableau is immediately filled by the top card of the reserve pile, which is always kept face-up. Variations: Given how challenging it can take to win a standard game of Canfield, a number of variants exist that simplify the game slightly, increasing your chances of playing cards to the foundations. Canfield's gambling house is said to have given players the option of going through the stock three times when dealing three cards at a time, or just a single time when dealing one card at a time, and it has been estimated that most games would only see 5 or 6 cards played. The game becomes slightly easier with Canfield Rush, where the cards are first dealt three at a time, then two at a time, and then individually in a final deal of the stock. My thoughts: Canfield does have a strong connection to Klondike, but has a smaller tableau to work with, while also providing a much smaller number of cards (only 13) that are face-down in the tableau at the start of the game. The real key is finding a way to make these cards available and get these into the game. Given how hard the original game is, I prefer playing with the rule that allows dealing of cards individually, and cycling through the stock as often as necessary. Some of the related games discussed below, such as Rainbow and Storehouse, significantly improve your winning chances, and can be very satisfying to play. Certainly if you enjoy Klondike, this game is a great next step to try. https://preview.redd.it/u62f87euend61.jpg?width=600&format=pjpg&auto=webp&s=073fd04a2eea40447c0b030072ece279293ffca5 Related games: In Rainbow (also called Rainbow Canfield), cards may be built downwards in the tableau regardless of suit (some versions still require alternating colour), making it much easier to manipulate cards and work your way through the stock and the reserve. Additionally, cards from the reserve aren't automatically added to the tableau, giving you more control and adding strategic options. In most versions of Storehouse (also called Thirteen-Up), you get an additional head-start by placing your initial four cards on the foundations at the outset, while cards from the stock are turned up one at a time. The big difference in this game is that you must build down by suit in the tableau, which really changes how the game feels, because playing from the tableau to the foundation usually involves a whole string of cards at once. Eagle Wing (also called Thirteen-Down) is somewhat similar to Storehouse, and has a uniquely shaped tableau. Dutchess (sometimes spelled Duchess), is a Canfield style game that adds a reserve of four fans, while American Toad is an easy-to-win version of Canfield with two decks. Two Players: Canfield has been adapted for a multi-player game under the common name Pounce, and is also known as Nerts or Racing Demon. A commercial version exists under the name Solitaire Frenzy, and the published game Dutch Blitz is also a close relative. In Pounce, each player uses his own deck and tableau, playing simultaneously and real time onto shared foundations, with the goal is to be the first to get rid of your reserve pile. You can play with as many as half a dozen players or more, and the frenzied action typically proves to be enormous fun! FANGAMES (La Belle Lucie) Overview: La Belle Lucie, also called in English "Lovely Lucy" or "Beautiful Lutecia", is a classic representative of the family of games typically described as Fan games. It's one of the more difficult games in the genre to win, and thus some of its variants and closely related games have arguably become more popular than Lovely Lucy itself. But this classic game of French origin is a good archetype of the genre, and you'll find it included in most books with patience games, and on most solitaire websites and software. Effectively this game is just a tableau of 17 columns of three cards each (plus a column with a single card), but the fan-style arrangement with horizontally overlapping cards that is traditionally associated with this game is a signature feature. Game-play: A single deck is dealt face-up into 17 "fans", each consisting of three overlapping cards, plus an 18th column with just one card. Only one card can be transferred within the tableau at a time, so sequences can't be moved, and building happens downwards according to suit. Empty spaces in the tableau may not be filled. The aim is to build up four foundations by suit from Ace to King. Under the most commonly played rules, once you are unable to place or move any more cards, you take all the cards from the tableau and redeal them into fans with three cards each; there are two such re-deals. Variations: Three Shuffles and a Draw (also called Lovely Lucy With a Draw) adds a merci play, where you can move a single blocked card once during the course of the game. While La Belle Lucie is sometimes called The Fan, this is also the name of a popular variation which allows exposed Kings to be played to empty spaces in the tableau, making the game less frustrating and far more achievable. Trefoil is identical to La Belle Lucie except that the Aces begin on the foundations, resulting in an initial tableau of just 16 fans. My thoughts: This is a terrific single-deck game, because you have perfect information given that all the cards are face-up, and the large number of columns/fans means that buried cards have at most only a couple of cards blocking them. La Belle Lucie is very difficult to win under the original and strict rules, especially because empty fans may not be refilled, and cards beneath an unplayable exposed card (e.g. a King) are permanently inaccessible. The merci rule that lets you unblock one card is virtually essential, and usually a standard way of playing, but even after two redeals the game can still be hard to finish, depending on the draw. Some of the variants and related games that simplify things slightly are more satisfying. This is one of my favourite solitaire games to play with a single deck, since it is less luck-dependent than many other popular single-deck games like Klondike. https://preview.redd.it/wbkhlyawend61.jpg?width=600&format=pjpg&auto=webp&s=062ced3c363b906d2a0145ac742cccd257092c30 Related games: One of the more popular games in this family is Super Flower Garden, where building downward is permitted regardless of suit; with good play under these rules the game can be completed almost every single time. Shamrocks takes the essence of La Belle Lucie, but implements several other changes to make the game much easier: Kings are moved to the bottom of the fan during the deal, and you may build up as well as down on the fans (which are limited in size to 3 cards) and can ignore suits; to prevent it being too easy there are no redeals. Similar games: Games in the Baker's Dozen family (covered previously above) are sometimes classified as Fan games as well, because the game-play is quite similar, with 13 columns/fans of four cards each, but the absence of re-deals gives them a different feel. Bristol is often played with a tableau consisting of fans as well, but there are only eight fans of three cards each, while the rest of the deck functions as a stock that you deal onto three waste or reserve piles. Despite some hidden information, those who appreciate Fan games are likely to appreciate Bristol as well. Intelligence is a two-deck game in the style of La Belle Lucie, while the relatively easy two-deck game Buffalo Bill relies on reserve cells rather than tableau building. CASTLEGAMES (Beleaguered Castle) Overview: Beleaguered Castle is the most famous member of what can be called the "Castle" family of solitaire games, and is a classic game that you'll find in most books of Patience. This game sometimes also goes under the alternative names of Laying Siege and Sham Battle. It is an excellent example of an open solitaire game, because all the cards are dealt face-up at the start, so you begin with perfect information. Game-play: With the four Aces placed in a vertical column as foundations, the rest of the cards are dealt face-up into four rows of six overlapping cards each on either side, forming a tableau consisting of two "wings". As expected, the goal is to build all four foundations in order from Ace through King. Cards may only be moved within the tableau one at a time, rather than in stacks, so only the end card of each row within the tableau may be moved, either to the foundations, to another row in descending sequence regardless of suit, or to an empty space in the tableau. Variations: In Streets and Alleys, the Aces don't begin in the starting foundations at all, but are included in the initial tableau of dealt cards, so that the four rows on the left side of the foundations each consist of seven cards each rather than six. Thomas Warfield's Stronghold adds a storage cell to Streets and Alleys, to give more strategic options for movement. Citadel improves Beleaguered Castle's initial position slightly by allowing you to build straight to the foundations during the deal, while Selective Castle lets you choose the rank of the foundation cards after the deal. Some solitaire sites offer a Beleaguered Cities variant (sometimes simply called Castle), which makes the game much easier by allowing you to build in ascending or descending sequence (still regardless of suit), and this ensures that you can nearly always complete the game successfully. My thoughts: Despite the unusual signature "wing" setup, strictly speaking the mechanics of Beleagured Castle are like most other solitaire games (especially Forty Thieves, see below), but with a single deck, eight columns of six cards each, and no stock. The strict rules for movement and building within the tableau make this a very difficult game to complete successfully. Ideally you want to be able to get one of the rows entirely clear, to give you more options for manipulation within the tableau. Even so, being only able to move the outside card on each row is quite limiting, and as a result you will often be thwarted by the luck of the draw early on, especially if high cards bury some lower cards, and so this classic game can be somewhat frustrating. You'll often find yourself quickly redealing and starting over, hoping for better luck the next time around; one advantage of a digital version is that you can keep redealing until you get a deal that seems like a reasonable starting draw. The simpler variant Castle is a good place to start with this game, since it increases your chances of success drastically. https://preview.redd.it/6bc5x6zwend61.jpg?width=600&format=pjpg&auto=webp&s=c46244357066a57635272d995c07235c72b3103f Related games: Fortress operates on a similar concept, but there are five rows on each side of the foundations instead of four. In addition, you are restricted to building on the same suit, but you may build in ascending or descending sequence. Aces start within the tableau (thus two rows have six instead of five cards). The variant Chessboard applies the same principle as Selective Castle, by letting you choose the rank of the foundation cards after the deal (building around the corner on the foundations as required), in order to take better advantage of the cards you have been dealt. Zerline is a German game where Queens are high, and helps by adding a four-card storage area. SIR TOMMYGAMES Overview: Sir Tommy (Old Patience, Try Again, Numerica) is also known as Old Patience, which reflects its origin as the oldest known patience game, and possible ancestor of all others. The average person may not have heard of it, but it deserves a place on this list because this is a game from which so many other solitaire games are derived, including many more familiar ones. It is at the head of a family of games where cards in the tableau can't be moved after being placed, and that's a unique quality that also makes it quite challenging to win. Game-play: Suits are irrelevant in this game, and the aim is to build four foundations from Ace to King. You deal the deck face-up one at a time, and the tableau has four columns (or waste piles); dealt cards can be played on any column but cannot be moved from one to another. So while it's still technically a building game because you are building up the foundations, there is no packing in the tableau to assist you with this. Variations: Some variants (e.g. Auld Lang Syne, Tam O'Shanter) turn Sir Tommy into even an simpler luck-based game nearly impossible to win, while others are extremely strategic like the well-known Calculation. Amazons is an interesting version played with a smaller deck that has the goal of building to the Queens (= Amazons), and is best played digitally given the amount of redealing. Other variants make the game easier (and for me, more enjoyable) by increasing the number of tableaus (Strategy, Lady Betty, and Last Chance) or redeals (Acquaintance), or make it more interesting by requiring building by colours (Puss in the Corner, and Colours, Alternate). My thoughts: Good players can win as many as 20% of their games, and storing cards in the right order on the four columns is critical, because you want to avoid having low valued cards blocked by higher ones, or having too many cards of the same number in one column. Reserving a pile for Kings and another for high cards is often a good strategy. Even so, it's a hard game to win and can be frustrating. I recommend trying some of the easier variants as a way to enjoy this game; there's a good reason so many variants have evolved from the original over time. It's a large family that includes many solitaire variants, and these are well worth trying and exploring. https://preview.redd.it/1hydbd93fnd61.jpg?width=600&format=pjpg&auto=webp&s=588e8636d70c42b2b914e70a77581629b3edc8be Related games: Several two-deck games are in the Sir Tommy family, including Fanny, Frog (also called Toad), Fly, and Grand Duchess, most of which involve using a reserve. Several two-deck games use similar mechanics but operate with a larger 20 card tableau in the style of the simple game Carpet, but involve building both up and down on the foundations; for me personally these are the most fun of all Sir Tommy variants, and include Twenty (also called Sly Fox), Colorado, Grandmother's Patience (also called Grandmamma's Game), and Grandfather's Patience - all excellent games. Calculation: Calculation deserves special mention, and has become a classic in its own right. What makes it unique is that the foundations are built up by one, two, three, and four respectively, and it requires a lot of skill. The variant Betsy Ross is more luck-dependent but is also easier to complete successfully. YUKON Overview: Yukon first appeared in a 1949 book on solitaire games, and has since exploded in popularity. This single deck solitaire game was partly inspired by Klondike, which is of course the most popular solitaire card game of all time. But because Yukon has no stock and more flexible rules for movement of stacks within the tableau, it allows a lot more scope for thinking. Game-play: While inspired and indebted to Klondike, Yukon creates a game with a very different feel by removing the requirement that stacks of cards must be in alternating sequence in order to be moved. In other words, you can move any stack to a legal card within the tableau, regardless of the sequence of the cards in that stack. While this makes the game easier, another significant change makes it harder: there is no stock that you deal. So all the cards are in the tableau at the outset, and you'll have to manipulate the tableau cleverly to uncover face-down cards and build all four suits onto the four foundations from Ace through King. Variations: To make Yukon slightly easier, a couple of variants alter things slightly to simplify the gameplay, such as removing the requirement that only Kings can be placed in an empty space in the tableau (this variation is sometimes called Great River). Some digital implementations give the option of reducing the number of suits used, such as in Yukon One Suit, which you can nearly always win, while still having to think carefully. My thoughts: The rules for manipulating the tableau give you more options than Klondike, and thus more to consider and think about. Both Yukon and Russian Solitaire (mentioned under "related games" below) are extremely popular solitaire games, because they are simultaneously more challenging and more rewarding than Klondike style games. Skill plays more of a role, and there are players so dedicated to Yukon that they have played it thousands of times. In regular Yukon you can expect to win as much as 1 in 4 games, but the added level of difficulty in Russian Solitaire reduces that to as little as once in 20 games. The key is to bring the face-down cards into play as soon as possible. https://preview.redd.it/650mlj93fnd61.jpg?width=600&format=pjpg&auto=webp&s=683c006a12bdf74ad8921bd619fed40a8fb14405 Related games: Russian Solitaire makes Yukon harder by only allowing you to build down in the tableau with cards of the same suit, instead of in alternating colours, and it is an extremely popular game in its own right. This requirement is also in place with Alaska, but may build in ascending or descending order in the tableau, which makes it easier to win than Russian Solitaire. Australian Patience is another popular spin-off from Yukon, and adds a stock which is dealt one at a time, while the entire 7x4 tableau starts face up; however this can feel like it's more about careful observation than decision making. Many other Yukon inspired games exist, including games which add things like a reserve, storage cells, or extra decks. Scorpion: Special mention should be made of popular game Scorpion, which some categorize as part of the Yukon family, and the rules for moving unarranged stacks in Yukon may even originate in Scorpion. However, Scorpion uses Spider's requirement that stacks from Ace to King of the same suit must be assembled within the tableau before being discarded. Scorpion variants include Wasp, Three Blind Mice, Chinese Solitaire, and others.
== Games With Two Decks ==
FORTY THIEVES (Napoleon at St Helena) Overview: Forty Thieves is a popular and classic game played with two decks, and is also included in most books with patience games. It also goes under the alternate name Napoleon at St Helena (not to be confused with a different solitaire game called "Saint Helena" or "Napoleon's Favorite"), and tradition says that this is the solitaire game Napoleon played while in exile on the island of St Helena. The game also goes under other names, including Roosevelt at San Juan. Its simple rules means that many variations exist, many of which are among the more strategic and satisfying versions of solitaire games that you'll find anywhere. Carefully working through the stock pile and manipulating the discard pile are a big element of successful play. Game-play: A tableau is dealt with ten columns, each with four overlapping and face-up cards. Strict tableau building rules apply, because only the single top card of each column may be moved, and only onto a card that is the next highest rank of the same suit; any card can be placed into a space that becomes available in the tableau. The remaining stock of 64 cards is turned up one card at a time, with no redeals. The goal is to get all the cards onto the eight foundations from Ace through King in each suit. Variations: In its strict and classic form, even with good play Forty Thieves is difficult to win, so many variants exist that seek to make the game easier. In some of these, the Aces begin as starting foundations ( San Juan Hill). In others, the tableau is not built down by cards of the same suit but by alternating colours (e.g. Streets), or by any suit other than its matching one (Indian). Some variations allow entire sequences of cards to be moved (Josephine, Forty Bandits, Ali Baba), or combine this with having tableau building in alternating colours (Number Ten, Rank and File, Emperor) or tableau building in any suit (Little Forty). In other variations, multiple redeals of the stock are permitted. My thoughts: Game-play is very tight in the strict form of the game. It's not always a good idea to play a card just because you can, because you may block cards within the tableau that you need. You also need to pay close attention to duplicates, since two decks are in play. As a result, careful planning and consideration is needed. Unused stock typically ends up into an increasingly large face-up discard pile, but in the latter parts of the game skilful play often makes it possible to dig back through this and complete the game. This usually proves most satisfying when playing with one of the variants that makes the game slightly easier, to increase your chances of pulling out a win. Even with these variants, you'll have to play skillfully, making the Forty Thieves family of solitaire games one of the more popular choices for those who like a longer experience that is thoughtful, challenging, and yet solvable, and where skill plays even more of a role than luck. https://preview.redd.it/p251re93fnd61.jpg?width=600&format=pjpg&auto=webp&s=9521b0ca4458c88d6cd679fdcaf37b4a151a5479 More variations: Instead of 10 tableau piles, some variations increase this to 12 piles (Blockade, Napoleon's Square, Corona) or 13 piles (Lucas, Waning Moon); or decrease it to 9 piles (Maria) or 8 piles (Forty and Eight, Congress, Parliament, Diplomat, Red and Black), each with different combinations of rules for tableau building. Games with just 6 piles (Blind Alleys, Pas Seul) or 5 piles (Double Rail) begin to feel much like Klondike. Related games: Many other games take the Forty Thieves style concept and adjust it in more significant ways. In Interchange (more difficult), Breakwater, and Alternations, the initial tableau includes face-down and face-up cards. The very popular Thieves of Egypt begins with a pyramid shaped tableau. Busy Aces is a straight forward game in the style of Forty Thieves that is at the head of its own family, which includes the much simpler Fortune's Favor, a simple game ideal for beginners. For a terrific overview of all the Forty Thieves related games and their different nuances, consult Thomas Warfield's excellent complete guide to Forty Thieves types games. CONCLUSION This is by no means a comprehensive list that includes all builder-style solitaire games. But along with Klondike, Spider, and FreeCell, these seven additional games - Baker's Dozen, Beleaguered Castle,Canfield, Forty Thieves, La Belle Lucie, Sir Tommy, Yukon, and Forty Thieves - and the many related games that belong to their families, are the most common and popular forms of solitaire games that involve building. They have inspired many solitaire games like them, and have stood the test of time well. If you enjoy Klondike, which is the most popular version of solitaire in the world, then Canfield and Yukon are natural games to explore next. Beleaguered Castle can be a little frustrating due to the strict rules and dependency on the luck of the draw, and even the other games in its family can be quite challenging. I'd recommend it only for more experienced and dedicated players, and would instead suggest next exploring Baker's Dozen and the games in the "Fan" family inspired by La Belle Lucie. Their style of play is somewhat similar to Forty Thieves and its many siblings, which double the number of cards in the game by adding a second deck, and also adds a stock pile and discard pile you must manage. Forty Thieves type games are among the best you'll find for those who like a more challenging, thoughtful, and longer solitaire experience. Author's note: I first published this article at PlayingCardDeckshere.
48 points: jesseaknight's comment in In the show St. Elsewhere, a character in the finale is shown to have thought of the whole series, which means he also made up all the shows that had crossovers with St. Elsewhere. This expands into the shows that were mentioned in the shows. There is at this point 419 shows in this universe
44 points: Derosa6037's comment in the longest single set at the laugh factory lasted 7h and 34m (by Dane Cook in 2008).
43 points: astronoob's comment in Margaret Hamilton, NASA's lead software engineer for the Apollo Program, stands next to the code she wrote by hand that took Humanity to the moon in 1969.
42 points: rus_reddit's comment in Rand Paul was the national debt for halloween in 2015. He said it was a very scary costume.
40 points: thejesiah's comment in Close Encounters of the Third Kind Geocache in Northern Italy
38 points: electro_hippie's comment in Why is smiling being frowned upon in the Russian culture?
37 points: SlideNERD's comment in The head of a tapeworm under an electron microscope
37 points: wtfisthisnoise's comment in Is U.S. income tax invalid because Ohio wasn’t legally a state when the 16th amendment was ratified?
35 points: Otterfan's comment in President Obama Roasts Donald Trump At White House Correspondents’ Dinner (2011)
35 points: _Foy's comment in Ways the Great Lakes try to Murder Ships - illustrated
★ Quick Review of the Tanks in the Premium Footlockers + Best "Strategy" to use ★
So it seems that WG decided that a fun gamemode can't go without monetization, and they've added "Footlockers" (Read: Lootboxes) for purchase. It is extremely important to note: You are NOT guaranteed to get your money's worth - In fact, most boxes you open are going to be a BAD VALUE. These are NOT like the Christmas boxes where there was at minimum equal value in the box as what you paid for it. The Halloween "Footlockers" rely soley on the CHANCE of you getting a Premium tank. WarGaming has not released numbers for the chances to get a Premium tank, but based on all of the unboxing videos / posts I've seen, the chance seems to be around 1 in 25 (4%). In theory, that doesn't seem too bad, with each box also having the ability to be rerolled. However, the actual value of the contents inside is another story. Let's start with the best "strategy" to get the absolute most out of the boxes. (Want to read this guide with better formatting? I post all of my content to the NA Forums. This one is hyperlined here) ---------------------------------------------------------------------------------------------------------------------------------------
Strategy:
To maximize your chance of getting the Premium tanks without ruining the potential value you'd get from them, in theory you should reroll every box that doesn't have a Premium tank once, and once only. However, since not all of the Premiums are very good, plus there's no guarantee you'll get a Premium tank at all, you should most likely: Keep:
5 credit boosters
Personal training manual
3 days of Premium (reroll if you have plenty of Premium already)
350,000 credits (reroll if you're swimming in credits already)
**Reroll:**
Everything else that is not a Premium tank.
Do not reroll a box more than once. Each one contains 100 Gold, which is enough to reroll it once without losing more Gold than you "earned". This will prevent you from losing more money than you already would if you don't get Premiums, and will maximize the value you get if you do get Premiums from the boxes. ---------------------------------------------------------------------------------------------------------------------------------------
Mini-Reviews of all of the Premium Tanks available:
We're going to quickly do a rundown of each of the Premium tanks offered, providing a 0-10 rating and a very quick description of the most notable features of the tank. T77 Heavy: 7.5/10 [Very Good] The T77 Heavy is in many ways like a Tier 8 version of the T57 Heavy, except it doesn't have any of the DPM. The T77's gun is unreliable with an extremely long reload. However, it has the ability to unload 1,080 damage within 4 seconds of the first shell, which is absolutely devastating at Tier 8. The rest of the tank is mediocre all around, with unreliable armor, somewhat poor view range, and somewhat sluggish mobility. However, the mobility is enough to get it in and out of important positions, and allows the gun to work wonders. It's kind of like the Bourrasque in that regard - A very unreliable gun on a mostly underwhelming platform, that works surprisingly well because of the monstrous damage potential. Of course, this tank plays entirely differently in comparison to the Bourrasque, but it's actually a good tank to get from the boxes. --------------------------------------------------------------------------------------------------------------------------------------- M4A1 Revalorise: 5/10 [Average] The tank has definitely suffered hard from powercreep, but its still a reasonably okay tank. The gun is punchy and relatively reliable, and the tank has gun depression to make it work. Everything else about the tank is forgettable, and the armor resembles French bread more than French armor. --------------------------------------------------------------------------------------------------------------------------------------- AMX CDA 105:7/10 [Very Good] Most people brush the AMX CDA off, but the gun that it has on such a mobile and stealthy platform makes it feel like a very playable version of the Strv S1. Sure, the Strv S1's gun is even better with even more gun depression, but the Siege Mode mechanic makes it very inflexible and difficult to play on matchups where you can't just sit back and snipe. The AMX CDA 105 on the other hand, is able to keep contributing to the battle, relocating and even being able to get up close and personal if it needs to. --------------------------------------------------------------------------------------------------------------------------------------- STG: 5/10 [Average] The STG is kind of like the M4A1 Revalorise - A forgettable tank and platform, with a rather solid gun. The STG sacrifices some of the mobility of the M4 to gain armor. It sacrifices the gun depression to get a stealthy low profile. Its shell velocity is traded off for better accuracy. It's just as average as the M4 Rev is, but offers a different playstyle for the same alpha gun, in case the M4 Rev wasn't quite your cup of tea. --------------------------------------------------------------------------------------------------------------------------------------- ELC Even 90: 4/10 [Poor] If I were to rate this tank objectively, especially with the new equipment that's in the game, the ELC Even 90 offers a level of scouting potential that no other light tank at Tier 8 offers. Such a small, low profile tank, especially with the new equipment, is able to spot tanks from positions that nothing else could, while also having a gun that can hit surprisingly hard if you can get the entire magazine off. That being said, the gun is... Abysmal. It's one of the worst guns on any Tier 8 tank in the game, and ELC Even 90 players consistently average less damage in the tank, than they would in a Tier 6 tank. The gun is truly horrific, and the tank only works because of the scouting potential, combined with small size with a 660 damage potential magazine. A good player can make the tank work reasonably well, but as I've said in many previous ELC Even 90 reviews [hyperlinked here], the tank just doesn't have the carry potential that other Tier 8 light tanks do. You're rolling the dice each time you play it whether or not you'll get a map where the tank can work, whether you'll find good light / medium tank players on the enemy team that can counter you, and whether or not your gun will decide to hit a tank 20 meters in front of you. You might love the tank - A lot of people do... But it's kind of like the Tog II in that regard - It's a giant rolling meme... Or I guess in this case, a tiny go-cart meme. It's not actually good... But it can be fun if you get the right scenario. --------------------------------------------------------------------------------------------------------------------------------------- Strv S1: 6/10 [Good] The Strv S1 as I mentioned earlier, is a less flexible version of the AMX CDA 105, that has a better gun, better camo and better gun depression. That being said, because of the Siege Mode mechanic, in most circumstances the AMX CDA 105 will have more carry potential, and be a far more enjoyable tank to play - On top of making more credits. --------------------------------------------------------------------------------------------------------------------------------------- FV4202: 3/10 [Very Bad] The FV4202 never was a particularly good tank, even when it was a Tier 10 medium, but as a Tier 8 Premium tank in 2020, it is particularly bad. The armor is pretty decent, but the mobility is on the sluggish side, and the gun is just a joke and a half. 1700 DPM for a tank with 230 alpha, and a shockingly unreliable gun (despite what the paper stats would make you believe), is not a good combination. Combine that with poor gun handling on the move, and you're not in for a pleasant experience. The hull armor is pretty troll, but the turret is pretty easily penetrated by anything with 220mm of pen or more. Using your gun depression helps to some extent, but because the turret is so large, and has so many flat zones, even when you're completely hull-down using all 10 degrees of gun depression, the armor still doesn't hold up as well as you'd hope, and the gun will just disappoint you over and over again. It is a bad tank, and one of the worst ones in this list. --------------------------------------------------------------------------------------------------------------------------------------- T-54 first prototype:5.5/10 [Average] The T-54 Prototype is sadly just a worse version of the T-44-100. Everything about the T-54 Prototype is significantly worse with the only exception being the armor, but even the armor is hardly much to write home about. The turret is still the weakest part of the tank, and having the same shape and size as the T-44-100 turret, with similar armor effectiveness, it defeats the purpose of the T-54 Prototype even moreso. The only well-armored part of the tank is the hull, but even that only works if the enemy can't shoot down on it using gun depression, and if the enemy has less than the average of 220mm of pen at Tier 8. It's a decent enough tank, but it's just pointless compared to the T-44-100. --------------------------------------------------------------------------------------------------------------------------------------- Hwk 30: 6/10 [Good] The Hwk 30 isn't particularly great, but it feels in many ways like the RU 251 at Tier 8, which is pretty nice. The gun is solid, the mobility is good and it's reasonably stealthy with great view range. It just can't compete with the LT-432 or EBR 75, which makes it somewhat pointless to own. --------------------------------------------------------------------------------------------------------------------------------------- T92: 4/10 [Bad] How quickly things have changed, huh? When this tank first came out, I would have told you it's a pretty good light tank. Powercreep has hit this tank hard, and the new equipment only makes it even less relevant than it otherwise would be. The T92 doesn't really benefit from the new equipment nearly as much as some of the other light tanks do, since it's such a one-trick pony by comparison. It has god-Tier levels of gun handling on the move, but sacrifices a whole lot to get it. The acceleration is great, but a limited top speed really holds it back, and it would be a waste of a Turbocharger in some ways if you chose to go that route. The tank just doesn't have anything to compete with the best Tier 8 medium tanks, which hurt it far more than other Tier 8 light tanks do. You might still have some fun tanks zipping around and snapping shells in, but just pray you don't find a Lansen C, Progetto 46, or Bourrasque on the enemy team... Because otherwise, they'll be the ones having fun snacking on you. --------------------------------------------------------------------------------------------------------------------------------------- IS-6: 4.5/10 [Bad] 2014 called, they want their tank back. While it's true that the IS-6 got a much-needed armor buff that actually makes the armor surprisingly decent for a Tier 8 Heavy (even if we ignore its Pref MM), the gun still is abysmal and holds it back significantly compared to most other Tier 8 heavies. --------------------------------------------------------------------------------------------------------------------------------------- T26E4 SuperPershing: 7/10 [Very Good] Unlike the IS-6, the Super Pershing's armor buff and gun buff brought it right back to being a rather competitive tank. While you do still need to shoot plentiful of APCR to make the most out of it, the armor holds up really well which allows you to let the gun work. Unlike the IS-6, the Super Pershing's gun is actually pretty good, with good gun depression, decent enough accuracy and aiming times, and reasonable enough gun handling. Combine that with really good APCR pen, and you can not only play like a heavy tank, but you can outplay heavy tanks too. --------------------------------------------------------------------------------------------------------------------------------------- Kanonenjagdpanzer 105:5/10 [Average] We can see where this is going... Of the 3 105mm Tank Destroyers on this list, the Kanonen is at the bottom of the barrel. The Kanonen may not have to deal with Siege Mode like the Strv S1 does, but it's in many ways worse than the AMX CDA 105 - Which defeats the purpose of playing such a tank. The AMX CDA 105 is a more flexible Strv S1, with many good characteristics to still allow the gun to perform really well. The Kanonen 105 is very vulernable though with its complete lack of armor and poor gun handling on the move. This makes it much less flexible than the AMX CDA 105, and means it doesn't have the redeeming characteristics it needs to be a viable alternative to the Strv S1. Not to mention, the hp/ton is much worse on the Kanonen, which means it isn't as fast as you might hope, relying mostly on its top speed and traverse speed to get around, not so much its acceleration. It's definitely not as bad as the Kanonen 90... But that's not saying much, considering just how bad that tank actually was. --------------------------------------------------------------------------------------------------------------------------------------- Vk 168.01 (P): 4/10 [Bad] Apparently we're still calling unskinned tanks a new Premium tank. I thought this was 2020, not 2016 / 2017? Anyway, the VK 168.01 P is an armored tank with a hard hitting gun, that's as slow as a brick house floating through a river of molasses. It's not going anywhere anytime soon, and if you do manage to make it to the battle, your team has probably already lost. It's just a worse version of the VK 100.01 P, except they're charging you money for it. No thanks. --------------------------------------------------------------------------------------------------------------------------------------- Lowe: 8.5/10 [Great] While I no longer rate the Lowe 10/10 as I used to, it is still a really good tank that still manages to hold up really well in the current meta. The gun is punchy and reliable, the gun depression works really well with very solid turret armor, and the hull is still fairly usable so long as you can hide your lower plate. The Lowe is a great credit grinder, with decent carry potential. It's not flashy, and it's not the most fun tank, but it works and it works well. --------------------------------------------------------------------------------------------------------------------------------------- WZ-120-1G FT: 9/10 [Amazing] This is one of the few tanks in the Chinese line that actually stands out as being a really good tank. The DPM is insanely good, the armor is surprisingly solid, the tank is really stealthy and low profile, it's pretty quick with an extremely fast traverse speed, and the tank even has view range to go along with it! Not to mention, when you let the gun aim, its accuracy is also pretty decent. This tank has just about everything you'd want, except for a turret and gun depression, but its strengths far outweigh its weaknesses, and is still one of the best Tier 8 Premium tanks in the game - Especially now with the new equipment providing an Improved Rotation Mechanism. The Improved Rotation Mechanism helps tanks like this a lot, since the gun handling becomes better, aim time becomes better (with the smaller aiming circle) and an already quick-turning tank turns even faster now. It is truly an amazing piece of equipment for a truly amazing tank. --------------------------------------------------------------------------------------------------------------------------------------- And there we go, there was a quick rundown of all of the Tier 8 Premium tanks offered in the Footlockers! Is it worth spending the money? Probably not. It's gambling to the extreme, and unlike the Christmas event, many people will be walking away with next-to-nothing during this event. The boxes only become worth it if you get one of the Tier 8 Premiums offered, but even then, most of the Premiums just aren't all that good. There are a few shining stars in the mix, but it's mostly a lot of mediocrity. Unless you have a good amount of disposable income, and you don't own most of the tanks on the list, the boxes simply aren't worth it. And even then, since there's no guarantee of actually getting your money's worth (quite the opposite actually, with most of the boxes being nearly worthless), I would highly advice against buying the boxes. And while it's true you get 3 keys from the 10 box bundle, that's only 3 battles in the WT auf E110 - It's barely anything worth paying attention to, and doesn't really add any meaningful value to the boxes. These footlockers are completely pointless unless you win a decent Tier 8 Premium tank that you didn't already have, which is a small chance and is entirely casino-style gambling, without any of the fun or experience of being in an actual casino.
Aggressive growth plans/executions and brilliant ideas of DMYT and its bright future upon merger
Aggressive growth plans/executions and brilliant ideas have made DMYT grow exponentially over the past few years, even not spending huge marketing expense. One of the secret to the success is its huge social networking platform and converting users into igaming/online/sports betting. And with huge money in hand at debuting into public markets in a few weeks, DMYT is poised to grow even faster than ever. Imagine it will spend money like Draftking or Penn in addition to its social user base. Yesterday, another news hit from DMYT, "..DMYT has finalized an agreement with Century Casinos, Inc. (Nasdaq: CNTY) ("Century Casinos") to launch..online casino in West Virginia at BetRivers.com. Facts #1: RSI is the #1 operator of online casino by revenue in the United States year-to-date through September. Facts #2: RSI was also named the 2020 Casino Operator of the Year and Customer Service Operator of the Year by eGaming Review. "..In addition to its online casinos in New Jersey and Pennsylvania, RSI currently operates online sportsbooks in Colorado, Illinois, Indiana, Iowa, New Jersey and Pennsylvania. Additionally, RSI is the #1 operator of online casino by revenue in the United States year-to-date through September according to data from Eilers & Krejcik Gaming. RSI was also named the 2020 Casino Operator of the Year and Customer Service Operator of the Year by eGaming Review..." https://www.prnewswire.com/news-releases/rush-street-interactive-rsi-expands-us-online-casino-footprint-by-partnering-with-century-casinos-to-bring-its-award-winning-service-to-west-virginia-301191111.htm
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Recon in Yartar and Attack of the Mud-Fish - SKT - Session 23
Previous Session: https://www.reddit.com/dndstories/comments/k352ti/music_and_political_malevolence_in_maelstrom_skt/After leveraging diplomacy and caution in Maelstrom our heroes gained a measure of Serissa's trust, much to Iymrith's dismay. The Queen Regent of the Storm Giants gave the tiny adventurers a clue found at the scene of her mother's murder, and teleported them to Everlund to begin their investigation. In Everlund they finally figured out how Iymrith has been so easily spying on them and had Krowen remove the Divination magic on Zep's sword. Now they head to Yartar to seek the connections between The Golden Goose coins, The Grand Dame river barge, and the Kraken Society. They hope to back to Everlund in time to meet back up with Klauth's airship by tomorrow. . Cast: Level 9
Zep: Kenku Rogue/Warlock.
Zdravko: Human Monk (Barbarian mechanics, rage re-flavored as a disciplined focus)(Now featuring a Fighter multiclass as he hones his skills).
Lyra: Winged Tiefling Cleric/Druid.
Jormo: Tortle Wizard/Artificer (thematically full wizard).
Beau: Tabaxi SorcereWarlock.
. As they're teleported from Everlund to Yartar they find themselves standing in a greenhouse with glass fogged from the humidity. Out back in what appears to be a lush garden they can just barely make out the form of a man moving around before they hear an ominous, almost sentient sounding howl of wind. They head into the garden and Lyra notices it's not lush at all, but in fact the plants are withered and tangled with weeds and in desperate need of water and a trim. The Hallucinatory Terrain spell fades and she sees the unkept landscaping for what it is. The man they find in the garden introduces himself as Kolbaz, the groundskeeper and attendant mage responsible for keeping the teleportation circle a secret. He explains that he has to spend so much of his time keeping neighborhood kids away that he can't care for the garden. The party asks him about The Grand Dame river barge and casino but he doesn't have enough free time to know anything about such leisurely activities. When asked about the Kraken Society he explains that they definitely have a presence in the city, as Harper agents will come through the teleportation circle from time to time to investigate. He knows the local theives' guild has a beef with the Kraken Soc. but not how to get in contact with them. Kolbaz suggests the adventurers check into the local temple dedicated to Tymora as her priests and followers spend a lot of time in gambling halls. As they leave the villa attached to the scraggly garden Zdravko shouts at some children to flee and Beau uses 'Disguise Self' to look like a skeleton before giving mock-chase towards them for a few paces to help Kolbaz out a little. . Tymora's Temple in Yartar is a building called "Happy Hall of Fortuitous Happenings" but was converted from an old, ominous-looking keep of black stone built into the side of the small mountain at the heart of the small city. The interior is much more befitting of the name - there are lush rugs and colorful tapestries and games of chance which count as offerings for the faithful. Jormo greets a spirited, handsome young priest whose swoop of hair bobs as he talks expressively. He introduces himself as Kismet Nodarn. When asked about the Grand Dame he enthusiastically talks about how he frequented the Riverboat casino often; he's stopped going in recent days because his immense luck brought him under suspicion of the boat's Security officer. He was proven innocent, but doesn't like those bad vibes following him so he goes to different venues. He tells the group The Grand Dame is owned by a nobleman named Khaspere Drylund who also lives aboard the vessel. The party has some time to kill and asks Kismet what he recommends to do around Yartar. He tells them that while it isn't much to look at, he enjoys frequenting a dive tavern called 'Karletta's Table' just on the edge of "the bad part of town." He says the food is great and the ownehost - whom the establishment is named after - takes great care of all her patrons. . Karletta's Table is a single story flat-roofed building sandwiched between a three and a four story tenement apartment buildings. Street Urchins sit on the streets outside; a couple run out from behind the tavern with fistfuls of bread while a couple more climb stacked crates to play on the roof. Zdravko strides through the saloon-style doors with the rest of the party close behind. Inside they see a couple rough-looking patrons seated and talking quietly amongst themselves. Beau is searching carefully for any Kraken Tattoos but sees none. Behind the bar is a long order window that gives full view of the kitchen. A woman in leather armor is giving instructions to the chefs before turning her attention to the newcomers, "Find a seat; someone will be with you in a moment!" The group sits at one of the tables for six, partitioned to provide some privacy and discuss how they should go about things. They agree that maybe having less discretion than usual would be a good strategy: if the Kraken Society catches wind of them poking around, maybe the fight comes to them -or- maybe asking more openly just gets them answers more quickly. A win either way, right? The armored woman from the kitchen - a Half-Elf, possibly with Drow Ancestry but deep blue-dye masks the white locks of hair that would give it away - comes to the table and introduces herself as Karletta, "Don't tell me nobody's come to take your order yet?" and mutters to herself, "Just can't find good help..." Beau orders the special: Floundering Flouder, and a Tuna Pate for her Tressym. Karletta is very amused by the flying cat, and by Zdravko's strange way of speaking. The party offers to buy Karletta a drink in exchange for her trove of rumors as she claims "Oh, I've got rumors up the wazoo!" Karletta goes back to the kitchen to place the orders and they can hear her yelling at the staff that they'd better get their butts in gear because she's taking a break and they need to learn to function without her hovering over their shoulders. She returns to the party's table with food, and a smile, "Now, let's have that drink!" They ask her about the Kraken Society and she hesitates in thought for a moment, "Oh, they're some sort of gang, right? My friend Kestrel Hedgehopper hates them for some reason." Beau tries to get a read on Karletta who seems to be genuine. Karletta goes on, "Y'know, I've got a good feeling about y'all. I'm going to send you - a bunch of strangers - to my friend Kestrel's house. Don't prove my trust to be foolishness, alright?" . They go to Kestrel's house, a fine two-story dwelling that suggests a comfortable middle-class lifestyle. Despite there being no bell to ring, Zep uses his Kenku mimicry to produce the sound of a loud medium-sized bell. After some time it becomes apparent that nobody is answering. Karletta did mention that Kestrel spends most of her day traveling from place to place within Yartar so they leave a note saying they have mutual business to discuss. . They make their way towards 'The Fishyard' - Yartar's open-air market - in hopes of finding some guards with whom they can leverage a meeting with the town's Waterbaron. Zep tries to peel off from the group to find someone connected with the thieves guild but Lyra notices and suggests they all stick together. Lucky for Zep, the thieves guild finds him first... as they pass an alley they hear the sound of a loud medium-sized bell, nearly identical in tone and volume to the one Zep made by Kestrel's house. They turn and hear a small voice add, "Back here, c'mon!" Our heroes turn down the alley to find a single middle-aged halfling woman who motions for them to follow before running further down the alley and turning a corner. When they too reach the corner they don't see her but see a crate with a loose board; they hear her voice from inside, "Quick, in here." They enter the crate and realize it has a false back that enters into a dusty, unused warehouse. There the small halfling woman turns towards them with her hands on her hips and with a smirk says, "Heard y'all were poking around my house and that we may have a common enemy." Kestrel Hedgehopper goes on to tell the adventurers that the Kraken Society is much like the Zhentarim, except that individuals have less freedom, and that it functions more like a cult. It's an old organization whose core tenets always revolve around Krakens or the idea of attaining Godhood much as Krakens do. The current iteration of the Kraken Society seems to be in a phase of attempting to amass wealth and power and this has put them at odds with her own organization. Using the Thieves Cant he learned from his Flock, Zep confirms that she belongs to the local thieves guild. Kestrel informs the group that the Grand Dame plays an important role in the Kraken Society's local operations, that the ship's owner is undoubtedly a member of the Kraken Society, and that none of her organization has been able to gain access to the river barge which leads her to believe they've been infiltrated and why she's eager to let outsiders have a go at her enemies. The party asks if she knows of the missing nobles, and she says she knows of them, but it doesn't impact her business so her organization really doesn't care. Kestrel does know for a fact that one of the missing nobles was on the Grand Dame the night he went missing. The adventurers part ways with Kestrel who leaves a different way she entered through. They head back to the market to look for some guards, still hoping to access the Waterbaron. . Before they can reach any guards they feel a rumble in the earth. The crowds around them all look around in a collective, "that was weird" manner. Another rumble and one of the nearby vendor stalls is swallowed up by a sinkhole! As everyone begins to scatter, 4 humanoids resembling carp with arms and legs leap up out of the sinkhole. They raise shields and 2-pronged, spiked spears above their heads as they burble a chant in an unrecognizable language. Then a writhing, slithering mound of mud slides up out of the hole as it congeals into the shape of something resembling a bizarre, mutated catfish which slides forward towards Zdravko! The sentient mudfish slashes long muddy whisker-tentacles at the Monk of Bahamut before he gets a chance to release and hone his inner energy. The mud-tentacles seem to be saturated in a foul poison which the hearty Zdravko resists. Zdravko's counter attacks land hard and the mud rumbles in something akin to a language which Beau understands. Beau slings Eldritch Blasts at the mud-fish while shouting in Primordial, "Why are attacking us?" One of the fishy humanoids tries to sling a net over Zdravko but misses. Another casts the Bane spell at Zep, Beau, and Jormo immediately after Lyra Blesses them but only Zep fails to resist it. A 3rd fish man runs up to attack Zdravko, while a 4th does nothing because just then Jormo weaves a spell that causes tons of shadowy black tentacles to writhe up from the ground to ensnare it, the net-thrower, and the mud-fish. Responding to Beau's question, the now restrained mud rumbles, "Why aren't you worshipping me?" Lyra discerns there to be a high likelihood of Thunder damage being particularly effective against this muddy foe as she flies over to catch it, and a couple fish-men in a Thunderwave. Beau sees the effectiveness and runs in to Booming-Blade the mud-fish calling out to it, "I don't even know who you are, why aren't you worshipping ME??" Jormo finishes off a fish-man with an elemental sphere as Zep leaps out from having hidden himself in the fleeing crowd to ambush the fish-guy that cursed him. As Zdravko continues hammering away at the tentacled mud with his staff, the creature rumbles back to Beau in anger and indignation, "Because you are not a GOD!!" and it whips the Tabaxi with its tentacle. Jormo extends his Arcane Ward to absorb all the damage. Beau sheathes his blade in thunderous energy once again and stabs the tentacled mud-fish and mocks, "Oooh, you're a god? Which one??" Zep gets grappled by one of the fish-men's pincer staffs, but Jormo's ward absorbs the damage and the Tortle wizard finishes off the humanoid with another elemental blast. Lyra flies over the not very impressive god-mud and blasts it with a second Thunderwave, weakening it significantly. In the final throws of combat, it tells Beau a name that sounds as much like gibberish as anything else, "Thisooletherkrals." Zep runs in and thrusts his Kenku Blade right into the mud's largest "eye" to finish it off. . As the guards arrive out of breathe from sprinting to "control the situation" the party asks if they can meet with Waterbaron Nestra Ruthiol, adding that they know about the missing nobles situation as well. They are granted a 10 minute audience with Nestra, a shrewd and discerning middle aged woman. She thanks them for their service and uses the mystery of the "mud-fish" as an excuse to send the scribe out to fetch an old tome on the matter. Once alone with the party she cuts to the chase about the missing nobles, inquiring how the party knows of this. Beau won't reveal their source, which the Waterbaron respects. She admits that Khaspere Drylund is her political adversary but assures them that he is no good, and likely involved in any unsavory business aboard the Grand Dame - he is definitely who they want. Nestra recommends that whatever they plan on doing aboard the Grand Dame, they do it after it leaves Yartar for its all-night gambling cruise down river. She clarifies that despite whatever malfeasance is involved with Khaspere Drylund, his casino is a legitimate and registered business in Yartar and she would have to act on its behalf if there were any laws broken by the adventurers. . Continued : https://www.reddit.com/dndstories/comments/kuave4/zdravko_swims_home_from_the_grand_dame_skt/
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